// 功能:
// 掛載對象:
//注意:
using UnityEngine;
using System.Collections;
public class Ahri : MonoBehaviour
{
public ?AudioClip taunt;
public AudioClip idle;
public AudioClip death;
public AudioClip joke;
public AudioClip dancel;
Touch oldTouch1;
Touch oldTouch2;
Animator m_ani;
void Awake ()
{
m_ani = GetComponent ();
}
void Update ()
{
RotateByTouch ();
}
public void ?Taunt ()
{
m_ani.SetTrigger ("taunt");
AudioSource.PlayClipAtPoint (taunt, transform.position);
}
public void ?Idle ()
{
m_ani.SetTrigger ("idle");
AudioSource.PlayClipAtPoint (idle, transform.position);
}
public void ?Death ()
{
m_ani.SetTrigger ("death");
AudioSource.PlayClipAtPoint (death, transform.position);
}
public void ?Joke ()
{
m_ani.SetTrigger ("joke");
AudioSource.PlayClipAtPoint (joke, transform.position);
}
public void ?Dancel ()
{
m_ani.SetTrigger ("dancel");
AudioSource.PlayClipAtPoint (dancel, transform.position);
}
void RotateByTouch ()
{
//沒有觸摸,就是觸摸點為0
if (Input.touchCount <= 0) {
return;
}
//單點觸摸, 水平上下旋轉
if (1 == Input.touchCount) {
Touch touch = Input.GetTouch (0);
Vector2 deltaPos = touch.deltaPosition;
transform.Rotate (Vector3.down * deltaPos.x, Space.World);//繞Y軸進行旋轉
transform.Rotate (Vector3.right * deltaPos.y, Space.World);//繞X軸進行旋轉,下面我們還可以寫繞Z軸進行旋轉
}
//多點觸摸, 放大縮小
Touch newTouch1 = Input.GetTouch (0);
Touch newTouch2 = Input.GetTouch (1);
//第2點剛開始接觸屏幕, 只記錄,不做處理
if (newTouch2.phase == TouchPhase.Began) {
oldTouch2 = newTouch2;
oldTouch1 = newTouch1;
return;
}
//計算老的兩點距離和新的兩點間距離,變大要放大模型,變小要縮放模型
float oldDistance = Vector2.Distance (oldTouch1.position, oldTouch2.position);
float newDistance = Vector2.Distance (newTouch1.position, newTouch2.position);
//兩個距離之差,為正表示放大手勢, 為負表示縮小手勢
float offset = newDistance - oldDistance;
//放大因子, 一個像素按 0.01倍來算(100可調整)
float scaleFactor = offset / 100f;
Vector3 localScale = transform.localScale;
Vector3 scale = new Vector3 (localScale.x + scaleFactor,
localScale.y + scaleFactor,
localScale.z + scaleFactor);
//在什么情況下進行縮放
if (scale.x >= 0.05f && scale.y >= 0.05f && scale.z >= 0.05f) {
transform.localScale = scale;
}
//記住最新的觸摸點,下次使用
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
}
}