Java 并發編程——Callable+Future+FutureTask

項目中經常有些任務需要異步(提交到線程池中)去執行,而主線程往往需要知道異步執行產生的結果,這時我們要怎么做呢?用runnable是無法實現的,我們需要用callable實現。

Callable接口 ? ?? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ??

Callable接口Runable接口可謂是兄弟關系,只不過Callable是帶返回值的。?

public interface Callable<V> {

? ? /**

? ? ?* Computes a result, or throws an exception if unable to do so.

? ? ?*

? ? ?* @return computed result

? ? ?* @throws Exception if unable to compute a result

? ? ?*/

? ? V call() throws Exception;

}

Future 接口 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ??


接口函數及含義 :public interface Future<V>


?boolean ?cancel(boolean mayInterruptIfRunning)


取消當前執行的任務,如果已經執行完畢或者已經被取消/由于某種原因不能被取消 則取消任務失敗。


參數mayInterruptIfRunning: 當任務正在執行,如果參數為true ,則嘗試中斷任務,否則讓任務繼續執行知道結束。

?

boolean isCancelled()

Returns {@code true} if this task was cancelled before it completed

* normally.

boolean isDone();

/**

?* Returns {@code true} if this task completed.

?*

?* Completion may be due to normal termination, an exception, or

?* cancellation -- in all of these cases, this method will return

?* {@code true}.

?*

?* @return {@code true} if this task completed

?*/

V get() throws InterruptedException, ExecutionException;


/**

?* Waits if necessary for the computation to complete, and then

?* retrieves its result.

?*

?* @return the computed result

?* @throws CancellationException if the computation was cancelled

?* @throws ExecutionException if the computation threw an

?* exception

?* @throws InterruptedException if the current thread was interrupted

?* while waiting

?*/

由注釋可以看出,當沒有執行完成時,需要等待任務執行完成了才會將計算結果返回。


V get(long timeout, TimeUnit unit)

throws InterruptedException, ExecutionException, TimeoutException;


Waits if necessary for at most the given time for the computation

* to complete, and then retrieves its result, if available.

如果等待的時間超過設置的時間則會報 TimeoutException異常


FutureTask ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ??


public class FutureTask<V> implements RunnableFuture<V>


由定義可以看出它實現了RunnableFuture接口,那么這個接口又是什么呢?看下面的接口定義,其實很簡單 ?

public interface RunnableFuture<V> extends Runnable, Future<V> {

? ? /**

? ? ?* Sets this Future to the result of its computation

? ? ?* unless it has been cancelled.

? ? ?*/

? ? void run();

}

再回到FutureTask,它其實就是實現了Runnable和Future接口,FutureTask的執行是 狀態轉換的過程,源碼中有七種狀態如下:


? * Possible state transitions:

? ? ?* NEW -> COMPLETING -> NORMAL

? ? ?* NEW -> COMPLETING -> EXCEPTIONAL

? ? ?* NEW -> CANCELLED

? ? ?* NEW -> INTERRUPTING -> INTERRUPTED

? ? ?*/

? ? private volatile int state;

? ? private static final int NEW ? ? ? ? ?= 0;

? ? private static final int COMPLETING ? = 1;

? ? private static final int NORMAL ? ? ? = 2;

? ? private static final int EXCEPTIONAL ?= 3;

? ? private static final int CANCELLED ? ?= 4;

? ? private static final int INTERRUPTING = 5;

? ? private static final int INTERRUPTED ?= 6;

當FutureTask剛剛被創建時,它的狀態是NEW,其它狀態查看源碼。


其它成員變量:


?/** The underlying callable; nulled out after running */

? ? private Callable<V> callable;

? ? /** The result to return or exception to throw from get() */

? ? private Object outcome; // non-volatile, protected by state reads/writes

? ? /** The thread running the callable; CASed during run() */

? ? private volatile Thread runner;

? ? /** Treiber stack of waiting threads */

? ? private volatile WaitNode waiters;

callable是待執行的任務,FutureTask 的 run()函數中執行callable中的任務。


outcome : 是callable的執行結果,當正常執行完成后會將結果set到outcome中


runner:是執行callable 的線程


WaitNode : 是的受阻塞的線程鏈表,當cancel一個任務后,阻塞的線程會被喚醒。



構造函數:


public FutureTask(Callable<V> callable) {

? ? ? ? if (callable == null)

? ? ? ? ? ? throw new NullPointerException();

? ? ? ? this.callable = callable;

? ? ? ? this.state = NEW; ? ? ? // ensure visibility of callable

? ? }


public FutureTask(Runnable runnable, V result) {

? ? this.callable = Executors.callable(runnable, result);

? ? this.state = NEW; ? ? ? // ensure visibility of callable

}

從構造函數可以看出,不光可以通過callable構造FutureTask還可以通過Runnable接口轉化為callable來構造。關鍵函數為黃色標記部分,Executors中的實現源碼如下:


/**

? ? ?* A callable that runs given task and returns given result.

? ? ?*/

? ? private static final class RunnableAdapter<T> implements Callable<T> {

? ? ? ? private final Runnable task;

? ? ? ? private final T result;

? ? ? ? RunnableAdapter(Runnable task, T result) {

? ? ? ? ? ? this.task = task;

? ? ? ? ? ? this.result = result;

? ? ? ? }

? ? ? ? public T call() {

? ? ? ? ? ? task.run();

? ? ? ? ? ? return result;

? ? ? ? }

? ? }

這里面不懂result到底有什么意義,明明就是預先設置好的。


其它具體的方法說明這里不再細說,里面用到了很多sun.misc.Unsafe中的方法以及其他SDK底層接口,后續有時間再學習。下面貼出了整個源碼及說明

public class FutureTask<V> implements RunnableFuture<V> {

? ? /*

? ? ?* Revision notes: This differs from previous versions of this

? ? ?* class that relied on AbstractQueuedSynchronizer, mainly to

? ? ?* avoid surprising users about retaining interrupt status during

? ? ?* cancellation races. Sync control in the current design relies

? ? ?* on a "state" field updated via CAS to track completion, along

? ? ?* with a simple Treiber stack to hold waiting threads.

? ? ?*

? ? ?* Style note: As usual, we bypass overhead of using

? ? ?* AtomicXFieldUpdaters and instead directly use Unsafe intrinsics.

? ? ?*/


? ? /**

? ? ?* The run state of this task, initially NEW. ?The run state

? ? ?* transitions to a terminal state only in methods set,

? ? ?* setException, and cancel. ?During completion, state may take on

? ? ?* transient values of COMPLETING (while outcome is being set) or

? ? ?* INTERRUPTING (only while interrupting the runner to satisfy a

? ? ?* cancel(true)). Transitions from these intermediate to final

? ? ?* states use cheaper ordered/lazy writes because values are unique

? ? ?* and cannot be further modified.

? ? ?*

? ? ?* Possible state transitions:

? ? ?* NEW -> COMPLETING -> NORMAL

? ? ?* NEW -> COMPLETING -> EXCEPTIONAL

? ? ?* NEW -> CANCELLED

? ? ?* NEW -> INTERRUPTING -> INTERRUPTED

? ? ?*/

? ? private volatile int state;

? ? private static final int NEW ? ? ? ? ?= 0;

? ? private static final int COMPLETING ? = 1;

? ? private static final int NORMAL ? ? ? = 2;

? ? private static final int EXCEPTIONAL ?= 3;

? ? private static final int CANCELLED ? ?= 4;

? ? private static final int INTERRUPTING = 5;

? ? private static final int INTERRUPTED ?= 6;


? ? /** The underlying callable; nulled out after running */

? ? private Callable<V> callable;

? ? /** 用來存儲任務執行結果或者異常對象,根據任務state在get時候選擇返回執行結果還是拋出異常 */

? ? private Object outcome; // non-volatile, protected by state reads/writes

? ? /** 當前運行Run方法的線程 ?*/

? ? private volatile Thread runner;

? ? /** Treiber stack of waiting threads */

? ? private volatile WaitNode waiters;


? ? /**

? ? ?* Returns result or throws exception for completed task.

? ? ?*

? ? ?* @param s completed state value

? ? ?*/

? ? @SuppressWarnings("unchecked")

? ? private V report(int s) throws ExecutionException {

? ? ? ? Object x = outcome;

? ? ? ? if (s == NORMAL)

? ? ? ? ? ? return (V)x;

? ? ? ? if (s >= CANCELLED)

? ? ? ? ? ? throw new CancellationException();

? ? ? ? throw new ExecutionException((Throwable)x);

? ? }


? ? /**

? ? ?* Creates a {@code FutureTask} that will, upon running, execute the

? ? ?* given {@code Callable}.

? ? ?*

? ? ?* @param ?callable the callable task

? ? ?* @throws NullPointerException if the callable is null

? ? ?*/

? ? public FutureTask(Callable<V> callable) {

? ? ? ? if (callable == null)

? ? ? ? ? ? throw new NullPointerException();

? ? ? ? this.callable = callable;

? ? ? ? this.state = NEW; ? ? ? // ensure visibility of callable

? ? }


? ? /**

? ? ?* Creates a {@code FutureTask} that will, upon running, execute the

? ? ?* given {@code Runnable}, and arrange that {@code get} will return the

? ? ?* given result on successful completion.

? ? ?*

? ? ?* @param runnable the runnable task

? ? ?* @param result the result to return on successful completion. If

? ? ?* you don't need a particular result, consider using

? ? ?* constructions of the form:

? ? ?* {@code Future<?> f = new FutureTask<Void>(runnable, null)}

? ? ?* @throws NullPointerException if the runnable is null

? ? ?*/

? ? public FutureTask(Runnable runnable, V result) {

? ? ? ? this.callable = Executors.callable(runnable, result);

? ? ? ? this.state = NEW; ? ? ? // ensure visibility of callable

? ? }

? ? //判斷任務是否已取消(異常中斷、取消等)

? ? public boolean isCancelled() {

? ? ? ? return state >= CANCELLED;

? ? }

? ?/**

? ? 判斷任務是否已結束(取消、異常、完成、NORMAL都等于結束)

? ? **

? ? public boolean isDone() {

? ? ? ? return state != NEW;

? ? }


? ? /**

? ?mayInterruptIfRunning用來決定任務的狀態。

? ? ? ? ? ? ? ? ? ?true : 任務狀態= INTERRUPTING = 5。如果任務已經運行,則強行中斷。如果任務未運行,那么則不會再運行

? ? ? ? ? ? ? ? ? ?false:CANCELLED ? ?= 4。如果任務已經運行,則允許運行完成(但不能通過get獲取結果)。如果任務未運行,那么則不會再運行

? ? **/

? ? public boolean cancel(boolean mayInterruptIfRunning) {

? ? ? ? if (state != NEW)

? ? ? ? ? ? return false;

? ? ? ? if (mayInterruptIfRunning) {

? ? ? ? ? ? if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING))

? ? ? ? ? ? ? ? return false;

? ? ? ? ? ? Thread t = runner;

? ? ? ? ? ? if (t != null)

? ? ? ? ? ? ? ? t.interrupt();

? ? ? ? ? ? UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state

? ? ? ? }

? ? ? ? else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED))

? ? ? ? ? ? return false;

? ? ? ? finishCompletion();

? ? ? ? return true;

? ? }


? ? /**

? ? ?* @throws CancellationException {@inheritDoc}

? ? ?*/

? ? public V get() throws InterruptedException, ExecutionException {

? ? ? ? int s = state;

? ? ? ? //如果任務未徹底完成,那么則阻塞直至任務完成后喚醒該線程

? ? ? ? if (s <= COMPLETING)

? ? ? ? ? ? s = awaitDone(false, 0L);

? ? ? ? return report(s);

? ? }


? ? /**

? ? ?* @throws CancellationException {@inheritDoc}

? ? ?*/

? ? public V get(long timeout, TimeUnit unit)

? ? ? ? throws InterruptedException, ExecutionException, TimeoutException {

? ? ? ? if (unit == null)

? ? ? ? ? ? throw new NullPointerException();

? ? ? ? int s = state;

? ? ? ? if (s <= COMPLETING &&

? ? ? ? ? ? (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)

? ? ? ? ? ? throw new TimeoutException();

? ? ? ? return report(s);

? ? }


? ? /**

? ? ?* Protected method invoked when this task transitions to state

? ? ?* {@code isDone} (whether normally or via cancellation). The

? ? ?* default implementation does nothing. ?Subclasses may override

? ? ?* this method to invoke completion callbacks or perform

? ? ?* bookkeeping. Note that you can query status inside the

? ? ?* implementation of this method to determine whether this task

? ? ?* has been cancelled.

? ? ?*/

? ? protected void done() { }



? ? /**

? ? 該方法在FutureTask里只有run方法在任務完成后調用。

? ? 主要保存任務執行結果到成員變量outcome 中,和切換任務執行狀態。

? ? 由該方法可以得知:

? ? COMPLETING : 任務已執行完成(也可能是異常完成),但還未設置結果到成員變量outcome中,也意味著還不能get

? ? NORMAL ? ?: 任務徹底執行完成

? ? **/

? ? protected void set(V v) {

? ? ? ? if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {

? ? ? ? ? ? outcome = v;

? ? ? ? ? ? UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state

? ? ? ? ? ? finishCompletion();

? ? ? ? }

? ? }


? ? /**

? ? ?* Causes this future to report an {@link ExecutionException}

? ? ?* with the given throwable as its cause, unless this future has

? ? ?* already been set or has been cancelled.

? ? ?*

? ? ?* <p>This method is invoked internally by the {@link #run} method

? ? ?* upon failure of the computation.

? ? ?*

? ? ?* @param t the cause of failure

? ? ?*/

? ? protected void setException(Throwable t) {

? ? ? ? if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {

? ? ? ? ? ? outcome = t;

? ? ? ? ? ? UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state

? ? ? ? ? ? finishCompletion();

? ? ? ? }

? ? }


? ? /**

? ? 由于實現了Runnable接口的緣故,該方法可由執行線程所調用。

? ? **/

? ? public void run() {

? ? ? ? //只有當任務狀態=new時才被運行繼續執行

? ? ? ? if (state != NEW ||

? ? ? ? ? ? !UNSAFE.compareAndSwapObject(this, runnerOffset,

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?null, Thread.currentThread()))

? ? ? ? ? ? return;

? ? ? ? try {

? ? ? ? ? ? Callable<V> c = callable;

? ? ? ? ? ? if (c != null && state == NEW) {

? ? ? ? ? ? ? ? V result;

? ? ? ? ? ? ? ? boolean ran;

? ? ? ? ? ? ? ? try {

? ? ? ? ? ? ? ? ? ? //調用Callable的Call方法

? ? ? ? ? ? ? ? ? ? result = c.call();

? ? ? ? ? ? ? ? ? ? ran = true;

? ? ? ? ? ? ? ? } catch (Throwable ex) {

? ? ? ? ? ? ? ? ? ? result = null;

? ? ? ? ? ? ? ? ? ? ran = false;

? ? ? ? ? ? ? ? ? ? setException(ex);

? ? ? ? ? ? ? ? }

? ? ? ? ? ? ? ? if (ran)

? ? ? ? ? ? ? ? ? ? set(result);

? ? ? ? ? ? }

? ? ? ? } finally {

? ? ? ? ? ? // runner must be non-null until state is settled to

? ? ? ? ? ? // prevent concurrent calls to run()

? ? ? ? ? ? runner = null;

? ? ? ? ? ? // state must be re-read after nulling runner to prevent

? ? ? ? ? ? // leaked interrupts

? ? ? ? ? ? int s = state;

? ? ? ? ? ? if (s >= INTERRUPTING)

? ? ? ? ? ? ? ? handlePossibleCancellationInterrupt(s);

? ? ? ? }

? ? }



? ? /**

? ?如果該任務在執行過程中不被取消或者異常結束,那么該方法不記錄任務的執行結果,且不修改任務執行狀態。

? ?所以該方法可以重復執行N次。不過不能直接調用,因為是protected權限。

? ? **/

? ? protected boolean runAndReset() {

? ? ? ? if (state != NEW ||

? ? ? ? ? ? !UNSAFE.compareAndSwapObject(this, runnerOffset,

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?null, Thread.currentThread()))

? ? ? ? ? ? return false;

? ? ? ? boolean ran = false;

? ? ? ? int s = state;

? ? ? ? try {

? ? ? ? ? ? Callable<V> c = callable;

? ? ? ? ? ? if (c != null && s == NEW) {

? ? ? ? ? ? ? ? try {

? ? ? ? ? ? ? ? ? ? c.call(); // don't set result

? ? ? ? ? ? ? ? ? ? ran = true;

? ? ? ? ? ? ? ? } catch (Throwable ex) {

? ? ? ? ? ? ? ? ? ? setException(ex);

? ? ? ? ? ? ? ? }

? ? ? ? ? ? }

? ? ? ? } finally {

? ? ? ? ? ? // runner must be non-null until state is settled to

? ? ? ? ? ? // prevent concurrent calls to run()

? ? ? ? ? ? runner = null;

? ? ? ? ? ? // state must be re-read after nulling runner to prevent

? ? ? ? ? ? // leaked interrupts

? ? ? ? ? ? s = state;

? ? ? ? ? ? if (s >= INTERRUPTING)

? ? ? ? ? ? ? ? handlePossibleCancellationInterrupt(s);

? ? ? ? }

? ? ? ? return ran && s == NEW;

? ? }


? ? /**

? ? ?* Ensures that any interrupt from a possible cancel(true) is only

? ? ?* delivered to a task while in run or runAndReset.

? ? ?*/

? ? private void handlePossibleCancellationInterrupt(int s) {

? ? ? ? // It is possible for our interrupter to stall before getting a

? ? ? ? // chance to interrupt us. ?Let's spin-wait patiently.

? ? ? ? if (s == INTERRUPTING)

? ? ? ? ? ? while (state == INTERRUPTING)

? ? ? ? ? ? ? ? Thread.yield(); // wait out pending interrupt


? ? ? ? // assert state == INTERRUPTED;


? ? ? ? // We want to clear any interrupt we may have received from

? ? ? ? // cancel(true). ?However, it is permissible to use interrupts

? ? ? ? // as an independent mechanism for a task to communicate with

? ? ? ? // its caller, and there is no way to clear only the

? ? ? ? // cancellation interrupt.

? ? ? ? //

? ? ? ? // Thread.interrupted();

? ? }


? ? /**

? ? ?* Simple linked list nodes to record waiting threads in a Treiber

? ? ?* stack. ?See other classes such as Phaser and SynchronousQueue

? ? ?* for more detailed explanation.

? ? ?*/

? ? static final class WaitNode {

? ? ? ? volatile Thread thread;

? ? ? ? volatile WaitNode next;

? ? ? ? WaitNode() { thread = Thread.currentThread(); }

? ? }



? ? /**

? ? 該方法在任務完成(包括異常完成、取消)后調用。刪除所有正在get獲取等待的節點且喚醒節點的線程。和調用done方法和置空callable.

? ? **/

? ? private void finishCompletion() {

? ? ? ? // assert state > COMPLETING;

? ? ? ? for (WaitNode q; (q = waiters) != null;) {

? ? ? ? ? ? if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {

? ? ? ? ? ? ? ? for (;;) {

? ? ? ? ? ? ? ? ? ? Thread t = q.thread;

? ? ? ? ? ? ? ? ? ? if (t != null) {

? ? ? ? ? ? ? ? ? ? ? ? q.thread = null;

? ? ? ? ? ? ? ? ? ? ? ? LockSupport.unpark(t);

? ? ? ? ? ? ? ? ? ? }

? ? ? ? ? ? ? ? ? ? WaitNode next = q.next;

? ? ? ? ? ? ? ? ? ? if (next == null)

? ? ? ? ? ? ? ? ? ? ? ? break;

? ? ? ? ? ? ? ? ? ? q.next = null; // unlink to help gc

? ? ? ? ? ? ? ? ? ? q = next;

? ? ? ? ? ? ? ? }

? ? ? ? ? ? ? ? break;

? ? ? ? ? ? }

? ? ? ? }


? ? ? ? done();


? ? ? ? callable = null; ? ? ? ?// to reduce footprint

? ? }



? ? /**

? ? 阻塞等待任務執行完成(中斷、正常完成、超時)

? ? **/

? ? private int awaitDone(boolean timed, long nanos)

? ? ? ? throws InterruptedException {

? ? ? ? final long deadline = timed ? System.nanoTime() + nanos : 0L;

? ? ? ? WaitNode q = null;

? ? ? ? boolean queued = false;

? ? ? ? for (;;) {

? ? ? ? ? ? /**

? ? ? ? ? ? 這里的if else的順序也是有講究的。

? ? ? ? ? ? 1.先判斷線程是否中斷,中斷則從隊列中移除(也可能該線程不存在于隊列中)

? ? ? ? ? ? 2.判斷當前任務是否執行完成,執行完成則不再阻塞,直接返回。

? ? ? ? ? ? 3.如果任務狀態=COMPLETING,證明該任務處于已執行完成,正在切換任務執行狀態,CPU讓出片刻即可

? ? ? ? ? ? 4.q==null,則證明還未創建節點,則創建節點

? ? ? ? ? ? 5.q節點入隊

? ? ? ? ? ? 6和7.阻塞

? ? ? ? ? ? **/


? ? ? ? ? ? if (Thread.interrupted()) {

? ? ? ? ? ? ? ? removeWaiter(q);

? ? ? ? ? ? ? ? throw new InterruptedException();

? ? ? ? ? ? }


? ? ? ? ? ? int s = state;

? ? ? ? ? ? if (s > COMPLETING) {

? ? ? ? ? ? ? ? if (q != null)

? ? ? ? ? ? ? ? ? ? q.thread = null;

? ? ? ? ? ? ? ? return s;

? ? ? ? ? ? }

? ? ? ? ? ? else if (s == COMPLETING) // cannot time out yet

? ? ? ? ? ? ? ? Thread.yield();

? ? ? ? ? ? else if (q == null)

? ? ? ? ? ? ? ? q = new WaitNode();

? ? ? ? ? ? else if (!queued)

? ? ? ? ? ? ? ? queued = UNSAFE.compareAndSwapObject(this, waitersOffset,

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?q.next = waiters, q);

? ? ? ? ? ? else if (timed) {

? ? ? ? ? ? ? ? nanos = deadline - System.nanoTime();

? ? ? ? ? ? ? ? if (nanos <= 0L) {

? ? ? ? ? ? ? ? ? ? removeWaiter(q);

? ? ? ? ? ? ? ? ? ? return state;

? ? ? ? ? ? ? ? }

? ? ? ? ? ? ? ? LockSupport.parkNanos(this, nanos);

? ? ? ? ? ? }

? ? ? ? ? ? else

? ? ? ? ? ? ? ? LockSupport.park(this);

? ? ? ? }

? ? }


? ? /**

? ? ?* Tries to unlink a timed-out or interrupted wait node to avoid

? ? ?* accumulating garbage. ?Internal nodes are simply unspliced

? ? ?* without CAS since it is harmless if they are traversed anyway

? ? ?* by releasers. ?To avoid effects of unsplicing from already

? ? ?* removed nodes, the list is retraversed in case of an apparent

? ? ?* race. ?This is slow when there are a lot of nodes, but we don't

? ? ?* expect lists to be long enough to outweigh higher-overhead

? ? ?* schemes.

? ? ?*/

? ? private void removeWaiter(WaitNode node) {

? ? ? ? if (node != null) {

? ? ? ? ? ? node.thread = null;

? ? ? ? ? ? retry:

? ? ? ? ? ? for (;;) { ? ? ? ? ?// restart on removeWaiter race

? ? ? ? ? ? ? ? for (WaitNode pred = null, q = waiters, s; q != null; q = s) {

? ? ? ? ? ? ? ? ? ? s = q.next;

? ? ? ? ? ? ? ? ? ? if (q.thread != null)

? ? ? ? ? ? ? ? ? ? ? ? pred = q;

? ? ? ? ? ? ? ? ? ? else if (pred != null) {

? ? ? ? ? ? ? ? ? ? ? ? pred.next = s;

? ? ? ? ? ? ? ? ? ? ? ? if (pred.thread == null) // check for race

? ? ? ? ? ? ? ? ? ? ? ? ? ? continue retry;

? ? ? ? ? ? ? ? ? ? }

? ? ? ? ? ? ? ? ? ? else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? q, s))

? ? ? ? ? ? ? ? ? ? ? ? continue retry;

? ? ? ? ? ? ? ? }

? ? ? ? ? ? ? ? break;

? ? ? ? ? ? }

? ? ? ? }

? ? }


? ? // Unsafe mechanics

? ? private static final sun.misc.Unsafe UNSAFE;

? ? private static final long stateOffset;

? ? private static final long runnerOffset;

? ? private static final long waitersOffset;

? ? static {

? ? ? ? try {

? ? ? ? ? ? UNSAFE = sun.misc.Unsafe.getUnsafe();

? ? ? ? ? ? Class<?> k = FutureTask.class;

? ? ? ? ? ? stateOffset = UNSAFE.objectFieldOffset

? ? ? ? ? ? ? ? (k.getDeclaredField("state"));

? ? ? ? ? ? runnerOffset = UNSAFE.objectFieldOffset

? ? ? ? ? ? ? ? (k.getDeclaredField("runner"));

? ? ? ? ? ? waitersOffset = UNSAFE.objectFieldOffset

? ? ? ? ? ? ? ? (k.getDeclaredField("waiters"));

? ? ? ? } catch (Exception e) {

? ? ? ? ? ? throw new Error(e);

? ? ? ? }

? ? }


}

FutureTask簡單應用:


public class FutureMain {

? ? public static void main(String[] args)

? ? ? ? ? ? throws ExecutionException, InterruptedException {

? ? ? ? //構造FutureTask

? ? ? ? FutureTask<String> futureTask = new FutureTask<String>(new CallableClass("xxx"));

? ? ? ? ExecutorService executorService = Executors.newFixedThreadPool(1);

? ? ? ? //執行FutureTask,發送請求

? ? ? ? //在這里開啟線程進行RealData的call()執行

? ? ? ? executorService.submit(futureTask);


? ? ? ? System.out.println("請求完畢。。。");

? ? ? ? try {

? ? ? ? ? ? //這里可以進行其他額外的操作,這里用sleep代替其他業務的處理

? ? ? ? ? ? Thread.sleep(200);

? ? ? ? }catch (InterruptedException e) {

? ? ? ? ? ? e.printStackTrace();

? ? ? ? }

? ? ? ? //獲取call()方法的返回值

? ? ? ? //如果此時call()方法沒有執行完成,則依然會等待

? ? ? ? System.out.println("真實數據:"+futureTask.get());

? ? }

} ??


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