網上有很多關于卡頓的解決辦法,這里就不在一一列舉,有很多方法我都試過,不過并不完全有用,因為我們后臺給的圖片是5000*5000這種超高分辨率的圖片,所以在轉data的時候造成內存消耗非常大,那么解決辦法就很清楚了。搜索sd_imageWithData:方法,在image創建之后對image做處理:
+ (UIImage *)sd_imageWithData:(NSData *)data {
if (!data) {
return nil;
}
UIImage *image;
NSString *imageContentType = [NSData sd_contentTypeForImageData:data];
if ([imageContentType isEqualToString:@"image/gif"]) {
image = [UIImage sd_animatedGIFWithData:data];
}
#ifdef SD_WEBP
else if ([imageContentType isEqualToString:@"image/webp"])
{
image = [UIImage sd_imageWithWebPData:data];
}
#endif
else {
image = [[UIImage alloc] initWithData:data];
if (data.length/1024 > 128) {
image = [self compressImageWith:image];
}
UIImageOrientation orientation = [self sd_imageOrientationFromImageData:data];
if (orientation != UIImageOrientationUp) {
image = [UIImage imageWithCGImage:image.CGImage
scale:image.scale
orientation:orientation];
}
}
return image;
}
將上面的代碼替換掉原先方法即可。
+(UIImage *)compressImageWith:(UIImage *)image
{
float imageWidth = image.size.width;
float imageHeight = image.size.height;
float width = 640;
float height = image.size.height/(image.size.width/width);
float widthScale = imageWidth /width;
float heightScale = imageHeight /height;
// 創建一個bitmap的context
// 并把它設置成為當前正在使用的context
UIGraphicsBeginImageContext(CGSizeMake(width, height));
if (widthScale > heightScale) {
[image drawInRect:CGRectMake(0, 0, imageWidth /heightScale , height)];
}
else {
[image drawInRect:CGRectMake(0, 0, width , imageHeight /widthScale)];
}
// 從當前context中創建一個改變大小后的圖片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 使當前的context出堆棧
UIGraphicsEndImageContext();
return newImage;
}