Android ViewGroup事件分發

上篇文章已經分析了AndroidTouch事件分發。如果沒看的建議先看一下。Android View的Touch事件分發
接下來我們開始寫幾種場景,得出一個初步的執行順序,然后我們按照這個順序開始分析。


首先我們自定義一個ViewGroup和一個View,然后重寫相關事件進行打印:

場景一:正常返回superTouchView設置clickonTouchListener事件(onTouch返回false)

TouchViewGroup.png

TouchView.png
布局.png
TouchView設置事件.png

這時候我們點擊一下TouchView,觸發事件:

點擊一下.png

可以看到觸發的DOWN MOVE UP事件順序都為:
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View.onTouchEven
只是在UP事件的時候最后多了一個click事件。


場景二:在場景一的基礎上取消TouchViewonClick事件

TouchView取消click事件.png

這時候發現除了,執行的順序變為了:
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View.onTouchEven->ViewGroup.onTouchEven
并且只有DOWN事件,其他事件就沒有了。


場景三:在場景二的基礎上TouchViewGrouponInterceptTouchEvent里面返回true


這個時候就只有DOWN事件,并且順序為:
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> ViewGroup.onTouchEvent


接下來我們通過源碼來分析:
首先從ViewGroupdispatchTouchEvent入手

  @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
            //...
            boolean handled = false;
            //...


            //1.取消之前的手勢
            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
            }

            //2.判斷是否攔截
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) { //DOWN
                //父類是否攔截  getParent().requestDisallowInterceptTouchEvent();來改變值
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

             //....
            //3.0   如果是不取消不攔截為down,并且dispatchTransformedTouchEvent返回為true的時候會為 mFirstTouchTarget賦值
            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;
            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            //3.1 如果不取消并且不攔截的情況下,
            if (!canceled && !intercepted) {
                 if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {// 3.2 DOWN的時候
                    //...
                    if (newTouchTarget == null && childrenCount != 0) { 
                        //...
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {//3.3 反序for循環,為了先拿到上層的view
                            //...
                            //3.4 拿到child
                            final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
                            //...
                            //3.5 根據child給newTouchTarget賦值   DOWN的時候因為 mFirstTouchTarget==null  所以進不去  返回的是null
                            newTouchTarget = getTouchTarget(child);
                        }
                       //...
                        //3.6. 執行操作 是執行自己的dispatchTouchEvent還是child的dispatchTouchEvent
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {

                            //...
                            //3.7 子View如果返回true添加一個newTouchTarget  并且為mFirstTouchTarget賦值
                             newTouchTarget = addTouchTarget(child, idBitsToAssign);
                             //....
                          }
                    }   
                }
            }
 //...
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {//執行自身的dispatchTouchEvent
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {// mFirstTouchTarget已經賦值
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {//執行完3.7操作的
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }



            return handled;
    }

  
/**
     * Cancels and clears all touch targets.
     */
    private void cancelAndClearTouchTargets(MotionEvent event) {
        if (mFirstTouchTarget != null) {
            boolean syntheticEvent = false;
            if (event == null) {
                final long now = SystemClock.uptimeMillis();
                event = MotionEvent.obtain(now, now,
                        MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
                event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
                syntheticEvent = true;
            }

            for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
                resetCancelNextUpFlag(target.child);
                dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
            }
            clearTouchTargets();

            if (syntheticEvent) {
                event.recycle();
            }
        }
    }

    //清楚所有的TouchTarget
    /**
     * Clears all touch targets.
     */
    private void clearTouchTargets() {
        TouchTarget target = mFirstTouchTarget;
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
            mFirstTouchTarget = null;
        }
    }

    
    //根據childVie得到TouchTarget
    /**
     * Gets the touch target for specified child view.
     * Returns null if not found.
     */
    private TouchTarget getTouchTarget(@NonNull View child) {
        // DOWN的時候因為 mFirstTouchTarget==null  所以進不去  返回的是null
        for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
            if (target.child == child) {
                return target;
            }
        }
        return null;
    }




    /**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        //偽代碼
         final boolean handled;
            if (child == null) {//執行View.dispatchTouchEvent  也就是自己的dispatchTouchEvent
                handled = super.dispatchTouchEvent(event);
            } else {//執行child的dispatchTouchEvent
                handled = child.dispatchTouchEvent(event);
            }
            return handled;
    }



    //添加TouchTarget 并且給mFirstTouchTarget賦值
    /**
     * Adds a touch target for specified child to the beginning of the list.
     * Assumes the target child is not already present.
     */
    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

  1. DOWN的時候,從注釋和方法名可以看出,會調用cancelAndClearTouchTargets,然后在調用clearTouchTargets使mFirstTouchTarget = null用來廢棄上一次的觸摸手勢。
  2. 接著判斷父類需不需要攔截,先通過(mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0來判斷,在這里可以通過getParent().requestDisallowInterceptTouchEvent(boolean disallowIntercept)來改變值,如果上面為判斷為false再通過onInterceptTouchEvent的返回值來確定,這個函數默認情況下返回false
  3. 檢測是否為取消事件,如果不是取消、不攔截并且為 DOWN事件的時候,就會對childView一個反序的for循環來遍歷,并且執行dispatchTransformedTouchEvent操作,這個操作用來執行dispatchTouchEvent,如果childViewnull的話將執行View.dispatchTouchEvent,也就是自己的dispatchTouchEvent,反之執行childViewdispatchTouchEvent,如果執行dispatchTransformedTouchEvent返回的值是true那么將會調用addTouchTarget()為這個childView生成一個TouchTarget并且執行mFirstTouchTarget = target將之賦值于mFirstTouchTarget ,然后跳出for循環遍歷。
  4. 判斷操作,首先判斷mFirstTouchTarget是否為null,如果是DOWN事件,不攔截不取消并且dispatchTransformedTouchEvent返回了true,那么將會不進入這個判斷,如果不是,那么將會在這執行自身的dispatchTouchEvent函數并且將返回值賦于handled返回。進入else語句,在里面將其mFirstTouchTarget進行next遍歷,里面的if語句則是DOWN事件下的dispatchTransformedTouchEvent返回true的情況,直接將其賦值,然后返回,里面的else語句則是,調用dispatchTransformedTouchEvent,然后將其返回值返回。

到這里,ViewGroups事件分發源碼的流程就分析了,我們根據這個來說說上面的場景。
場景一:我們在TouchViewGroupdispatchTouchEvent正常返回super,DOWN事件先觸發TouchViewGroupdispatchTouchEvent,然后就執行onInterceptTouchEvent是否攔截,onInterceptTouchEvent返回的是super,也就是false,所以就會通過dispatchTransformedTouchEvent來執行TouchViewdispatchTouchEvent,后面就是ViewTouch事件分發了,View流程將會按照dispatchTouchEvent->onTouchListener - > onTouchEvent的順序執行,因為設置了點擊事件,所以在這里就返回了true,這個時候就會通過addTouchTarget()mFirstTouchTarget賦值,下面就直接返回了true。然后在MOVEUP事件的時候,也是首先執行dispatchTouchEvent,調用super然后調用onInterceptTouchEvent詢問是否攔截,還是false,但是這里因為不是DOWN事件,所以就不會進入判斷對其childView反遍歷,因為在DOWN的時候mFirstTouchTarget賦值了,所以這時候進入第4步的else語句里面,這時候就對其遍歷執行dispatchTransformedTouchEvent,也就是dispatchTouchEvent,然后將其返回。

場景2:我們取消了點擊事件,那么在DOWN的時候就不會給mFirstTouchTarget賦值,這個時候將會進入第4步的if判斷里面,直接調用dispatchTransformedTouchEvent,所以事件就不會有攔截,最終返回false,所以后續將不會接受到任何事件

場景3:我們在TouchViewGroup的時候是在onInterceptTouchEvent返回true,所以我們intercepted=true,這時候就不會給mFirstTouchTarget賦值,這個時候就調用自身的dispatchTransformedTouchEvent,同樣的返回false,后續將不會接受到事件。

通過源碼的角度我們也知道了為什么會這么執行,初步有點模糊,我們需要通過項目慢慢的來完善對它的認知。希望對大家有所幫助。

參考鏈接:
http://www.lxweimin.com/p/98d1895c409d
http://www.lxweimin.com/p/e99b5e8bd67b

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