項目中經常有些任務需要異步(提交到線程池中)去執行,而主線程往往需要知道異步執行產生的結果,這時我們要怎么做呢?用runnable是無法實現的,我們需要用callable實現。
Callable接口 ? ?? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ??
Callable接口Runable接口可謂是兄弟關系,只不過Callable是帶返回值的。?
public interface Callable<V> {
? ? /**
? ? ?* Computes a result, or throws an exception if unable to do so.
? ? ?*
? ? ?* @return computed result
? ? ?* @throws Exception if unable to compute a result
? ? ?*/
? ? V call() throws Exception;
}
Future 接口 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ??
接口函數及含義 :public interface Future<V>
?boolean ?cancel(boolean mayInterruptIfRunning)
取消當前執行的任務,如果已經執行完畢或者已經被取消/由于某種原因不能被取消 則取消任務失敗。
參數mayInterruptIfRunning: 當任務正在執行,如果參數為true ,則嘗試中斷任務,否則讓任務繼續執行知道結束。
?
boolean isCancelled()
Returns {@code true} if this task was cancelled before it completed
* normally.
boolean isDone();
/**
?* Returns {@code true} if this task completed.
?*
?* Completion may be due to normal termination, an exception, or
?* cancellation -- in all of these cases, this method will return
?* {@code true}.
?*
?* @return {@code true} if this task completed
?*/
V get() throws InterruptedException, ExecutionException;
/**
?* Waits if necessary for the computation to complete, and then
?* retrieves its result.
?*
?* @return the computed result
?* @throws CancellationException if the computation was cancelled
?* @throws ExecutionException if the computation threw an
?* exception
?* @throws InterruptedException if the current thread was interrupted
?* while waiting
?*/
由注釋可以看出,當沒有執行完成時,需要等待任務執行完成了才會將計算結果返回。
V get(long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException;
Waits if necessary for at most the given time for the computation
* to complete, and then retrieves its result, if available.
如果等待的時間超過設置的時間則會報 TimeoutException異常
FutureTask ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ??
public class FutureTask<V> implements RunnableFuture<V>
由定義可以看出它實現了RunnableFuture接口,那么這個接口又是什么呢?看下面的接口定義,其實很簡單 ?
public interface RunnableFuture<V> extends Runnable, Future<V> {
? ? /**
? ? ?* Sets this Future to the result of its computation
? ? ?* unless it has been cancelled.
? ? ?*/
? ? void run();
}
再回到FutureTask,它其實就是實現了Runnable和Future接口,FutureTask的執行是 狀態轉換的過程,源碼中有七種狀態如下:
? * Possible state transitions:
? ? ?* NEW -> COMPLETING -> NORMAL
? ? ?* NEW -> COMPLETING -> EXCEPTIONAL
? ? ?* NEW -> CANCELLED
? ? ?* NEW -> INTERRUPTING -> INTERRUPTED
? ? ?*/
? ? private volatile int state;
? ? private static final int NEW ? ? ? ? ?= 0;
? ? private static final int COMPLETING ? = 1;
? ? private static final int NORMAL ? ? ? = 2;
? ? private static final int EXCEPTIONAL ?= 3;
? ? private static final int CANCELLED ? ?= 4;
? ? private static final int INTERRUPTING = 5;
? ? private static final int INTERRUPTED ?= 6;
當FutureTask剛剛被創建時,它的狀態是NEW,其它狀態查看源碼。
其它成員變量:
?/** The underlying callable; nulled out after running */
? ? private Callable<V> callable;
? ? /** The result to return or exception to throw from get() */
? ? private Object outcome; // non-volatile, protected by state reads/writes
? ? /** The thread running the callable; CASed during run() */
? ? private volatile Thread runner;
? ? /** Treiber stack of waiting threads */
? ? private volatile WaitNode waiters;
callable是待執行的任務,FutureTask 的 run()函數中執行callable中的任務。
outcome : 是callable的執行結果,當正常執行完成后會將結果set到outcome中
runner:是執行callable 的線程
WaitNode : 是的受阻塞的線程鏈表,當cancel一個任務后,阻塞的線程會被喚醒。
構造函數:
public FutureTask(Callable<V> callable) {
? ? ? ? if (callable == null)
? ? ? ? ? ? throw new NullPointerException();
? ? ? ? this.callable = callable;
? ? ? ? this.state = NEW; ? ? ? // ensure visibility of callable
? ? }
public FutureTask(Runnable runnable, V result) {
? ? this.callable = Executors.callable(runnable, result);
? ? this.state = NEW; ? ? ? // ensure visibility of callable
}
從構造函數可以看出,不光可以通過callable構造FutureTask還可以通過Runnable接口轉化為callable來構造。關鍵函數為黃色標記部分,Executors中的實現源碼如下:
/**
? ? ?* A callable that runs given task and returns given result.
? ? ?*/
? ? private static final class RunnableAdapter<T> implements Callable<T> {
? ? ? ? private final Runnable task;
? ? ? ? private final T result;
? ? ? ? RunnableAdapter(Runnable task, T result) {
? ? ? ? ? ? this.task = task;
? ? ? ? ? ? this.result = result;
? ? ? ? }
? ? ? ? public T call() {
? ? ? ? ? ? task.run();
? ? ? ? ? ? return result;
? ? ? ? }
? ? }
這里面不懂result到底有什么意義,明明就是預先設置好的。
其它具體的方法說明這里不再細說,里面用到了很多sun.misc.Unsafe中的方法以及其他SDK底層接口,后續有時間再學習。下面貼出了整個源碼及說明
public class FutureTask<V> implements RunnableFuture<V> {
? ? /*
? ? ?* Revision notes: This differs from previous versions of this
? ? ?* class that relied on AbstractQueuedSynchronizer, mainly to
? ? ?* avoid surprising users about retaining interrupt status during
? ? ?* cancellation races. Sync control in the current design relies
? ? ?* on a "state" field updated via CAS to track completion, along
? ? ?* with a simple Treiber stack to hold waiting threads.
? ? ?*
? ? ?* Style note: As usual, we bypass overhead of using
? ? ?* AtomicXFieldUpdaters and instead directly use Unsafe intrinsics.
? ? ?*/
? ? /**
? ? ?* The run state of this task, initially NEW. ?The run state
? ? ?* transitions to a terminal state only in methods set,
? ? ?* setException, and cancel. ?During completion, state may take on
? ? ?* transient values of COMPLETING (while outcome is being set) or
? ? ?* INTERRUPTING (only while interrupting the runner to satisfy a
? ? ?* cancel(true)). Transitions from these intermediate to final
? ? ?* states use cheaper ordered/lazy writes because values are unique
? ? ?* and cannot be further modified.
? ? ?*
? ? ?* Possible state transitions:
? ? ?* NEW -> COMPLETING -> NORMAL
? ? ?* NEW -> COMPLETING -> EXCEPTIONAL
? ? ?* NEW -> CANCELLED
? ? ?* NEW -> INTERRUPTING -> INTERRUPTED
? ? ?*/
? ? private volatile int state;
? ? private static final int NEW ? ? ? ? ?= 0;
? ? private static final int COMPLETING ? = 1;
? ? private static final int NORMAL ? ? ? = 2;
? ? private static final int EXCEPTIONAL ?= 3;
? ? private static final int CANCELLED ? ?= 4;
? ? private static final int INTERRUPTING = 5;
? ? private static final int INTERRUPTED ?= 6;
? ? /** The underlying callable; nulled out after running */
? ? private Callable<V> callable;
? ? /** 用來存儲任務執行結果或者異常對象,根據任務state在get時候選擇返回執行結果還是拋出異常 */
? ? private Object outcome; // non-volatile, protected by state reads/writes
? ? /** 當前運行Run方法的線程 ?*/
? ? private volatile Thread runner;
? ? /** Treiber stack of waiting threads */
? ? private volatile WaitNode waiters;
? ? /**
? ? ?* Returns result or throws exception for completed task.
? ? ?*
? ? ?* @param s completed state value
? ? ?*/
? ? @SuppressWarnings("unchecked")
? ? private V report(int s) throws ExecutionException {
? ? ? ? Object x = outcome;
? ? ? ? if (s == NORMAL)
? ? ? ? ? ? return (V)x;
? ? ? ? if (s >= CANCELLED)
? ? ? ? ? ? throw new CancellationException();
? ? ? ? throw new ExecutionException((Throwable)x);
? ? }
? ? /**
? ? ?* Creates a {@code FutureTask} that will, upon running, execute the
? ? ?* given {@code Callable}.
? ? ?*
? ? ?* @param ?callable the callable task
? ? ?* @throws NullPointerException if the callable is null
? ? ?*/
? ? public FutureTask(Callable<V> callable) {
? ? ? ? if (callable == null)
? ? ? ? ? ? throw new NullPointerException();
? ? ? ? this.callable = callable;
? ? ? ? this.state = NEW; ? ? ? // ensure visibility of callable
? ? }
? ? /**
? ? ?* Creates a {@code FutureTask} that will, upon running, execute the
? ? ?* given {@code Runnable}, and arrange that {@code get} will return the
? ? ?* given result on successful completion.
? ? ?*
? ? ?* @param runnable the runnable task
? ? ?* @param result the result to return on successful completion. If
? ? ?* you don't need a particular result, consider using
? ? ?* constructions of the form:
? ? ?* {@code Future<?> f = new FutureTask<Void>(runnable, null)}
? ? ?* @throws NullPointerException if the runnable is null
? ? ?*/
? ? public FutureTask(Runnable runnable, V result) {
? ? ? ? this.callable = Executors.callable(runnable, result);
? ? ? ? this.state = NEW; ? ? ? // ensure visibility of callable
? ? }
? ? //判斷任務是否已取消(異常中斷、取消等)
? ? public boolean isCancelled() {
? ? ? ? return state >= CANCELLED;
? ? }
? ?/**
? ? 判斷任務是否已結束(取消、異常、完成、NORMAL都等于結束)
? ? **
? ? public boolean isDone() {
? ? ? ? return state != NEW;
? ? }
? ? /**
? ?mayInterruptIfRunning用來決定任務的狀態。
? ? ? ? ? ? ? ? ? ?true : 任務狀態= INTERRUPTING = 5。如果任務已經運行,則強行中斷。如果任務未運行,那么則不會再運行
? ? ? ? ? ? ? ? ? ?false:CANCELLED ? ?= 4。如果任務已經運行,則允許運行完成(但不能通過get獲取結果)。如果任務未運行,那么則不會再運行
? ? **/
? ? public boolean cancel(boolean mayInterruptIfRunning) {
? ? ? ? if (state != NEW)
? ? ? ? ? ? return false;
? ? ? ? if (mayInterruptIfRunning) {
? ? ? ? ? ? if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING))
? ? ? ? ? ? ? ? return false;
? ? ? ? ? ? Thread t = runner;
? ? ? ? ? ? if (t != null)
? ? ? ? ? ? ? ? t.interrupt();
? ? ? ? ? ? UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state
? ? ? ? }
? ? ? ? else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED))
? ? ? ? ? ? return false;
? ? ? ? finishCompletion();
? ? ? ? return true;
? ? }
? ? /**
? ? ?* @throws CancellationException {@inheritDoc}
? ? ?*/
? ? public V get() throws InterruptedException, ExecutionException {
? ? ? ? int s = state;
? ? ? ? //如果任務未徹底完成,那么則阻塞直至任務完成后喚醒該線程
? ? ? ? if (s <= COMPLETING)
? ? ? ? ? ? s = awaitDone(false, 0L);
? ? ? ? return report(s);
? ? }
? ? /**
? ? ?* @throws CancellationException {@inheritDoc}
? ? ?*/
? ? public V get(long timeout, TimeUnit unit)
? ? ? ? throws InterruptedException, ExecutionException, TimeoutException {
? ? ? ? if (unit == null)
? ? ? ? ? ? throw new NullPointerException();
? ? ? ? int s = state;
? ? ? ? if (s <= COMPLETING &&
? ? ? ? ? ? (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
? ? ? ? ? ? throw new TimeoutException();
? ? ? ? return report(s);
? ? }
? ? /**
? ? ?* Protected method invoked when this task transitions to state
? ? ?* {@code isDone} (whether normally or via cancellation). The
? ? ?* default implementation does nothing. ?Subclasses may override
? ? ?* this method to invoke completion callbacks or perform
? ? ?* bookkeeping. Note that you can query status inside the
? ? ?* implementation of this method to determine whether this task
? ? ?* has been cancelled.
? ? ?*/
? ? protected void done() { }
? ? /**
? ? 該方法在FutureTask里只有run方法在任務完成后調用。
? ? 主要保存任務執行結果到成員變量outcome 中,和切換任務執行狀態。
? ? 由該方法可以得知:
? ? COMPLETING : 任務已執行完成(也可能是異常完成),但還未設置結果到成員變量outcome中,也意味著還不能get
? ? NORMAL ? ?: 任務徹底執行完成
? ? **/
? ? protected void set(V v) {
? ? ? ? if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
? ? ? ? ? ? outcome = v;
? ? ? ? ? ? UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
? ? ? ? ? ? finishCompletion();
? ? ? ? }
? ? }
? ? /**
? ? ?* Causes this future to report an {@link ExecutionException}
? ? ?* with the given throwable as its cause, unless this future has
? ? ?* already been set or has been cancelled.
? ? ?*
? ? ?* <p>This method is invoked internally by the {@link #run} method
? ? ?* upon failure of the computation.
? ? ?*
? ? ?* @param t the cause of failure
? ? ?*/
? ? protected void setException(Throwable t) {
? ? ? ? if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
? ? ? ? ? ? outcome = t;
? ? ? ? ? ? UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
? ? ? ? ? ? finishCompletion();
? ? ? ? }
? ? }
? ? /**
? ? 由于實現了Runnable接口的緣故,該方法可由執行線程所調用。
? ? **/
? ? public void run() {
? ? ? ? //只有當任務狀態=new時才被運行繼續執行
? ? ? ? if (state != NEW ||
? ? ? ? ? ? !UNSAFE.compareAndSwapObject(this, runnerOffset,
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?null, Thread.currentThread()))
? ? ? ? ? ? return;
? ? ? ? try {
? ? ? ? ? ? Callable<V> c = callable;
? ? ? ? ? ? if (c != null && state == NEW) {
? ? ? ? ? ? ? ? V result;
? ? ? ? ? ? ? ? boolean ran;
? ? ? ? ? ? ? ? try {
? ? ? ? ? ? ? ? ? ? //調用Callable的Call方法
? ? ? ? ? ? ? ? ? ? result = c.call();
? ? ? ? ? ? ? ? ? ? ran = true;
? ? ? ? ? ? ? ? } catch (Throwable ex) {
? ? ? ? ? ? ? ? ? ? result = null;
? ? ? ? ? ? ? ? ? ? ran = false;
? ? ? ? ? ? ? ? ? ? setException(ex);
? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? if (ran)
? ? ? ? ? ? ? ? ? ? set(result);
? ? ? ? ? ? }
? ? ? ? } finally {
? ? ? ? ? ? // runner must be non-null until state is settled to
? ? ? ? ? ? // prevent concurrent calls to run()
? ? ? ? ? ? runner = null;
? ? ? ? ? ? // state must be re-read after nulling runner to prevent
? ? ? ? ? ? // leaked interrupts
? ? ? ? ? ? int s = state;
? ? ? ? ? ? if (s >= INTERRUPTING)
? ? ? ? ? ? ? ? handlePossibleCancellationInterrupt(s);
? ? ? ? }
? ? }
? ? /**
? ?如果該任務在執行過程中不被取消或者異常結束,那么該方法不記錄任務的執行結果,且不修改任務執行狀態。
? ?所以該方法可以重復執行N次。不過不能直接調用,因為是protected權限。
? ? **/
? ? protected boolean runAndReset() {
? ? ? ? if (state != NEW ||
? ? ? ? ? ? !UNSAFE.compareAndSwapObject(this, runnerOffset,
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?null, Thread.currentThread()))
? ? ? ? ? ? return false;
? ? ? ? boolean ran = false;
? ? ? ? int s = state;
? ? ? ? try {
? ? ? ? ? ? Callable<V> c = callable;
? ? ? ? ? ? if (c != null && s == NEW) {
? ? ? ? ? ? ? ? try {
? ? ? ? ? ? ? ? ? ? c.call(); // don't set result
? ? ? ? ? ? ? ? ? ? ran = true;
? ? ? ? ? ? ? ? } catch (Throwable ex) {
? ? ? ? ? ? ? ? ? ? setException(ex);
? ? ? ? ? ? ? ? }
? ? ? ? ? ? }
? ? ? ? } finally {
? ? ? ? ? ? // runner must be non-null until state is settled to
? ? ? ? ? ? // prevent concurrent calls to run()
? ? ? ? ? ? runner = null;
? ? ? ? ? ? // state must be re-read after nulling runner to prevent
? ? ? ? ? ? // leaked interrupts
? ? ? ? ? ? s = state;
? ? ? ? ? ? if (s >= INTERRUPTING)
? ? ? ? ? ? ? ? handlePossibleCancellationInterrupt(s);
? ? ? ? }
? ? ? ? return ran && s == NEW;
? ? }
? ? /**
? ? ?* Ensures that any interrupt from a possible cancel(true) is only
? ? ?* delivered to a task while in run or runAndReset.
? ? ?*/
? ? private void handlePossibleCancellationInterrupt(int s) {
? ? ? ? // It is possible for our interrupter to stall before getting a
? ? ? ? // chance to interrupt us. ?Let's spin-wait patiently.
? ? ? ? if (s == INTERRUPTING)
? ? ? ? ? ? while (state == INTERRUPTING)
? ? ? ? ? ? ? ? Thread.yield(); // wait out pending interrupt
? ? ? ? // assert state == INTERRUPTED;
? ? ? ? // We want to clear any interrupt we may have received from
? ? ? ? // cancel(true). ?However, it is permissible to use interrupts
? ? ? ? // as an independent mechanism for a task to communicate with
? ? ? ? // its caller, and there is no way to clear only the
? ? ? ? // cancellation interrupt.
? ? ? ? //
? ? ? ? // Thread.interrupted();
? ? }
? ? /**
? ? ?* Simple linked list nodes to record waiting threads in a Treiber
? ? ?* stack. ?See other classes such as Phaser and SynchronousQueue
? ? ?* for more detailed explanation.
? ? ?*/
? ? static final class WaitNode {
? ? ? ? volatile Thread thread;
? ? ? ? volatile WaitNode next;
? ? ? ? WaitNode() { thread = Thread.currentThread(); }
? ? }
? ? /**
? ? 該方法在任務完成(包括異常完成、取消)后調用。刪除所有正在get獲取等待的節點且喚醒節點的線程。和調用done方法和置空callable.
? ? **/
? ? private void finishCompletion() {
? ? ? ? // assert state > COMPLETING;
? ? ? ? for (WaitNode q; (q = waiters) != null;) {
? ? ? ? ? ? if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
? ? ? ? ? ? ? ? for (;;) {
? ? ? ? ? ? ? ? ? ? Thread t = q.thread;
? ? ? ? ? ? ? ? ? ? if (t != null) {
? ? ? ? ? ? ? ? ? ? ? ? q.thread = null;
? ? ? ? ? ? ? ? ? ? ? ? LockSupport.unpark(t);
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? ? ? WaitNode next = q.next;
? ? ? ? ? ? ? ? ? ? if (next == null)
? ? ? ? ? ? ? ? ? ? ? ? break;
? ? ? ? ? ? ? ? ? ? q.next = null; // unlink to help gc
? ? ? ? ? ? ? ? ? ? q = next;
? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? break;
? ? ? ? ? ? }
? ? ? ? }
? ? ? ? done();
? ? ? ? callable = null; ? ? ? ?// to reduce footprint
? ? }
? ? /**
? ? 阻塞等待任務執行完成(中斷、正常完成、超時)
? ? **/
? ? private int awaitDone(boolean timed, long nanos)
? ? ? ? throws InterruptedException {
? ? ? ? final long deadline = timed ? System.nanoTime() + nanos : 0L;
? ? ? ? WaitNode q = null;
? ? ? ? boolean queued = false;
? ? ? ? for (;;) {
? ? ? ? ? ? /**
? ? ? ? ? ? 這里的if else的順序也是有講究的。
? ? ? ? ? ? 1.先判斷線程是否中斷,中斷則從隊列中移除(也可能該線程不存在于隊列中)
? ? ? ? ? ? 2.判斷當前任務是否執行完成,執行完成則不再阻塞,直接返回。
? ? ? ? ? ? 3.如果任務狀態=COMPLETING,證明該任務處于已執行完成,正在切換任務執行狀態,CPU讓出片刻即可
? ? ? ? ? ? 4.q==null,則證明還未創建節點,則創建節點
? ? ? ? ? ? 5.q節點入隊
? ? ? ? ? ? 6和7.阻塞
? ? ? ? ? ? **/
? ? ? ? ? ? if (Thread.interrupted()) {
? ? ? ? ? ? ? ? removeWaiter(q);
? ? ? ? ? ? ? ? throw new InterruptedException();
? ? ? ? ? ? }
? ? ? ? ? ? int s = state;
? ? ? ? ? ? if (s > COMPLETING) {
? ? ? ? ? ? ? ? if (q != null)
? ? ? ? ? ? ? ? ? ? q.thread = null;
? ? ? ? ? ? ? ? return s;
? ? ? ? ? ? }
? ? ? ? ? ? else if (s == COMPLETING) // cannot time out yet
? ? ? ? ? ? ? ? Thread.yield();
? ? ? ? ? ? else if (q == null)
? ? ? ? ? ? ? ? q = new WaitNode();
? ? ? ? ? ? else if (!queued)
? ? ? ? ? ? ? ? queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?q.next = waiters, q);
? ? ? ? ? ? else if (timed) {
? ? ? ? ? ? ? ? nanos = deadline - System.nanoTime();
? ? ? ? ? ? ? ? if (nanos <= 0L) {
? ? ? ? ? ? ? ? ? ? removeWaiter(q);
? ? ? ? ? ? ? ? ? ? return state;
? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? LockSupport.parkNanos(this, nanos);
? ? ? ? ? ? }
? ? ? ? ? ? else
? ? ? ? ? ? ? ? LockSupport.park(this);
? ? ? ? }
? ? }
? ? /**
? ? ?* Tries to unlink a timed-out or interrupted wait node to avoid
? ? ?* accumulating garbage. ?Internal nodes are simply unspliced
? ? ?* without CAS since it is harmless if they are traversed anyway
? ? ?* by releasers. ?To avoid effects of unsplicing from already
? ? ?* removed nodes, the list is retraversed in case of an apparent
? ? ?* race. ?This is slow when there are a lot of nodes, but we don't
? ? ?* expect lists to be long enough to outweigh higher-overhead
? ? ?* schemes.
? ? ?*/
? ? private void removeWaiter(WaitNode node) {
? ? ? ? if (node != null) {
? ? ? ? ? ? node.thread = null;
? ? ? ? ? ? retry:
? ? ? ? ? ? for (;;) { ? ? ? ? ?// restart on removeWaiter race
? ? ? ? ? ? ? ? for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
? ? ? ? ? ? ? ? ? ? s = q.next;
? ? ? ? ? ? ? ? ? ? if (q.thread != null)
? ? ? ? ? ? ? ? ? ? ? ? pred = q;
? ? ? ? ? ? ? ? ? ? else if (pred != null) {
? ? ? ? ? ? ? ? ? ? ? ? pred.next = s;
? ? ? ? ? ? ? ? ? ? ? ? if (pred.thread == null) // check for race
? ? ? ? ? ? ? ? ? ? ? ? ? ? continue retry;
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? ? ? else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? q, s))
? ? ? ? ? ? ? ? ? ? ? ? continue retry;
? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? break;
? ? ? ? ? ? }
? ? ? ? }
? ? }
? ? // Unsafe mechanics
? ? private static final sun.misc.Unsafe UNSAFE;
? ? private static final long stateOffset;
? ? private static final long runnerOffset;
? ? private static final long waitersOffset;
? ? static {
? ? ? ? try {
? ? ? ? ? ? UNSAFE = sun.misc.Unsafe.getUnsafe();
? ? ? ? ? ? Class<?> k = FutureTask.class;
? ? ? ? ? ? stateOffset = UNSAFE.objectFieldOffset
? ? ? ? ? ? ? ? (k.getDeclaredField("state"));
? ? ? ? ? ? runnerOffset = UNSAFE.objectFieldOffset
? ? ? ? ? ? ? ? (k.getDeclaredField("runner"));
? ? ? ? ? ? waitersOffset = UNSAFE.objectFieldOffset
? ? ? ? ? ? ? ? (k.getDeclaredField("waiters"));
? ? ? ? } catch (Exception e) {
? ? ? ? ? ? throw new Error(e);
? ? ? ? }
? ? }
}
FutureTask簡單應用:
public class FutureMain {
? ? public static void main(String[] args)
? ? ? ? ? ? throws ExecutionException, InterruptedException {
? ? ? ? //構造FutureTask
? ? ? ? FutureTask<String> futureTask = new FutureTask<String>(new CallableClass("xxx"));
? ? ? ? ExecutorService executorService = Executors.newFixedThreadPool(1);
? ? ? ? //執行FutureTask,發送請求
? ? ? ? //在這里開啟線程進行RealData的call()執行
? ? ? ? executorService.submit(futureTask);
? ? ? ? System.out.println("請求完畢。。。");
? ? ? ? try {
? ? ? ? ? ? //這里可以進行其他額外的操作,這里用sleep代替其他業務的處理
? ? ? ? ? ? Thread.sleep(200);
? ? ? ? }catch (InterruptedException e) {
? ? ? ? ? ? e.printStackTrace();
? ? ? ? }
? ? ? ? //獲取call()方法的返回值
? ? ? ? //如果此時call()方法沒有執行完成,則依然會等待
? ? ? ? System.out.println("真實數據:"+futureTask.get());
? ? }
} ??