setProximityMonitoringEnabled
不知道是應該叫紅外感應還是應該叫什么,就是打電話的時候會自動黑屏的那個API,原來沒注意過。
UIDevice *_curDevice = [UIDevice currentDevice];
[_curDevice setProximityMonitoringEnabled:YES];
NSNotificationCenter *_defaultCenter = [NSNotificationCenter defaultCenter];
[_defaultCenter addObserverForName:UIDeviceProximityStateDidChangeNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note) {
if (_curDevice.proximityState == YES) {
NSLog(@"怕是黑屏了吧");
}
else {
NSLog(@"屏幕應該亮了");
}
}];
[[UIDevice currentDevice] setProximityMonitoringEnabled:YES]; //建議在播放之前設置yes,播放結束設置NO,這個功能是開啟紅外感應
//添加監聽
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(sensorStateChange:) name:@"UIDeviceProximityStateDidChangeNotification" object:nil];
//處理監聽觸發事件
-(void)sensorStateChange:(NSNotificationCenter *)notification{
//如果此時手機靠近面部放在耳朵旁,那么聲音將通過聽筒輸出,并將屏幕變暗(省電啊)
if ([[UIDevice currentDevice] proximityState] == YES) {
NSLog(@"Device is close to user");
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
}else{
NSLog(@"Device is not close to user");
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
}
}
//初始化播放器的時候如下設置
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory),&sessionCategory);
UInt32 audioRouteOverride =
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute, sizeof (audioRouteOverride), &audioRouteOverride);
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
//默認情況下揚聲器播放
[audioSession setCategory:AVAudioSessionCategoryPlayback error:nil];
[audioSession setActive:YES error:nil];