一、前言
用過格瓦拉電影,或者其他app
可能都知道,一種點(diǎn)擊按鈕用放大效果實(shí)現(xiàn)轉(zhuǎn)場的動(dòng)畫現(xiàn)在很流行,效果大致如下
在iOS
中,在同一個(gè)導(dǎo)航控制器你可以自定義轉(zhuǎn)場動(dòng)畫實(shí)現(xiàn)兩個(gè)viewController
之間的過渡。實(shí)際上在iOS7
之后,通過實(shí)現(xiàn)UIViewControllerAnimatedTransitioning
或者UIViewControllerContextTransitioning
協(xié)議,就可以簡單的自定義轉(zhuǎn)場動(dòng)畫,比如一個(gè)NavigationController
的push
和pop
。
還有一點(diǎn)你需要知道的是,我如果有一個(gè)矩形,有一個(gè)圓,想要在這個(gè)矩形上剪出和圓大小相同的面積,那么就要用到CALayer
的mask
屬性,下面用圖表達(dá)可能會(huì)直觀些:
現(xiàn)在可能你對(duì)mask
屬性有一點(diǎn)了解了,下面代碼的實(shí)現(xiàn)中你將會(huì)看到具體的實(shí)現(xiàn)過程。先做這么多了解,下面開始一步步實(shí)現(xiàn)效果。
二、開始實(shí)現(xiàn)簡單的push
效果
新建工程,這里用的是Swift
,選中storyboard
,然后加上一個(gè)導(dǎo)航,如下
然后效果如下
把右側(cè)的Shows Navigation Bar
去掉,因?yàn)檫@個(gè)demo
里面并不需要導(dǎo)航欄,同時(shí)保證Is Initial View Controller
是被勾上的(不知道的童鞋可以去掉看一下效果),這里默認(rèn)的都是勾選上的。
然后在新建一個(gè)viewController
,并設(shè)置其繼承于ViewController
,如下
然后在兩個(gè)VC
上分別在同樣的位置添加兩個(gè)完全相同的按鈕,位置約束在右上角距離右邊和上邊分別為20
,20
的距離,為了區(qū)分,將這兩個(gè)VC
設(shè)置不同的背景色,如下
然后右鍵一直按住第一個(gè)按鈕拖拽至第二個(gè)
VC
(也就是黃色背景的)點(diǎn)擊show
這時(shí)候兩個(gè)VC
之間就會(huì)出現(xiàn)一條線,然后點(diǎn)擊線中間,設(shè)置identifier
為PushSegue
,這里設(shè)置一個(gè)標(biāo)識(shí)符,為后面的跳轉(zhuǎn)做準(zhǔn)備,效果如下:
將兩個(gè)按鈕連接成
ViewController
的同一個(gè)屬性,名為popBtn
,然后將第二個(gè)VC
的按鈕實(shí)現(xiàn)一個(gè)點(diǎn)擊方法(因?yàn)槲覀円?code>pop回來)名為popClick
,如下
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var popBtn: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
@IBAction func popClick(sender: AnyObject) {
self.navigationController?.popViewControllerAnimated(true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
最后,分別在兩個(gè)VC
的中間添加一個(gè)imageView
,最后的效果圖如下
如果到這里你還沒錯(cuò)的話,那么運(yùn)行一下你的工程,運(yùn)行的效果將會(huì)是這樣
沒錯(cuò),也就是一個(gè)簡單的push
效果,現(xiàn)在準(zhǔn)備工作已經(jīng)做好了,想要實(shí)現(xiàn)放大效果的動(dòng)畫,還要繼續(xù)往下進(jìn)行。
三、開始實(shí)現(xiàn)放大效果
通過上面的步驟,我們已經(jīng)做好了準(zhǔn)備工作,我們還要知道的一點(diǎn)是,要想自定義導(dǎo)航的push
或pop
效果,需要實(shí)現(xiàn)UINavigationControllerDelegate
協(xié)議里面的
func navigationController(navigationController: UINavigationController,
interactionControllerForAnimationController animationController: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return nil
}
這個(gè)協(xié)議方法,我們先新建一個(gè)繼承于NSObject
的名為HWNavigationDelegate
的一個(gè)類,然后引入UINavigationControllerDelegate
,實(shí)現(xiàn)上面的協(xié)議方法,使返回值暫時(shí)為nil
(從上面代碼中可以看出返回值是一個(gè)可選值,所以這里可以先用nil
,待會(huì)再具體實(shí)現(xiàn))。然后你的HWNavigationDelegate
里面的代碼大致如下
//
// HWNavigationDelegate.swift
// HWAnimationTransition_Swift
//
// Created by HenryCheng on 16/3/16.
// Copyright ? 2016年 www.igancao.com. All rights reserved.
//
import UIKit
class HWNavigationDelegate: NSObject, UINavigationControllerDelegate {
func navigationController(navigationController: UINavigationController, animationControllerForOperation operation: UINavigationControllerOperation, fromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return nil;
}
}
現(xiàn)在繼續(xù)打開storyboard
,然后在右下角搜索Object
,并將其拖拽至左邊Navigation Controller Source
里,
并在選中
Object
,在右邊將其類改成剛剛創(chuàng)建的HWNavigationDelegate
最后在左側(cè),點(diǎn)擊
UINavigationController
,并將其delegate
設(shè)置為剛才的Object
現(xiàn)在上面HWNavigationDelegate
里面導(dǎo)航的協(xié)議方法的返回值還是nil
,我們需要?jiǎng)?chuàng)建一個(gè)實(shí)現(xiàn)動(dòng)畫效果的類,并使其返回,這里我們新建一個(gè)同樣繼承于NSObject
的名為HWTransitionAnimator
的類,并使其實(shí)現(xiàn)UIViewControllerAnimatedTransitioning
協(xié)議,和其中的協(xié)議方法,為了便于閱讀,這里貼出所有的代碼,
//
// HWTransitionAnimator.swift
// HWAnimationTransition_Swift
//
// Created by HenryCheng on 16/3/16.
// Copyright ? 2016年 www.igancao.com. All rights reserved.
//
import UIKit
class HWTransitionAnimator: NSObject, UIViewControllerAnimatedTransitioning {
weak var transitionContext: UIViewControllerContextTransitioning?
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.5
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
let containerView = transitionContext.containerView()
let fromVC = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) as! ViewController
let toVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) as! ViewController
let button = fromVC.popBtn
containerView?.addSubview(toVC.view)
let circleMaskPathInitial = UIBezierPath(ovalInRect: button.frame)
let extremePoint = CGPoint(x: button.center.x - 0, y: button.center.y - CGRectGetHeight(toVC.view.bounds))
let radius = sqrt((extremePoint.x * extremePoint.x) + (extremePoint.y * extremePoint.y))
let circleMaskPathFinal = UIBezierPath(ovalInRect: CGRectInset(button.frame, -radius, -radius))
let maskLayer = CAShapeLayer()
maskLayer.path = circleMaskPathFinal.CGPath
toVC.view.layer.mask = maskLayer
let maskLayerAnimation = CABasicAnimation(keyPath: "path")
maskLayerAnimation.fromValue = circleMaskPathInitial.CGPath
maskLayerAnimation.toValue = circleMaskPathFinal.CGPath
maskLayerAnimation.duration = self.transitionDuration(transitionContext)
maskLayerAnimation.delegate = self
maskLayer.addAnimation(maskLayerAnimation, forKey: "path")
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
self.transitionContext?.completeTransition(!self.transitionContext!.transitionWasCancelled())
self.transitionContext?.viewControllerForKey(UITransitionContextFromViewControllerKey)?.view.layer.mask = nil
}
}
關(guān)于上面的所有代碼,其中func transitionDuration(transitionContext: UIViewControllerContextTransitioning?)
,func animateTransition(transitionContext: UIViewControllerContextTransitioning)
分別是設(shè)置時(shí)間和動(dòng)畫的方法,都是UIViewControllerAnimatedTransitioning
的協(xié)議方法,func animationDidStop
是實(shí)現(xiàn)動(dòng)畫結(jié)束后的操作,這里動(dòng)畫結(jié)束后需要做取消動(dòng)畫和將fromViewController
釋放掉的操作。
里面的
let circleMaskPathInitial = UIBezierPath(ovalInRect: button.frame)
let extremePoint = CGPoint(x: button.center.x - 0, y: button.center.y - CGRectGetHeight(toVC.view.bounds))
let radius = sqrt((extremePoint.x * extremePoint.x) + (extremePoint.y * extremePoint.y))
let circleMaskPathFinal = UIBezierPath(ovalInRect: CGRectInset(button.frame, -radius, -radius))
let maskLayer = CAShapeLayer()
maskLayer.path = circleMaskPathFinal.CGPath
toVC.view.layer.mask = maskLayer
這段代碼,下面第二段代碼的maskLayer
這個(gè)上面開始的時(shí)候就說過了,第一段代碼其實(shí)就是一個(gè)計(jì)算的過程,求出最后大圓效果的半徑,原理如圖(粗糙的畫了一下,畫得不好見諒*_*)
最后將剛才HWNavigationDelegate
里的協(xié)議方法返回值修改成HWTransitionAnimator
的對(duì)象就可以了
func navigationController(navigationController: UINavigationController, animationControllerForOperation operation: UINavigationControllerOperation, fromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return HWTransitionAnimator()
}
如果上面步驟,你操作沒錯(cuò)的話,運(yùn)行工程效果如下
四、添加手勢引導(dǎo)動(dòng)畫
添加手勢實(shí)現(xiàn)動(dòng)畫效果,我們?cè)趧偛诺?code>HWNavigationDelegate類里實(shí)現(xiàn)UINavigationControllerDelegate
的另外一個(gè)斜一方法
func navigationController(navigationController: UINavigationController,
interactionControllerForAnimationController animationController: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return self.interactionController
}
這里的self.interactionController
就是我們的導(dǎo)航控制器,如下圖
然后重寫awakeFromNib()
方法,關(guān)于整個(gè)HWNavigationDelegate
最后的代碼實(shí)現(xiàn),如下
//
// HWNavigationDelegate.swift
// HWAnimationTransition_Swift
//
// Created by HenryCheng on 16/3/16.
// Copyright ? 2016年 www.igancao.com. All rights reserved.
//
import UIKit
class HWNavigationDelegate: NSObject, UINavigationControllerDelegate {
@IBOutlet weak var navigationController: UINavigationController!
var interactionController: UIPercentDrivenInteractiveTransition?
func navigationController(navigationController: UINavigationController,
interactionControllerForAnimationController animationController: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return self.interactionController
}
func navigationController(navigationController: UINavigationController, animationControllerForOperation operation: UINavigationControllerOperation, fromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return HWTransitionAnimator()
// return nil;
}
override func awakeFromNib() {
super.awakeFromNib()
let panGesture = UIPanGestureRecognizer(target: self, action: Selector("panned:"))
self.navigationController.view.addGestureRecognizer(panGesture)
}
func panned(gestureRecognizer: UIPanGestureRecognizer) {
switch gestureRecognizer.state {
case .Began:
self.interactionController = UIPercentDrivenInteractiveTransition()
if self.navigationController?.viewControllers.count > 1 {
self.navigationController?.popViewControllerAnimated(true)
} else {
self.navigationController?.topViewController!.performSegueWithIdentifier("PushSegue", sender: nil)
}
case .Changed:
let translation = gestureRecognizer.translationInView(self.navigationController!.view)
let completionProgress = translation.x / CGRectGetWidth(self.navigationController!.view.bounds)
self.interactionController?.updateInteractiveTransition(completionProgress)
case .Ended:
if (gestureRecognizer.velocityInView(self.navigationController!.view).x > 0) {
self.interactionController?.finishInteractiveTransition()
} else {
self.interactionController?.cancelInteractiveTransition()
}
self.interactionController = nil
default:
self.interactionController?.cancelInteractiveTransition()
self.interactionController = nil
}
}
}
這里需要注意的是gestureRecognizer
的幾個(gè)狀態(tài)
- 1、
Begin
:手勢被識(shí)別時(shí)時(shí),初始化UIPercentDrivenInteractiveTransition
實(shí)例對(duì)象和設(shè)置屬性,比如如果是第一個(gè)VC
就實(shí)現(xiàn)push
,反之則是pop
- 2、
Changed
:開始手勢到結(jié)束手勢的一個(gè)過程,上面代碼中是根據(jù)偏移量改變self.interactionController
的位置 - 3、
Ended
:手勢結(jié)束以后的操作,設(shè)置動(dòng)畫結(jié)束或者取消動(dòng)畫,最后將self.interactionController
置為nil
- 4、
default
:其他的狀態(tài)
運(yùn)行你的工程,拖拽屏幕時(shí)效果如下
五、最后
由于最近工作比較忙,好久沒有寫博客了,趁著這回功夫?qū)⑦@個(gè)小動(dòng)畫分享一下,希望大家喜歡,時(shí)間不早了,該回去休息了(在公司加班完成的,喜歡的就star
一下吧),最后,這里只是swift
版本的代碼,同時(shí)如果你需要全部代碼的話,你可以在下面下載
- 1、HWAnimationTransition_Swift(
swift
版本) - 2、HWAnimationTransition_OC (
OC
版本)