The GCD communication between threads and synthetic images, access authentication code
????中文介紹
Grand Central Dispatch (GCD)
是Apple
開發的一個多核編程的解決方法。該方法在Mac OS X 10.6
雪豹中首次推出,并隨后被引入到了iOS4.0
中。GCD 是一個替代諸如NSThread
,NSOperationQueue
,NSInvocationOperation
等技術的很高效和強大的技術。
GCD
和block
的配合使用,可以方便地進行多線程編程。
Github
Clone
git clone https://github.com/KingComeFromChina/GCD.git
Screenshots
任務和隊列
1.任務分為同步任務和異步任務,隊列分為串行和并行
2.同步任務不會開線程,異步任務會開線程
- (void)sync_queue:(dispatch_queue_t)queue{
//同步任務
dispatch_sync(queue, ^{
NSLog(@"同步1 - %@",[NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"同步2 - %@",[NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"同步3 - %@",[NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"同步4 - %@",[NSThread currentThread]);
});
}
- (void)async_queue:(dispatch_queue_t)queue{
//異步任務
dispatch_async(queue, ^{
NSLog(@"異步1 - %@",[NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"異步2 - %@",[NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"異步3 - %@",[NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"異步4 - %@",[NSThread currentThread]);
});
}
3.串行隊列一個一個的執行,并行隊列一起執行
同步任務
dispatch_sync(<#dispatch_queue_t _Nonnull queue#>, <#^(void)block#>)
異步任務
dispatch_async(<#dispatch_queue_t _Nonnull queue#>, <#^(void)block#>)
主隊列
dispatch_queue_t mainQueue = dispatch_get_main_queue();
全局并發隊列
dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
自定義串行隊列
dispatch_queue_t serialQueue = dispatch_queue_create("wanglei", NULL);
自定義并行隊列
dispatch_queue_t concurrentQueue = dispatch_queue_create("king", DISPATCH_QUEUE_CONCURRENT);
同步主線程會卡死,造成死循環
[self sync_queue:mainQueue];
異步主線程不會開線程,順序執行
[self async_queue:mainQueue];
同步全局并發不會開線程,順序執行
[self sync_queue:globalQueue];
異步全局并發會開線程,亂序執行
[self async_queue:globalQueue];
同步串行不會開線程,順序執行
[self sync_queue:serialQueue];
異步串行會開線程,順序執行
[self async_queue:serialQueue];
同步并行不會開線程,順序執行
[self sync_queue:concurrentQueue];
異步并行會開線程,亂序執行
[self async_queue:concurrentQueue];
線程間通信
#pragma mark - 線程間通訊
- (void)threadCommunication{
//主隊列
dispatch_queue_t mainQueue = dispatch_get_main_queue();
//全局并發隊列
dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(globalQueue, ^{
NSURL *url = [NSURL URLWithString:@""];
NSData *data = [[NSData alloc]initWithContentsOfURL:url];
NSLog(@"%@",[NSThread currentThread]);
dispatch_async(mainQueue, ^{
data;
//在這里刷新UI
NSLog(@"mainQueue -- %@",[NSThread currentThread]);
});
});
}
GCD創建單例
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
NSLog(@"只執行一次");
});
}
GCD創建分組任務
- (void)dispatch_group{
// 創建一個分組
dispatch_group_t group = dispatch_group_create();
// 全局隊列
dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
// 第一個參數: 任務所在的分組
// 第二個參數: 任務所在的隊列
dispatch_group_async(group, globalQueue, ^{
NSLog(@"分組任務1");
});
dispatch_group_async(group, globalQueue, ^{
NSLog(@"分組任務2");
});
// 當上面兩個任務都完成以后,會執行這個方法,我們在這里處理我們的需求
dispatch_group_notify(group, globalQueue, ^{
NSLog(@"上面分組任務完成后,才會執行");
});
}
GCD延遲操作
- (void)dosomethingByTime{
// 延遲加載函數
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(10 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
NSLog(@"延遲10s加載");
});
// 自定義并行隊列
dispatch_queue_t concurrentQueue = dispatch_queue_create("wanglei", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(concurrentQueue, ^{
NSLog(@"dispatch_async - 1-%@",[NSThread currentThread]);
});
dispatch_async(concurrentQueue, ^{
NSLog(@"dispatch_async - 2-%@",[NSThread currentThread]);
});
// dispatch_barrier_async 使用于并行環境下
// 使用dispatch_barrier_async添加的任務會在之前的block全部運行完畢之后,才會繼續執行。保證對非線程安全的對象進行正確的操作
// 運行完dispatch_barrier_async的block才會執行后面的任務
// dispatch_barrier_async所在的線程跟前一個任務是同一條線程
dispatch_barrier_async(concurrentQueue, ^{
NSLog(@"dispatch_barrier_async-%@",[NSThread currentThread]);
});
dispatch_barrier_async(concurrentQueue, ^{
NSLog(@"dispatch_barrier_async- 3 -%@",[NSThread currentThread]);
});
dispatch_barrier_async(concurrentQueue, ^{
NSLog(@"dispatch_barrier_async- 4 -%@",[NSThread currentThread]);
});
}
GCD下載圖片及合成
- (void)drawRectImage{
// 創建全局并發隊列
dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
// 異步下載
dispatch_async(globalQueue, ^{
// 下載第一張圖片
NSURL *url1 = [NSURL URLWithString:@"http://pic6.huitu.com/res/20130116/84481_20130116142820494200_1.jpg"];
NSData *data1 = [NSData dataWithContentsOfURL:url1];
UIImage *image1 = [UIImage imageWithData:data1];
// 下載第二張圖片
NSURL *url2 = [NSURL URLWithString:@"http://g.hiphotos.baidu.com/image/pic/item/c2cec3fdfc03924578c6cfe18394a4c27c1e25e8.jpg"];
NSData *data2 = [NSData dataWithContentsOfURL:url2];
UIImage *image2 = [UIImage imageWithData:data2];
// 合并圖片
// 開啟一個位圖上下文
UIGraphicsBeginImageContextWithOptions(image1.size, NO, 0.0);
// 繪制第一張圖片
CGFloat image1Width = image1.size.width;
CGFloat image1Height = image1.size.height;
[image1 drawInRect:CGRectMake(0, 0, image1Width, image1Height)];
// 繪制第二張圖片
CGFloat image2Width = image2.size.width * 0.5;
CGFloat image2Height = image2.size.height * 0.5;
CGFloat image2Y = image1Height - image2Height;
[image2 drawInRect:CGRectMake(0, image2Y, image2Width, image2Height)];
// 得到上下文中的圖片
UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
// 結束上下文
UIGraphicsEndImageContext();
// 回到主線程顯示圖片
dispatch_queue_t mainQueue = dispatch_get_main_queue();
dispatch_async(mainQueue, ^{
self.imageView.image = fullImage;
});
});
}
GCD實現的驗證碼倒計時
- (void)btnClick{
[_btn setTitle:@"重發(60s)" forState:UIControlStateNormal];
__block int timeout=59; //倒計時時間
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_source_t _timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,queue);
dispatch_source_set_timer(_timer,dispatch_walltime(NULL, 0),1.0*NSEC_PER_SEC, 0); //每秒執行
dispatch_source_set_event_handler(_timer, ^{
if(timeout<=0){ //倒計時結束,關閉
dispatch_source_cancel(_timer);
dispatch_async(dispatch_get_main_queue(), ^{
//設置界面的按鈕顯示 根據自己需求設置
self.btn.userInteractionEnabled = YES;
[self.btn setTitle:@"獲取驗證碼" forState:UIControlStateNormal];
});
}else{
int seconds = timeout % 60;
NSString *strTime = [NSString stringWithFormat:@"%.2d", seconds];
dispatch_async(dispatch_get_main_queue(), ^{
//設置界面的按鈕顯示 根據自己需求設置
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[self.btn setTitle:[NSString stringWithFormat:@"重發(%@秒)",strTime] forState:UIControlStateNormal];
[UIView commitAnimations];
self.btn.userInteractionEnabled = NO;
});
timeout--;
}
});
dispatch_resume(_timer);
}
推薦文章
iPhone X 適配(Swift篇)
iOS身份證判斷正則加算法
RN環境搭建及與原生交互
RxSwift使用手冊
RxSwift日常項目使用(持續更新。。。)
比較RAC和RxSwift
作者
偽文藝的程序員
結語
如果你喜歡請點個喜歡