iOS 開發常用宏

大家都是知道使用宏不僅方便,而且可以提高開發效率。下面總結了iOS開發過程中的一些常用宏,會持續的往里面添加。

//字符串是否為空

#define kStringIsEmpty(str) ([str isKindOfClass:[NSNull class]] || str == nil || [str length] < 1 ? YES : NO )

//數組是否為空

#define kArrayIsEmpty(array) (array == nil || [array isKindOfClass:[NSNull class]] || array.count == 0)

//字典是否為空

#define kDictIsEmpty(dic) (dic == nil || [dic isKindOfClass:[NSNull class]] || dic.allKeys == 0)

//是否是空對象

#define kObjectIsEmpty(_object) (_object == nil \

|| [_object isKindOfClass:[NSNull class]] \

|| ([_object respondsToSelector:@selector(length)] && [(NSData *)_object length] == 0) \

|| ([_object respondsToSelector:@selector(count)] && [(NSArray *)_object count] == 0))

//獲取屏幕寬度與高度

#define kScreenWidth \

([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? [UIScreenmainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale : [UIScreen mainScreen].bounds.size.width)

#define kScreenHeight \

([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? [UIScreenmainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale : [UIScreen mainScreen].bounds.size.height)

#define kScreenSize \

([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? CGSizeMake([UIScreenmainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreenmainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale) : [UIScreen mainScreen].bounds.size)

//一些縮寫

#define kApplication ? ? ? ?[UIApplication sharedApplication]

#define kKeyWindow ? ? ? ? ?[UIApplication sharedApplication].keyWindow

#define kAppDelegate ? ? ? ?[UIApplication sharedApplication].delegate

#define kUserDefaults ? ? ? [NSUserDefaults standardUserDefaults]

#define kNotificationCenter [NSNotificationCenter defaultCenter]

//APP版本號

#define kAppVersion [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleShortVersionString"]

//系統版本號

#define kSystemVersion [[UIDevice currentDevice] systemVersion]

//獲取當前語言

#define kCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])

//判斷是否為iPhone

#define kISiPhone (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)

//判斷是否為iPad

#define kISiPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)

//獲取沙盒Document路徑

#define kDocumentPath [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]

//獲取沙盒temp路徑

#define kTempPath NSTemporaryDirectory()

//獲取沙盒Cache路徑

#define kCachePath [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]

//判斷是真機還是模擬器

#if TARGET_OS_IPHONE

//真機

#endif

#if TARGET_IPHONE_SIMULATOR

//模擬器

#endif

//開發的時候打印,但是發布的時候不打印的NSLog

#ifdef DEBUG

#define NSLog(...) NSLog(@"%s 第%d行 \n %@\n\n",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])

#else

#define NSLog(...)

#endif

//顏色

#define kRGBColor(r, g, b) ? ? [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:1.0]

#define kRGBAColor(r, g, b, a) [UIColor colorWithRed:(r)/255.0 green:(r)/255.0 blue:(r)/255.0 alpha:a]

#define kRandomColor ?KRGBColor(arc4random_uniform(256)/255.0,arc4random_uniform(256)/255.0,arc4random_uniform(256)/255.0)

#define kColorWithHex(rgbValue) \

[UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16)) / 255.0 \

green:((float)((rgbValue & 0xFF00) >> 8)) / 255.0 \

blue:((float)(rgbValue & 0xFF)) / 255.0 alpha:1.0]

//弱引用/強引用

#define kWeakSelf(type) ? __weak typeof(type) weak##type = type;

#define kStrongSelf(type) __strong typeof(type) type = weak##type;

//由角度轉換弧度

#define kDegreesToRadian(x) ? ? ?(M_PI * (x) / 180.0)

//由弧度轉換角度

#define kRadianToDegrees(radian) (radian * 180.0) / (M_PI)

//獲取一段時間間隔

#define kStartTime CFAbsoluteTime start = CFAbsoluteTimeGetCurrent();

#define kEndTime ? NSLog(@"Time: %f", CFAbsoluteTimeGetCurrent() - start)

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