Android 高級UI7 濾鏡效果和顏色通道過濾

Android 高級UI 目錄
濾鏡效果:對圖像進(jìn)行一定的過濾加工處理。使用Paint設(shè)置濾鏡效果

1.MaskFilter遮罩濾鏡處理

(1)模糊遮罩濾鏡 (BlurMaskFilter)

public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE,null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);


        Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.timg);

        canvas.drawBitmap(bitmap,null,new RectF(0,0,400,400*bitmap.getHeight()/bitmap.getWidth()),paint);

        canvas.translate(400,0);

        /**
         * 模糊遮罩 濾鏡效果
         * Blur.NORMAL
         * Blur.SOLID
         * Blur.OUTER
         * Blur.INNER
         */
        paint.setMaskFilter(new BlurMaskFilter(50,Blur.NORMAL));
        canvas.drawBitmap(bitmap,null,new RectF(0,0,400,400*bitmap.getHeight()/bitmap.getWidth()),paint);


    }
}

(2)浮雕遮罩濾鏡(EmbossMaskFilter)

public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE,null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);


        Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.timg);

        canvas.drawBitmap(bitmap,null,new RectF(0,0,400,400*bitmap.getHeight()/bitmap.getWidth()),paint);

        canvas.translate(400,0);


        /**
         * direction, 指定長度為xxx的數(shù)組標(biāo)量[x,y,z],用來指定光源的位置
         * ambient,   指定周邊背景光源(0~1)
         * specular,  指鏡面反射系數(shù)
         * blurRadius,指定模糊半徑
         */
       paint.setMaskFilter(new EmbossMaskFilter(new float[]{400,300,100},0.5f,60,100 ));
        canvas.drawBitmap(bitmap,null,new RectF(0,0,400,400*bitmap.getHeight()/bitmap.getWidth()),paint);


    }
}

2.顏色RGB的濾鏡處理

濾鏡的所有處理效果都是通過顏色矩陣的變換實(shí)現(xiàn)的。
比如:美顏相機(jī)實(shí)現(xiàn)的特效(高光、復(fù)古、黑白)
(1)什么是矩陣?
假設(shè)矩陣A大小是MN,矩陣B大小是NP,C=AB


這里選取一個(gè)例子

這里的矩陣乘法要求相乘的兩個(gè)矩陣一個(gè)的行數(shù)得等于另一個(gè)的列數(shù),否則,無法進(jìn)行乘機(jī)運(yùn)算。

(2) 通過矩陣變換將一個(gè)圖片、顏色塊,過濾其中的紅色、綠色(只留下藍(lán)色)

public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);


        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.timg);
        canvas.drawBitmap(bitmap,null,new RectF(0,0,400,400*bitmap.getHeight()/bitmap.getWidth()),paint);
        canvas.translate(400,0);
        ColorMatrix matrix = new ColorMatrix(new float[]{
                0, 0, 0, 0,0,
                0, 0, 0, 0,0,
                0, 0, 1, 0,0,
                0, 0, 0, 1,0,
        });
        //設(shè)置顏色過濾器
        paint.setColorFilter(new ColorMatrixColorFilter(matrix));
        canvas.drawBitmap(bitmap,null,new RectF(0,0,400,400*bitmap.getHeight()/bitmap.getWidth()),paint);

    }
}
矩陣

(3) 色彩運(yùn)算
1.色彩的平移運(yùn)算(加法運(yùn)算)
2.色彩的縮放運(yùn)算(乘法運(yùn)算)

反相效果(類似曝光)

原來: RGB = 100,200,250
反相后:RGB = 155,55,5

public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color.argb(255, 200, 100, 100));
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);

        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

        canvas.translate(400, 0);

        /**
         * 反相效果
         * 透明度不反相
         */
        ColorMatrix matrix = new ColorMatrix(new float[]{
                -1, 0, 0, 0, 255,
                0, -1, 0, 0, 255,
                0, 0, -1, 0, 255,
                0, 0, 0, 1, 0,
        });

        //設(shè)置顏色過濾器
        paint.setColorFilter(new ColorMatrixColorFilter(matrix));
        canvas.drawRect(0, 0, 400, 400, paint);
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

    }
}
顏色增強(qiáng)(變亮效果)
public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color.argb(255, 200, 100, 100));
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);

        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

        canvas.translate(400, 0);

        /**
         * 反相效果
         * 透明度不反相
         */
        ColorMatrix matrix = new ColorMatrix(new float[]{
                1.2f, 0, 0, 0, 0,
                0, 1.2f, 0, 0, 0,
                0, 0, 1.2f, 0, 0,
                0, 0, 0, 1.2f, 0,
        });

        //設(shè)置顏色過濾器
        paint.setColorFilter(new ColorMatrixColorFilter(matrix));
        canvas.drawRect(0, 0, 400, 400, paint);
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

    }
}
圖片黑白效果
public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);


        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.timg);
        canvas.drawBitmap(bitmap,null,new RectF(0,0,400,400*bitmap.getHeight()/bitmap.getWidth()),paint);
        canvas.translate(400,0);
        /**
         * 去色原理:只要把RGB三通道的色彩信息設(shè)置成一樣,即:R=G=B
         * 那么圖像就變成了灰色,并且,為了保證圖像亮度不變,
         * 同一個(gè)通道中的R+G+B=1;如0.213+0.175+0.072 =1;
         * RGB=0.213,0.175,0.072
         * 三個(gè)數(shù)字是根據(jù)色彩光波頻率及色彩心理學(xué)計(jì)算出來的
         */
        ColorMatrix matrix = new ColorMatrix(new float[]{
                0.213f, 0.715f, 0.072f, 0,0,
                0.213f, 0.715f, 0.072f, 0,0,
                0.213f, 0.715f, 0.072f, 0,0,
                0,      0,           0, 1,0,
        });
        //設(shè)置顏色過濾器
        paint.setColorFilter(new ColorMatrixColorFilter(matrix));
        canvas.drawBitmap(bitmap,null,new RectF(0,0,400,400*bitmap.getHeight()/bitmap.getWidth()),paint);

    }
}
    final float R = 0.213f * invSat;
    final float G = 0.715f * invSat;
    final float B = 0.072f * invSat;
反色效果
public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);
        canvas.translate(400, 0);

        //反色效果
        ColorMatrix matrix = new ColorMatrix(new float[]{
                0, 1f, 0, 0, 0,
                1f, 0, 0, 0, 0,
                0, 0, 1f, 0, 0,
                0, 0, 0, 1f, 0,
        });
        //設(shè)置顏色過濾器
        paint.setColorFilter(new ColorMatrixColorFilter(matrix));
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

    }
}
復(fù)古風(fēng)格
public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);
        canvas.translate(400, 0);

        ColorMatrix matrix = new ColorMatrix(new float[]{
                1/2f, 1/2f, 1/2f, 0, 0,
                1/3f, 1/3f, 1/3f, 0, 0,
                1/4f, 1/4f, 1/4f, 0, 0,
                0, 0, 0, 1f, 0,
        });
        //設(shè)置顏色過濾器
        paint.setColorFilter(new ColorMatrixColorFilter(matrix));
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

    }
}

3.ColorMatrix的API

3.1ColorMatrix構(gòu)造方法
   ColorMatrix matrix = new ColorMatrix(new float[]{
                1/2f, 1/2f, 1/2f, 0, 0,
                1/3f, 1/3f, 1/3f, 0, 0,
                1/4f, 1/4f, 1/4f, 0, 0,
                0, 0, 0, 1f, 0,
        });
ColorMatrix matrix = new ColorMatrix();
matrix.set(src);
3.2設(shè)置色彩的縮放函數(shù)setScale(色彩變亮或者變暗)
 //色彩變亮或者變暗
 matrix.setScale(1,1,1.4f,1);

源碼:

    /**
     * Set this colormatrix to scale by the specified values.
     */
    public void setScale(float rScale, float gScale, float bScale,
                         float aScale) {
        final float[] a = mArray;

        for (int i = 19; i > 0; --i) {
            a[i] = 0;
        }
        a[0] = rScale;
        a[6] = gScale;
        a[12] = bScale;
        a[18] = aScale;
    }
3.3設(shè)置色彩的飽和度setSaturation

源碼:

    public void setSaturation(float sat) {
        reset();
        float[] m = mArray;

        final float invSat = 1 - sat;
        final float R = 0.213f * invSat;
        final float G = 0.715f * invSat;
        final float B = 0.072f * invSat;

        m[0] = R + sat; m[1] = G;       m[2] = B;
        m[5] = R;       m[6] = G + sat; m[7] = B;
        m[10] = R;      m[11] = G;      m[12] = B + sat;
    }

//飽和設(shè)置(0:灰色 0~1飽和度降低 1.原來不變 >1 增加飽和度)
示例:

public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);
        canvas.translate(400, 0);
        ColorMatrix matrix = new ColorMatrix();
        //色彩變亮或者變暗
        //matrix.setScale(1,1,1.4f,1);

        matrix.setSaturation(1.8f);

        //設(shè)置顏色過濾器
        paint.setColorFilter(new ColorMatrixColorFilter(matrix));
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

    }
}

matrix.setSaturation(1.8f);增加了飽和度

3.4色彩旋轉(zhuǎn)函數(shù)setRotate

參數(shù)axis,代表哪一個(gè)軸旋轉(zhuǎn),0,1,2
(0 繞著紅色軸 R不變 G、B變)
(1 繞著綠色軸 G不變 R、B變)
(2 繞著藍(lán)色軸 B不變 R、G變)
參數(shù)degrees:旋轉(zhuǎn)度數(shù)

    /**
     * Set the rotation on a color axis by the specified values.
     * <p>
     * <code>axis=0</code> correspond to a rotation around the RED color
     * <code>axis=1</code> correspond to a rotation around the GREEN color
     * <code>axis=2</code> correspond to a rotation around the BLUE color
     * </p>
     */
    public void setRotate(int axis, float degrees) {
        reset();
        double radians = degrees * Math.PI / 180d;
        float cosine = (float) Math.cos(radians);
        float sine = (float) Math.sin(radians);
        switch (axis) {
        // Rotation around the red color
        case 0:
            mArray[6] = mArray[12] = cosine;
            mArray[7] = sine;
            mArray[11] = -sine;
            break;
        // Rotation around the green color
        case 1:
            mArray[0] = mArray[12] = cosine;
            mArray[2] = -sine;
            mArray[10] = sine;
            break;
        // Rotation around the blue color
        case 2:
            mArray[0] = mArray[6] = cosine;
            mArray[1] = sine;
            mArray[5] = -sine;
            break;
        default:
            throw new RuntimeException();
        }
    }
public class MaskFilterView extends View {

    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);
        canvas.translate(400, 0);[圖片上傳中...(WeChat66f51a0be417603f2969ad62c592c06e.png-b9aa68-1550653211087-0)]

        ColorMatrix matrix = new ColorMatrix();
        /**
         * axis,代表哪一個(gè)軸旋轉(zhuǎn),0,1,2
         * (0 繞著紅色軸 R不變 G、B變)
         * (1 繞著綠色軸 G不變 R、B變)
         * (2 繞著藍(lán)色軸 B不變 R、G變)
         *
         * degrees 旋轉(zhuǎn)度數(shù)
         **/
        matrix.setRotate(0,90);

        //設(shè)置顏色過濾器
        paint.setColorFilter(new ColorMatrixColorFilter(matrix));
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

    }

}

4ColorFilter使用的子類

4.1ColorMatrixColorFilter:色彩矩陣的顏色過濾器
4.2LightingColorFilter: 過濾顏色和增強(qiáng)色彩的方法(光照顏色過濾器)
public class MaskFilterView extends View {
    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);
        canvas.translate(400, 0);



        /**
         * mul,multiply 使相乘   ---縮放
         * add,相加   ---平移
         */
        paint.setColorFilter(new LightingColorFilter(0x00ff00,0xff0000));
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

    }

}
4.3PorterDuffColorFilter混合過濾器
public class MaskFilterView extends View {


    public MaskFilterView(Context context) {
        super(context);
    }

    public MaskFilterView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MaskFilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //需要關(guān)閉硬件加速(沒有關(guān)閉則沒效果)
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);
        canvas.translate(400, 0);

        /**
         * color:
         * mode:
         */
        paint.setColorFilter(new PorterDuffColorFilter(Color.RED, Mode.MULTIPLY));
        canvas.drawBitmap(bitmap, null,
                new RectF(0, 0, 400, 400 * bitmap.getHeight() / bitmap.getWidth()), paint);

    }
}
最后編輯于
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請聯(lián)系作者
平臺(tái)聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點(diǎn),簡書系信息發(fā)布平臺(tái),僅提供信息存儲(chǔ)服務(wù)。

推薦閱讀更多精彩內(nèi)容