在這里介紹使用Android Studio調(diào)用Bmob SDK,接而實(shí)現(xiàn)Unity與Android通信達(dá)到游戲支付功能
下載Bmob 支付SDK,在這里我使用的是BmobPay_v3.0.3版本,可以到點(diǎn)擊打開鏈接下載最新版本
下載頁面
1.將下載好的Bmob解壓,找到BmobPay_v3.0.3_160621.jar文件,將其拖動到libs文件目錄下,點(diǎn)擊右鍵選擇add in library
2.選擇如下圖的.xml文件添加一行:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
3.在如下圖文件下寫入代碼:
代碼如下:
package com.liujunliang.bmobpay;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
import c.b.BP;
import c.b.PListener;
public class MainActivity extends UnityPlayerActivity
{
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//setContentView(R.layout.activity_main);
//初始化支付
BP.init(this,"0e6c7e349cf407d2754b914e1e1bb42e");
}
//unity將會調(diào)用addNumber函數(shù)
public int addNumber(int a,int b)
{
//與unity通信,調(diào)用untiy的方法
//參數(shù)一:掛件游戲?qū)ο?
//參數(shù)二:掛件函數(shù)方法名
//參數(shù)三:函數(shù)方法參數(shù)
UnityPlayer.UnitySendMessage("Main Camera", "PrintText", "http://www.liujunliang.com.cn");
return a+b;
}
public void payByZhiFuBao()//發(fā)起支付寶支付
{
//發(fā)起支付
//參數(shù)一:商品名稱
//參數(shù)二:商品描述
//參數(shù)三:商品價格
//參數(shù)四:回調(diào)商品支付狀態(tài)
BP.pay("倚天劍", "道具", 0.02, true, new PListener() {
@Override
public void orderId(String s) {
}
@Override
public void succeed() {
androidSendMessageForZhiFuBao(0, "");
}
@Override
public void fail(int i, String s) {
androidSendMessageForZhiFuBao(1, s);
}
@Override
public void unknow() {
}
});
}
private void androidSendMessageForZhiFuBao(int a,String s)
{
UnityPlayer.UnitySendMessage("Main Camera","BmobPayByZhiFuBao","支付寶支付:"+a+s);
}
public void payByWeiXin()//發(fā)起微信支付
{
//發(fā)起支付
BP.pay("屠龍刀", "道具", 0.02, true, new PListener() {
@Override
public void orderId(String s) {
}
@Override
public void succeed() {
androidSendMessageForWeiXin(0,"");
}
@Override
public void fail(int i, String s) {
androidSendMessageForWeiXin(1,s);
}
@Override
public void unknow() {
}
});
}
private void androidSendMessageForWeiXin(int a,String s)
{
UnityPlayer.UnitySendMessage("Main Camera","BmobPayByWeiXin","微信支付:"+a+s);
}
}
4.android調(diào)用bmob sdk已經(jīng)簡單完成,接下來開啟unity工程,按上一篇文章運(yùn)行、classed.jar文件替換、如下圖三個文件拷貝到unity中Android目錄下點(diǎn)擊打開鏈接
5.創(chuàng)建C#腳本組件調(diào)用Android工程
代碼如下:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class UnityCallAndroid : MonoBehaviour
{
public Text show;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
}
#region 支付寶支付
public void OnClickedZhiFuBao()
{
AndroidJavaClass AJC = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject AJO = AJC.GetStatic<AndroidJavaObject> ("currentActivity");
AJO.Call ("payByZhiFuBao");
}
#endregion
#region Android工程調(diào)用unity方法
public void BmobPayByZhiFuBao(string resultStr)
{
show.text = resultStr;
}
#endregion
#region 微信支付
public void OnClickedWeiXin()
{
AndroidJavaClass AJC = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject AJO = AJC.GetStatic<AndroidJavaObject> ("currentActivity");
AJO.Call ("payByWeiXin");
}
#endregion
#region Android工程調(diào)用unity方法
public void BmobPayByWeiXin(string resultStr)
{
show.text = resultStr;
}
#endregion
}
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http://blog.csdn.net/qq_33747722/article/details/53408000