iOS-添加手勢(文章結尾有完整代碼)

手勢,手勢響應GestureRecognizer

關于手勢響應IOS中封裝了一個類,能響應一般手勢UIGestureRecognizer

UIGestureRecognizerState的定義如下:

typedef enum {

UIGestureRecognizerStatePossible,

UIGestureRecognizerStateBegan,

UIGestureRecognizerStateChanged,

UIGestureRecognizerStateEnded,

UIGestureRecognizerStateCancelled,

UIGestureRecognizerStateFailed,

UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded

} UIGestureRecognizerState;

Possible: 識別器在未識別出它的手勢,但可能會接收到觸摸時處于這個狀態。這是默認狀態。

Began: 識別器接收到觸摸并識別出是它的手勢時處于這個狀態。響應方法將在下個循環步驟中被調用。

Changed:the recognizer has received touches recognized as a change to the gesture. (不懂怎么翻譯,理解上就是識別器識別出一個變化為它的手勢的觸摸),響應方法將在下個循環步驟中被調用。

Ended:識別器在識別到作為當前手勢結束信號的觸摸時處于這個狀態。響應方法將在下個循環步驟中被調用 并且 識別器將重置為possible狀態。

Cancelled:識別器處于取消狀態.響應方法將在下個循環步驟中被調用 并且 識別器將重置為possible狀態。

Failed: 識別器接收到不能識別為它的手勢的一系列觸摸。響應方法不會被調用 并且 識別器將重置為possible狀態。

Recognized: 識別器已識別到它的手勢。響應方法將在下個循環步驟中被調用 并且 識別器將重置為possible狀態。

下面說一下這個UIGestureRecognizer 類

這個類有幾個子類,這幾個子類分別表示幾種不同的基本手勢

1、UITapGestureRecognizer //點擊手勢識別器,可以是點擊一次,或多次都能識別

2、UIPinchGestureRecognizer //捏合手勢識別器,用于視圖的放大縮小

3、UIRotationGestureRecognizer //旋轉手勢識別器

4、UISwipeGestureRecognizer //滑動手勢識別器,向上、下、左、右滑動

5、UIPanGestureRecognizer //拖動手勢識別器

6、UILongPressGestureRecognizer //長按手勢識別器,常見的有長按跳出一個界面用以編輯

手勢狀態枚舉:

1 typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {

2? ? UIGestureRecognizerStatePossible,? // 尚未識別是何種手勢操作(但可能已經觸發了觸摸事件),默認狀態

3? ? UIGestureRecognizerStateBegan,? ? ? // 手勢已經開始,此時已經被識別,但是這個過程中可能發生變化,手勢操作尚未完成

4? ? UIGestureRecognizerStateChanged,? ? // 手勢狀態發生轉變

5? ? UIGestureRecognizerStateEnded,? ? ? // 手勢識別操作完成(此時已經松開手指)

6? ? UIGestureRecognizerStateCancelled,? // 手勢被取消,恢復到默認狀態

7? ? UIGestureRecognizerStateFailed,? ? // 手勢識別失敗,恢復到默認狀態

8? ? UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手勢識別完成,同UIGestureRecognizerStateEnded

9 };

添加點擊手勢:

UITapGestureRecognizer *click1 = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(click1:)];

//設置這個點擊手勢識別器所能響應的點擊次數,單擊所以設成1,如果想雙擊,就設置為2,以此類推

click1.numberOfTapsRequired = 1;

//添加手勢到視圖上

[self.view addGestureRecognizer:click1];

//當有單擊手勢click1和雙擊手勢click2的時候,需要加下面的代碼用來判斷,優先判斷誰來響應方法

[click1 requireGestureRecognizerToFail:click2];

然后實現方法click1:就可以了

-(void)click1:(UITapGestureRecognizer *)sender{

}


添加滑動手勢:

UISwipeGestureRecognizer *huaDong = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(huaDong:)];

//設置能識別滑動手勢的方向,注意一個手勢識別器只能識別一個方向上的滑動

huaDong.direction = UISwipeGestureRecognizerDirectionLeft;

huaDong.direction = UISwipeGestureRecognizerDirectionRight;

huaDong.direction = UISwipeGestureRecognizerDirectionUp;

huaDong.direction = UISwipeGestureRecognizerDirectionDown;

//添加手勢到視圖上

[self.view addGestureRecognizer:huaDong];

然后實現huaDong:方法就好了

-(void)huaDong:(UISwipeGestureRecognizer *)sender{

}

添加長按手勢:

UILongPressGestureRecognizer *longClick = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(longClick:)];

//設置長按多少秒后才識別這個手勢

longClick.minimumPressDuration = 2;

//添加手勢到視圖上

[self.view addGestureRecognizer:longClick];

然后實現longClick:方法就好了

-(void)longClick:(UILongPressGestureRecognizer *)sender{

}

添加移動手勢:

UIPanGestureRecognizer *move = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panGesture:)];

//添加手勢到視圖上

[self.view addGestureRecognizer:move];

可以根據平移時的位置的移動來拖動視圖,獲取位置,用這個方法可以獲取到當前移動到得位置

?CGPoint point = [move locationInView:self.view];

添加捏合手勢:

捏合有兩個屬性

@property (nonatomic,readonly) CGFloat velocity;// 捏合的速度

@property (nonatomic) CGFloat scale;// 比例(經常用到放縮比例) 這個屬性默認值是1

//添加捏合手勢

UIPinchGestureRecognizer *nieHe = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(nieHe:)];

[self.view addGestureRecognizer:nieHe];

添加旋轉手勢:

旋轉也由兩個屬性

@property (nonatomic) CGFloat rotation; //旋轉角度

@property (nonatomic,readonly) CGFloat velocity; //旋轉速度

這個主要通過獲取旋轉角度來完成一些列操作

//添加旋轉手勢識別器

UIRotationGestureRecognizer *xuanZhuan = [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(xuanZhuan:)];

[self.view addGestureRecognizer:xuanZhuan];

下面是一個完整的DEMO,直接拷貝到ViewController.m文件可以直接測試:

#import "ViewController.h"

@interface ViewController ()

// 比例(經常用到放縮比例) 這個屬性默認值是1

@property (nonatomic) CGFloat scale;

// 捏合的速度/旋轉速度(這個不需要設置)

@property (nonatomic,readonly) CGFloat velocity;

// 旋轉角度

@property (nonatomic) CGFloat rotation;

@end

@implementation ViewController

- (void)viewDidLoad {

[super viewDidLoad];

[self nieHe];

}

#pragma mark 旋轉手勢

-(void)xuanZhuan{

// 添加一個旋轉手勢識別器

UIRotationGestureRecognizer *xuanZhuan = [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(xuanZhuan:)];

UIView *view = [[UIView alloc]initWithFrame:CGRectMake(20, 50, 300, 400)];

view.backgroundColor = [UIColor redColor];

[view addGestureRecognizer:xuanZhuan];

[self.view addSubview:view];

}

-(void)xuanZhuan:(UIRotationGestureRecognizer *)sender{

sender.view.transform = CGAffineTransformRotate(sender.view.transform, sender.rotation);

sender.rotation = 0;

NSLog(@"旋轉了!!!");

}

#pragma mark 捏合手勢

-(void)nieHe{

// 添加一個捏合手勢識別器

UIPinchGestureRecognizer *nieHe = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(nieHe:)];

// 將手勢添加到視圖上面

[self.view addGestureRecognizer:nieHe];

}

-(void)nieHe:(UIPinchGestureRecognizer *)sender{

// 設置視圖如何變化

sender.view.transform = CGAffineTransformScale(sender.view.transform, sender.scale, sender.scale);

// 最好寫上這句話,測試的時候,你會發現視圖找不到了。??

sender.scale = 1;

NSLog(@"捏合啦!!");

}

#pragma mark 移動手勢

-(void)move{

// 添加一個移動手勢識別器

UIPanGestureRecognizer *move = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(move:)];

// 添加一個view用來方便的調試

UIView *view = [[UIView alloc]initWithFrame:CGRectMake(50, 50, 50, 50)];

// 設置view的背景顏色為紅色

view.backgroundColor = [UIColor redColor];

// 給view添加移動手勢

[view addGestureRecognizer:move];

// 將view添加到視圖上面

[self.view addSubview:view];

}

-(void)move:(UIPanGestureRecognizer *)sender{

// 用這個方法可以獲取到當前手勢移動到得位置

CGPoint point = [sender locationInView:self.view];

// 可以根據平移時的位置的移動來拖動視圖(改變視圖的Center)

sender.view.center = CGPointMake(point.x,point.y);

NSLog(@"移動到了(%f,%f)這個點",point.x,point.y);

}

#pragma mark 長按手勢

-(void)changClick{

// 添加一個長按手勢識別器

UILongPressGestureRecognizer *longClick = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(longClick:)];

// 設置長按多少秒后才識別這個手勢

longClick.minimumPressDuration = 2;

// 添加手勢到視圖上

[self.view addGestureRecognizer:longClick];

}

-(void)longClick:(UILongPressGestureRecognizer *)sender{

NSLog(@"長按了!!!");

}

#pragma mark 左側滑動手勢

-(void)huaDongShouShi{

// 添加一個滑動手勢識別器

UISwipeGestureRecognizer *huaDongLeft = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(huaDongLeft:)];

// 添加一個滑動手勢識別器

UISwipeGestureRecognizer *huaDongRight = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(huaDongRight:)];

// 添加一個滑動手勢識別器

UISwipeGestureRecognizer *huaDongUp = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(huaDongUp:)];

// 添加一個滑動手勢識別器

UISwipeGestureRecognizer *huaDongDown = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(huaDongDown:)];

// 設置能識別滑動手勢的方向,注意一個手勢識別器只能識別一個方向上的滑動,以左側滑動為例子(如果想多方向監聽滑動,可以多添加幾個手勢識別器)

// 左側滑動

huaDongLeft.direction = UISwipeGestureRecognizerDirectionLeft;

// 右側滑動

huaDongRight.direction = UISwipeGestureRecognizerDirectionRight;

// 向上滑動

huaDongUp.direction = UISwipeGestureRecognizerDirectionUp;

// 向下滑動

huaDongDown.direction = UISwipeGestureRecognizerDirectionDown;

// 添加手勢到視圖上

[self.view addGestureRecognizer:huaDongLeft];

[self.view addGestureRecognizer:huaDongRight];

[self.view addGestureRecognizer:huaDongUp];

[self.view addGestureRecognizer:huaDongDown];

}

-(void)huaDongLeft:(UISwipeGestureRecognizer *)sender{

NSLog(@"左滑了一下");

}

-(void)huaDongRight:(UISwipeGestureRecognizer *)sender{

NSLog(@"右滑了一下");

}

-(void)huaDongUp:(UISwipeGestureRecognizer *)sender{

NSLog(@"上滑了一下");

}

-(void)huaDongDown:(UISwipeGestureRecognizer *)sender{

NSLog(@"下滑了一下");

}

#pragma mark 點擊手勢

-(void)dianJiShouShi{

// 添加一個單擊手勢識別器

UITapGestureRecognizer *click1 = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(click1:)];

// 其中1代表點擊1次相應方法

click1.numberOfTapsRequired = 1;

// 添加一個雙擊手勢識別器

UITapGestureRecognizer *click2 = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(click2:)];

// 其中2代表點擊2次相應方法

click2.numberOfTapsRequired = 2;

// 將手勢添加到視圖上

[self.view addGestureRecognizer:click1];

[self.view addGestureRecognizer:click2];

// 這句話是關鍵,用來設置優先考慮響應哪個手勢

[click1 requireGestureRecognizerToFail:click2];

}

-(void)click1:(UITapGestureRecognizer *)sender{

NSLog(@"單擊了一下");

}

-(void)click2:(UITapGestureRecognizer *)sender{

NSLog(@"雙擊了一下");

}

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