效果圖如下
ScreenGif.gif
是在fragment中跳轉activity實現的效果,fragment跳fragment,activity跳activity類似~~
實現過程
- 重寫
FloatingActionButton
的onTouchListener()
方法,使小球可以移動,并判斷邊界 - 點擊fab時記錄坐標傳到下一個頁面,在下一個頁面展示動畫。
- 點擊后退或者重寫
onBackPressed()
方法,執行動畫
重寫Fab的onTouchListener()
floatingActionButton.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
downX = ev.getX();
downY = ev.getY();
isClick = true;
break;
case MotionEvent.ACTION_MOVE:
isClick = false;
moveX = ev.getX();
moveY = ev.getY();
int offsetX = (int) (moveX - downX);
int offsetY = (int) (moveY - downY);
//這里使用了setTranslation來移動view。。。嘗試過layout。不知道為什么fragment切換回來的時候會恢復原位
floatingActionButton.setTranslationX(floatingActionButton.getTranslationX() + offsetX);
floatingActionButton.setTranslationY(floatingActionButton.getTranslationY() + offsetY);
break;
case MotionEvent.ACTION_UP:
//用來觸發點擊事件
if (isClick) {
startAct();
return false;
}
//用來判斷移動邊界
if (floatingActionButton.getX() < 0) {
floatingActionButton.setX(0);
}
if (floatingActionButton.getX() + floatingActionButton.getWidth() > ScreenUtil.getScreenWidth(getContext())) {
floatingActionButton.setX(ScreenUtil.getScreenWidth(getContext()) - floatingActionButton.getWidth());
}
if (floatingActionButton.getY() < titleHeight) {
floatingActionButton.setY(0);
}
if (floatingActionButton.getY() + floatingActionButton.getHeight() + titleHeight >
getActivity().findViewById(R.id.activity_main_mainLl).getHeight() - getActivity().findViewById(R.id.fc_rg).getHeight()) {
floatingActionButton.setY(getBottomY());
}
break;
}
return true;
}
private void startAct() {
//跳轉Activity,傳遞動畫參數
Intent intent = new Intent(getActivity(), CheckWorkActivity.class);
intent.putExtra("x", (int) floatingActionButton.getX() + floatingActionButton.getWidth() / 2);
intent.putExtra("y", (int) floatingActionButton.getY() + floatingActionButton.getHeight() / 2);
intent.putExtra("start_radius", floatingActionButton.getWidth() / 2);
intent.putExtra("end_radius", DialogFragment.this.view.getHeight());
startActivity(intent);
}
});
在下一個頁面中實現CircleRevel動畫
onCrete
中調用
private void initAnimation() {
//ll為根布局
final LinearLayout linearLayout = (LinearLayout) findViewById(R.id.ll);
linearLayout.post(new Runnable() {
@Override
public void run() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
Animator animator = ViewAnimationUtils.createCircularReveal(
linearLayout,// 操作的視圖
getIntent().getIntExtra("x", 0), // 動畫的中心點X
getIntent().getIntExtra("y", 0) + findViewById(R.id.title).getHeight(), // 動畫的中心點Y
getIntent().getIntExtra("start_radius", 0), // 動畫半徑
getIntent().getIntExtra("end_radius", 0) // 動畫結束半徑
);
animator.setInterpolator(new AccelerateInterpolator());
animator.setDuration(500);
animator.start();
}
}
});
}
點擊后退或者觸發onBackPressed時候調用
private void endAnim() {
final LinearLayout linearLayout = (LinearLayout) findViewById(R.id.ll);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
Animator animator = ViewAnimationUtils.createCircularReveal(
linearLayout,// 操作的視圖
getIntent().getIntExtra("x", 0),
getIntent().getIntExtra("y", 0) + findViewById(R.id.title).getHeight(),
getIntent().getIntExtra("end_radius", 0),
getIntent().getIntExtra("start_radius", 0)
);
animator.setInterpolator(new AccelerateInterpolator());
animator.setDuration(500);
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
finish();
}
});
animator.start();
}
}
還有一個重要的地方是修改兩個activity的theme
<style name="AppThemeCircleRevel" parent="Theme.AppCompat.Light.NoActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/blue</item>
<item name="android:windowAnimationStyle">@null</item>
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:windowIsTranslucent">true</item>
<item name="android:colorBackgroundCacheHint">@null</item>
</style>