上篇文章已經分析了Android
的Touch
事件分發。如果沒看的建議先看一下。Android View的Touch事件分發。
接下來我們開始寫幾種場景,得出一個初步的執行順序,然后我們按照這個順序開始分析。
首先我們自定義一個ViewGroup
和一個View
,然后重寫相關事件進行打印:
場景一:正常返回super
,TouchView
設置click
和onTouchListener
事件(onTouch
返回false
)
這時候我們點擊一下TouchView
,觸發事件:
可以看到觸發的DOWN MOVE UP
事件順序都為:
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View.onTouchEven
只是在UP
事件的時候最后多了一個click
事件。
場景二:在場景一
的基礎上取消TouchView
的onClick
事件
這時候發現除了,執行的順序變為了:
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View.onTouchEven->ViewGroup.onTouchEven
并且只有DOWN
事件,其他事件就沒有了。
場景三:在場景二
的基礎上TouchViewGroup
的onInterceptTouchEvent
里面返回true
這個時候就只有
DOWN
事件,并且順序為:ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> ViewGroup.onTouchEvent
接下來我們通過源碼來分析:
首先從ViewGroup
的dispatchTouchEvent
入手
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
//...
boolean handled = false;
//...
//1.取消之前的手勢
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
//2.判斷是否攔截
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) { //DOWN
//父類是否攔截 getParent().requestDisallowInterceptTouchEvent();來改變值
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
//....
//3.0 如果是不取消不攔截為down,并且dispatchTransformedTouchEvent返回為true的時候會為 mFirstTouchTarget賦值
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
//3.1 如果不取消并且不攔截的情況下,
if (!canceled && !intercepted) {
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {// 3.2 DOWN的時候
//...
if (newTouchTarget == null && childrenCount != 0) {
//...
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {//3.3 反序for循環,為了先拿到上層的view
//...
//3.4 拿到child
final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
//...
//3.5 根據child給newTouchTarget賦值 DOWN的時候因為 mFirstTouchTarget==null 所以進不去 返回的是null
newTouchTarget = getTouchTarget(child);
}
//...
//3.6. 執行操作 是執行自己的dispatchTouchEvent還是child的dispatchTouchEvent
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
//...
//3.7 子View如果返回true添加一個newTouchTarget 并且為mFirstTouchTarget賦值
newTouchTarget = addTouchTarget(child, idBitsToAssign);
//....
}
}
}
}
//...
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {//執行自身的dispatchTouchEvent
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {// mFirstTouchTarget已經賦值
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {//執行完3.7操作的
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
return handled;
}
/**
* Cancels and clears all touch targets.
*/
private void cancelAndClearTouchTargets(MotionEvent event) {
if (mFirstTouchTarget != null) {
boolean syntheticEvent = false;
if (event == null) {
final long now = SystemClock.uptimeMillis();
event = MotionEvent.obtain(now, now,
MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
syntheticEvent = true;
}
for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
resetCancelNextUpFlag(target.child);
dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
}
clearTouchTargets();
if (syntheticEvent) {
event.recycle();
}
}
}
//清楚所有的TouchTarget
/**
* Clears all touch targets.
*/
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null;
}
}
//根據childVie得到TouchTarget
/**
* Gets the touch target for specified child view.
* Returns null if not found.
*/
private TouchTarget getTouchTarget(@NonNull View child) {
// DOWN的時候因為 mFirstTouchTarget==null 所以進不去 返回的是null
for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
if (target.child == child) {
return target;
}
}
return null;
}
/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
//偽代碼
final boolean handled;
if (child == null) {//執行View.dispatchTouchEvent 也就是自己的dispatchTouchEvent
handled = super.dispatchTouchEvent(event);
} else {//執行child的dispatchTouchEvent
handled = child.dispatchTouchEvent(event);
}
return handled;
}
//添加TouchTarget 并且給mFirstTouchTarget賦值
/**
* Adds a touch target for specified child to the beginning of the list.
* Assumes the target child is not already present.
*/
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
- 當
DOWN
的時候,從注釋和方法名可以看出,會調用cancelAndClearTouchTargets
,然后在調用clearTouchTargets
使mFirstTouchTarget = null
用來廢棄上一次的觸摸手勢。 - 接著判斷父類需不需要攔截,先通過
(mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0
來判斷,在這里可以通過getParent().requestDisallowInterceptTouchEvent(boolean disallowIntercept)
來改變值,如果上面為判斷為false
再通過onInterceptTouchEvent
的返回值來確定,這個函數默認情況下返回false
。 - 檢測是否為取消事件,如果不是取消、不攔截并且為
DOWN
事件的時候,就會對childView
一個反序的for
循環來遍歷,并且執行dispatchTransformedTouchEvent
操作,這個操作用來執行dispatchTouchEvent
,如果childView
是null
的話將執行View.dispatchTouchEvent
,也就是自己的dispatchTouchEvent
,反之執行childView
的dispatchTouchEvent
,如果執行dispatchTransformedTouchEvent
返回的值是true
那么將會調用addTouchTarget()
為這個childView
生成一個TouchTarget
并且執行mFirstTouchTarget = target
將之賦值于mFirstTouchTarget
,然后跳出for
循環遍歷。 - 判斷操作,首先判斷
mFirstTouchTarget
是否為null
,如果是DOWN
事件,不攔截不取消并且dispatchTransformedTouchEvent
返回了true
,那么將會不進入這個判斷,如果不是,那么將會在這執行自身的dispatchTouchEvent
函數并且將返回值賦于handled
返回。進入else
語句,在里面將其mFirstTouchTarget
進行next
遍歷,里面的if
語句則是DOWN
事件下的dispatchTransformedTouchEvent
返回true
的情況,直接將其賦值,然后返回,里面的else
語句則是,調用dispatchTransformedTouchEvent
,然后將其返回值返回。
到這里,ViewGroups事件分發源碼的流程就分析了,我們根據這個來說說上面的場景。
場景一:我們在TouchViewGroup
的dispatchTouchEvent
正常返回super
,DOWN
事件先觸發TouchViewGroup
的dispatchTouchEvent
,然后就執行onInterceptTouchEvent
是否攔截,onInterceptTouchEvent
返回的是super
,也就是false
,所以就會通過dispatchTransformedTouchEvent
來執行TouchView
的dispatchTouchEvent
,后面就是View
的Touch
事件分發了,View
流程將會按照dispatchTouchEvent->onTouchListener - > onTouchEvent
的順序執行,因為設置了點擊事件,所以在這里就返回了true
,這個時候就會通過addTouchTarget()
給mFirstTouchTarget
賦值,下面就直接返回了true
。然后在MOVE
和UP
事件的時候,也是首先執行dispatchTouchEvent
,調用super
然后調用onInterceptTouchEvent
詢問是否攔截,還是false
,但是這里因為不是DOWN
事件,所以就不會進入判斷對其childView
反遍歷,因為在DOWN
的時候mFirstTouchTarget
賦值了,所以這時候進入第4步的else
語句里面,這時候就對其遍歷執行dispatchTransformedTouchEvent
,也就是dispatchTouchEvent
,然后將其返回。
場景2:我們取消了點擊事件,那么在DOWN
的時候就不會給mFirstTouchTarget
賦值,這個時候將會進入第4步的if
判斷里面,直接調用dispatchTransformedTouchEvent
,所以事件就不會有攔截,最終返回false
,所以后續將不會接受到任何事件
場景3:我們在TouchViewGroup
的時候是在onInterceptTouchEvent
返回true
,所以我們intercepted=true
,這時候就不會給mFirstTouchTarget
賦值,這個時候就調用自身的dispatchTransformedTouchEvent
,同樣的返回false
,后續將不會接受到事件。
通過源碼的角度我們也知道了為什么會這么執行,初步有點模糊,我們需要通過項目慢慢的來完善對它的認知。希望對大家有所幫助。
參考鏈接:
http://www.lxweimin.com/p/98d1895c409d
http://www.lxweimin.com/p/e99b5e8bd67b