開發中我們也經常會使用第三方SDK,只要幾行代碼就實現功能,重點是你看不到代碼是怎么實現的,頓時感覺這個逼格很高,大牛一位。(面試中甚至有面試官問:你會不會封裝SDK?當時心中忐忑不安,心想什么鬼,面試的是多少K的工作,居然要會SDK)
普及一下靜態庫和動態庫的定義及區別
靜態庫即靜態鏈接庫(Windows 下的 .lib,Linux 和 Mac 下的 .a)。之所以叫做靜態,是因為靜態庫在編譯的時候會被直接拷貝一份,復制到目標程序里,這段代碼在目標程序里就不會再改變了。靜態庫的好處很明顯,編譯完成之后,庫文件實際上就沒有作用了。目標程序沒有外部依賴,直接就可以運行。當然其缺點也很明顯,就是會使用目標程序的體積增大。
動態庫動態庫即動態鏈接庫(Windows 下的 .dll,Linux 下的 .so,Mac 下的 .dylib)。與靜態庫相反,動態庫在編譯時并不會被拷貝到目標程序中,目標程序中只會存儲指向動態庫的引用。等到程序運行時,動態庫才會被真正加載進來。動態庫的優點是,不需要拷貝到目標程序中,不會影響目標程序的體積,而且同一份庫可以被多個程序使用(因為這個原因,動態庫也被稱作共享庫)。同時,編譯時才載入的特性,也可以讓我們隨時對庫進行替換,而不需要重新編譯代碼。動態庫帶來的問題主要是,動態載入會帶來一部分性能損失,使用動態庫也會使得程序依賴于外部環境。如果環境缺少動態庫或者庫的版本不正確,就會導致程序無法運行(Linux 下喜聞樂見的 lib not found 錯誤)。
創建動態庫framework的步驟》》》》》》見圖
1、新建項目
2、將代碼導入到項目中,并將公開的接口暴露
注意:開放接口的頭文件,一定要導入這個新建文件的頭文件中,否則其他項目導入framework時會出現:找不到子模塊的警告??
3、設置適合所有框架
4、因為動態庫打包出來只能是在真機或模擬器使用,為了方便調試,可以添加一個腳本命令,生成一個同時支持真機和模擬機的framework
腳本命令
set
-e
set
+u
### Avoid recursively calling this script.
if
[[ $UF_MASTER_SCRIPT_RUNNING ]]
then
exit 0
fi
set
-u
export UF_MASTER_SCRIPT_RUNNING=1
### Constants.
UF_TARGET_NAME=${PROJECT_NAME}
FRAMEWORK_VERSION=
"A"
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
IPHONE_DEVICE_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphoneos
IPHONE_SIMULATOR_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphonesimulator
### Functions
## List files in the specified directory, storing to the specified array.
#
# @param $1 The path to list
# @param $2 The name of the array to fill
#
##
list_files ()
{
filelist=$(ls
"$1"
)
while
read line
do
eval
"$2[\${#$2[*]}]=\"\$line\""
done <<<
"$filelist"
}
### Take build target.
if
[[
"$SDK_NAME"
=~ ([A-Za-z]+) ]]
then
SF_SDK_PLATFORM=${BASH_REMATCH[1]} #
"iphoneos"
or
"iphonesimulator"
.
else
echo
"Could not find platform name from SDK_NAME: $SDK_NAME"
exit 1
fi
### Build simulator platform. (i386, x86_64)
echo
"========== Build Simulator Platform =========="
echo
"===== Build Simulator Platform: i386 ====="
xcodebuild -project
"${PROJECT_FILE_PATH}"
-target
"${TARGET_NAME}"
-configuration
"${CONFIGURATION}"
-sdk iphonesimulator BUILD_DIR=
"${BUILD_DIR}"
OBJROOT=
"${OBJROOT}"
BUILD_ROOT=
"${BUILD_ROOT}"
CONFIGURATION_BUILD_DIR=
"${IPHONE_SIMULATOR_BUILD_DIR}/i386"
SYMROOT=
"${SYMROOT}"
ARCHS=
'i386'
VALID_ARCHS=
'i386'
$ACTION
echo
"===== Build Simulator Platform: x86_64 ====="
xcodebuild -project
"${PROJECT_FILE_PATH}"
-target
"${TARGET_NAME}"
-configuration
"${CONFIGURATION}"
-sdk iphonesimulator BUILD_DIR=
"${BUILD_DIR}"
OBJROOT=
"${OBJROOT}"
BUILD_ROOT=
"${BUILD_ROOT}"
CONFIGURATION_BUILD_DIR=
"${IPHONE_SIMULATOR_BUILD_DIR}/x86_64"
SYMROOT=
"${SYMROOT}"
ARCHS=
'x86_64'
VALID_ARCHS=
'x86_64'
$ACTION
### Build device platform. (armv7, arm64)
echo
"========== Build Device Platform =========="
echo
"===== Build Device Platform: armv7 ====="
xcodebuild -project
"${PROJECT_FILE_PATH}"
-target
"${TARGET_NAME}"
-configuration
"${CONFIGURATION}"
-sdk iphoneos BUILD_DIR=
"${BUILD_DIR}"
OBJROOT=
"${OBJROOT}"
BUILD_ROOT=
"${BUILD_ROOT}"
CONFIGURATION_BUILD_DIR=
"${IPHONE_DEVICE_BUILD_DIR}/armv7"
SYMROOT=
"${SYMROOT}"
ARCHS=
'armv7 armv7s'
VALID_ARCHS=
'armv7 armv7s'
$ACTION
echo
"===== Build Device Platform: arm64 ====="
xcodebuild -project
"${PROJECT_FILE_PATH}"
-target
"${TARGET_NAME}"
-configuration
"${CONFIGURATION}"
-sdk iphoneos BUILD_DIR=
"${BUILD_DIR}"
OBJROOT=
"${OBJROOT}"
BUILD_ROOT=
"${BUILD_ROOT}"
CONFIGURATION_BUILD_DIR=
"${IPHONE_DEVICE_BUILD_DIR}/arm64"
SYMROOT=
"${SYMROOT}"
ARCHS=
'arm64'
VALID_ARCHS=
'arm64'
$ACTION
### Build device platform. (arm64, armv7)
echo
"========== Build Universal Platform =========="
## Copy the framework structure to the universal folder (clean it first).
rm -rf
"${UNIVERSAL_OUTPUTFOLDER}"
mkdir -p
"${UNIVERSAL_OUTPUTFOLDER}"
## Copy the last product files of xcodebuild command.
cp -R
"${IPHONE_DEVICE_BUILD_DIR}/arm64/${PROJECT_NAME}.framework"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework"
### Smash them together to combine all architectures.
lipo -create
"${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/i386/${PROJECT_NAME}.framework/${PROJECT_NAME}"
"${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/x86_64/${PROJECT_NAME}.framework/${PROJECT_NAME}"
"${BUILD_DIR}/${CONFIGURATION}-iphoneos/armv7/${PROJECT_NAME}.framework/${PROJECT_NAME}"
"${BUILD_DIR}/${CONFIGURATION}-iphoneos/arm64/${PROJECT_NAME}.framework/${PROJECT_NAME}"
-output
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}"
### Create standard structure for framework.
#
# If we don't have "Info.plist -> Versions/Current/Resources/Info.plist", we may get error when use this framework.
#
# MyFramework.framework
# |-- MyFramework -> Versions/Current/MyFramework
# |-- Headers -> Versions/Current/Headers
# |-- Resources -> Versions/Current/Resources
# |-- Info.plist -> Versions/Current/Resources/Info.plist
# `-- Versions
# |-- A
# | |-- MyFramework
# | |-- Headers
# | | `-- MyFramework.h
# | `-- Resources
# | |-- Info.plist
# | |-- MyViewController.nib
# | `-- en.lproj
# | `-- InfoPlist.strings
# `-- Current -> A
#
echo
"========== Create Standard Structure =========="
mkdir -p
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Versions/${FRAMEWORK_VERSION}/"
mv
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Versions/${FRAMEWORK_VERSION}/"
mv
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Headers"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Versions/${FRAMEWORK_VERSION}/"
mkdir -p
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Resources"
declare -a UF_FILE_LIST
list_files
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/"
UF_FILE_LIST
for
file_name
in
"${UF_FILE_LIST[@]}"
do
if
[[
"${file_name}"
==
"Info.plist"
]] || [[
"${file_name}"
=~ .*\.lproj$ ]]
then
mv
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${file_name}"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Resources/"
fi
done
mv
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Resources"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Versions/${FRAMEWORK_VERSION}/"
ln -sfh
"Versions/Current/Resources/Info.plist"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Info.plist"
ln -sfh
"${FRAMEWORK_VERSION}"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Versions/Current"
ln -sfh
"Versions/Current/${PROJECT_NAME}"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}"
ln -sfh
"Versions/Current/Headers"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Headers"
ln -sfh
"Versions/Current/Resources"
"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Resources"
### Open the universal folder.
open
"${UNIVERSAL_OUTPUTFOLDER}"
5、生成framework文件,選中“StyleBox”文件,運行程序
到這里,framework的創建已經成功了,只要右擊“show in Finder”,就可以找得framework并導入其他項目中
項目實際使用中,直接導入framework,并且需要動態庫需要在此添加:
當動態庫中,包含資源文件如nib文件或圖片的....
以上是創建framework的基本流程