問題描述:
拍照完成后如果直接使用圖片比如使用這個UIImage賦值給一個UIImageView的實例,顯示出來的圖片是完全沒有問題的。但如果使用這個UIImage作他用,比如上傳到服務器,就會出現問題了,上傳到服務器的圖片也是旋轉了90度的。
問題原因:
通過UIImagePickerControllerOriginalImage這個key從info字典中可以獲取到拍照后的UIImage,它本身的imageOrientation屬性是3,即是UIImageOrientationRight。如果對它進行裁剪、縮放等操作后,它的這個imageOrientation屬性會變成0,造成照片內容和imageOrientaion不匹配。此時這張圖片用在別的地方就會發生旋轉。imageOrientation是只讀的,不能直接修改其值。
解決辦法
1. 設置相機的一個屬性allowsEditing為YES,設了這個值,你拍完照片后會在照片上出現一個框框,這就是對照片的裁剪編輯。在相機的代理方法中取照片的時候就別用UIImagePickerControllerOriginalImage來取了,要用UIImagePickerControllerEditedImage。用這個key取出來的照片,它的imageOrientation是0,所以之后的任何裁剪、縮放操作都不會造成旋轉。這是第一種方法。
2. 在對照片進行處理之前,先將照片旋轉到正確的方向,并且返回的imageOrientaion為0, 方法如下:
-(UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation ==UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform =CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width,0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width,0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height,0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx =CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage),0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx,CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx,CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg =CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}