HiAR 實現模型的旋轉和縮放播放動畫等

// 功能:

// 掛載對象:

//注意:

using UnityEngine;

using System.Collections;

public class Ahri : MonoBehaviour

{

public ?AudioClip taunt;

public AudioClip idle;

public AudioClip death;

public AudioClip joke;

public AudioClip dancel;

Touch oldTouch1;

Touch oldTouch2;

Animator m_ani;

void Awake ()

{

m_ani = GetComponent ();

}

void Update ()

{

RotateByTouch ();

}

public void ?Taunt ()

{

m_ani.SetTrigger ("taunt");

AudioSource.PlayClipAtPoint (taunt, transform.position);

}

public void ?Idle ()

{

m_ani.SetTrigger ("idle");

AudioSource.PlayClipAtPoint (idle, transform.position);

}

public void ?Death ()

{

m_ani.SetTrigger ("death");

AudioSource.PlayClipAtPoint (death, transform.position);

}

public void ?Joke ()

{

m_ani.SetTrigger ("joke");

AudioSource.PlayClipAtPoint (joke, transform.position);

}

public void ?Dancel ()

{

m_ani.SetTrigger ("dancel");

AudioSource.PlayClipAtPoint (dancel, transform.position);

}

void RotateByTouch ()

{

//沒有觸摸,就是觸摸點為0

if (Input.touchCount <= 0) {

return;

}

//單點觸摸, 水平上下旋轉

if (1 == Input.touchCount) {

Touch touch = Input.GetTouch (0);

Vector2 deltaPos = touch.deltaPosition;

transform.Rotate (Vector3.down * deltaPos.x, Space.World);//繞Y軸進行旋轉

transform.Rotate (Vector3.right * deltaPos.y, Space.World);//繞X軸進行旋轉,下面我們還可以寫繞Z軸進行旋轉

}

//多點觸摸, 放大縮小

Touch newTouch1 = Input.GetTouch (0);

Touch newTouch2 = Input.GetTouch (1);

//第2點剛開始接觸屏幕, 只記錄,不做處理

if (newTouch2.phase == TouchPhase.Began) {

oldTouch2 = newTouch2;

oldTouch1 = newTouch1;

return;

}

//計算老的兩點距離和新的兩點間距離,變大要放大模型,變小要縮放模型

float oldDistance = Vector2.Distance (oldTouch1.position, oldTouch2.position);

float newDistance = Vector2.Distance (newTouch1.position, newTouch2.position);

//兩個距離之差,為正表示放大手勢, 為負表示縮小手勢

float offset = newDistance - oldDistance;

//放大因子, 一個像素按 0.01倍來算(100可調整)

float scaleFactor = offset / 100f;

Vector3 localScale = transform.localScale;

Vector3 scale = new Vector3 (localScale.x + scaleFactor,

localScale.y + scaleFactor,

localScale.z + scaleFactor);

//在什么情況下進行縮放

if (scale.x >= 0.05f && scale.y >= 0.05f && scale.z >= 0.05f) {

transform.localScale = scale;

}

//記住最新的觸摸點,下次使用

oldTouch1 = newTouch1;

oldTouch2 = newTouch2;

}

}

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