- 自定義二維碼,就是指給系統(tǒng)二維碼添加一些圖片(前景或者背景圖片), 或者改變下顏色
- 自定義二維碼實質(zhì)是通過Quartz2D框架來繪制圖片
生成自定義二維碼的基礎(chǔ)
1. 可以添加前景圖片的前提是因為二維碼具備一定的"糾錯率",如果二維碼被部分遮擋,可以根據(jù)其他部分,計算出遮擋部分內(nèi)容;
2. 但是要保證三個角不能被遮擋;三個角用作掃描定位使用(可能用戶倒著拍, 斜著拍等等)
生成自定義二維碼 <- OC
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導(dǎo)入CoreImage框架,一些圖片處理操作的功能, 都是用這個框架實現(xiàn), 比如: 濾鏡效果, 毛玻璃, 美顏相機....
#import <CoreImage/CoreImage.h>
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實現(xiàn)代碼(有興趣可研究)
// 根據(jù)CIImage, 和指定大小, 生成UIImage圖片 + (UIImage *)createNonInterpolatedUIImageFormCIImage:(CIImage *)image withSize:(CGFloat) size { CGRect extent = CGRectIntegral(image.extent); CGFloat scale = MIN(size/CGRectGetWidth(extent), size/CGRectGetHeight(extent)); // 創(chuàng)建bitmap; size_t width = CGRectGetWidth(extent) * scale; size_t height = CGRectGetHeight(extent) * scale; CGColorSpaceRef cs = CGColorSpaceCreateDeviceGray(); CGContextRef bitmapRef = CGBitmapContextCreate(nil, width, height, 8, 0, cs, (CGBitmapInfo)kCGImageAlphaNone); CIContext *context = [CIContext contextWithOptions:nil]; CGImageRef bitmapImage = [context createCGImage:image fromRect:extent]; CGContextSetInterpolationQuality(bitmapRef, kCGInterpolationNone); CGContextScaleCTM(bitmapRef, scale, scale); CGContextDrawImage(bitmapRef, extent, bitmapImage); // 保存bitmap到圖片 CGImageRef scaledImage = CGBitmapContextCreateImage(bitmapRef); CGContextRelease(bitmapRef); CGImageRelease(bitmapImage); return [UIImage imageWithCGImage:scaledImage]; }
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生成一個彩色圖片(有興趣可研究)
void ProviderReleaseData (void *info, const void *data, size_t size){ free((void*)data); } // 生成一個彩色圖片 + (UIImage*)imageBlackToTransparent:(UIImage*)image withRed:(CGFloat)red andGreen:(CGFloat)green andBlue:(CGFloat)blue{ const int imageWidth = image.size.width; const int imageHeight = image.size.height; size_t bytesPerRow = imageWidth * 4; uint32_t* rgbImageBuf = (uint32_t*)malloc(bytesPerRow * imageHeight); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast); CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image.CGImage); // 遍歷像素 int pixelNum = imageWidth * imageHeight; uint32_t* pCurPtr = rgbImageBuf; for (int i = 0; i < pixelNum; i++, pCurPtr++){ if ((*pCurPtr & 0xFFFFFF00) < 0x99999900) // 將白色變成透明 { // 改成下面的代碼,會將圖片轉(zhuǎn)成想要的顏色 uint8_t* ptr = (uint8_t*)pCurPtr; ptr[3] = red; //0~255 ptr[2] = green; ptr[1] = blue; } else { uint8_t* ptr = (uint8_t*)pCurPtr; ptr[0] = 0; } } // 輸出圖片 CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow * imageHeight, ProviderReleaseData); CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight, 8, 32, bytesPerRow, colorSpace, kCGImageAlphaLast | kCGBitmapByteOrder32Little, dataProvider, NULL, true, kCGRenderingIntentDefault); CGDataProviderRelease(dataProvider); UIImage* resultUIImage = [UIImage imageWithCGImage:imageRef]; // 清理空間 CGImageRelease(imageRef); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return resultUIImage; }
生成自定義二維碼 <- swift
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導(dǎo)入框架(可選)
import CoreImage
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實現(xiàn)代碼
// 在生成系統(tǒng)二維碼的基礎(chǔ)上,獲取到濾鏡outputImage后,對圖片進行加工,最終返回加工后的圖片 // 自定義二維碼 let center = UIImage(named: "erha.png") let hechengImage = createImage(outputImage, centerImage: center) // 加工系統(tǒng)二維碼,生成自定義二維碼 func createImage(sourceImage: UIImage?, centerImage: UIImage?) -> UIImage? { // 0. 容錯處理 if (sourceImage == nil && centerImage == nil) { print("sourceImage或者centerImage為空") return nil } // 1. 獲取圖片大小 let size = sourceImage!.size // 2. 開啟上下文 UIGraphicsBeginImageContext(size) // 3. 繪制大圖片 sourceImage!.drawInRect(CGRectMake(0, 0, size.width, size.height)) // 4. 繪制小圖片 let w: CGFloat = 90 let h: CGFloat = 90 let x: CGFloat = (size.width - w) * 0.5 let y: CGFloat = (size.height - h) * 0.5 centerImage!.drawInRect(CGRectMake(x, y, w, h)) // 5. 獲取合成的圖片 let resultImage = UIGraphicsGetImageFromCurrentImageContext() // 6. 關(guān)閉上下文 UIGraphicsEndImageContext() // 7. 返回結(jié)果 return resultImage }
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根據(jù)CIImage生成指定大小的高清UIImage(有興趣可研究)
/** 根據(jù)CIImage生成指定大小的高清UIImage :param: image 指定CIImage :param: size 指定大小 :returns: 生成好的圖片 */ private func createBigImage(image: CIImage, size: CGFloat) -> UIImage { let extent: CGRect = CGRectIntegral(image.extent) let scale: CGFloat = min(size/CGRectGetWidth(extent), size/CGRectGetHeight(extent)) // 1.創(chuàng)建bitmap; let width = CGRectGetWidth(extent) * scale let height = CGRectGetHeight(extent) * scale let cs: CGColorSpaceRef = CGColorSpaceCreateDeviceGray()! let bitmapRef = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, cs, 0)! let context = CIContext(options: nil) let bitmapImage: CGImageRef = context.createCGImage(image, fromRect: extent) CGContextSetInterpolationQuality(bitmapRef, CGInterpolationQuality.None) CGContextScaleCTM(bitmapRef, scale, scale); CGContextDrawImage(bitmapRef, extent, bitmapImage); // 2.保存bitmap到圖片 let scaledImage: CGImageRef = CGBitmapContextCreateImage(bitmapRef)! return UIImage(CGImage: scaledImage) }