iOS的使用Swift,NSOperation實(shí)現(xiàn)的倒計(jì)時(shí)

前段時(shí)間,公司項(xiàng)目有個(gè)需求要求實(shí)現(xiàn)任務(wù)倒計(jì)時(shí),頭疼死我了,折騰了我老半天,先看最終的實(shí)現(xiàn)效果,如下圖。當(dāng)時(shí)的需求有兩點(diǎn)要求:1、要求在當(dāng)前任務(wù)關(guān)卡實(shí)現(xiàn)倒計(jì)時(shí)計(jì)算;2、要求在彈出來(lái)的tips頁(yè)面同時(shí)也進(jìn)行倒計(jì)時(shí)。

timeCountDown.gif

一想到倒計(jì)時(shí),我們可能想到的解決方案有三種;1、NStimer,2、GCD,3、NSOperation。

1、NSTimer實(shí)現(xiàn)倒計(jì)時(shí)

NSTimer實(shí)現(xiàn)計(jì)時(shí)需要注意,他默認(rèn)是在runloop中的NSDefaultRunLoopMode計(jì)時(shí),在這個(gè)模式下面,有滑動(dòng)事件,計(jì)時(shí)將失效,此時(shí)我們需要在將timer添加到runloop中的NSRunLoopCommonModes,這樣就不會(huì)有任何影響

let animationTimer = NSTimer.scheduledTimerWithTimeInterval(10, target: self, selector: #selector(WeeklyMissionViewController.runanimation), userInfo: nil, repeats: true)
NSRunLoop.mainRunLoop().addTimer(animationTimer!, forMode: NSRunLoopCommonModes)
animationTimer!.fire()

2、GCD實(shí)現(xiàn)倒計(jì)時(shí)

GCD實(shí)現(xiàn)計(jì)時(shí)需要注意的是let _timer: dispatch_source_t必須存儲(chǔ)為全局變量timer = _timer

 private func setGCDTimer(weeklyMission: MissionList, type: Int) {
        // 計(jì)算倒計(jì)時(shí)
        let nowDate =  NSDate()
        let nowUnix = nowDate.timeIntervalSince1970
        
        let count = (weeklyMission.createdAt)! + 24 * 3600 - Int(nowUnix)        
        var _timeout: Int = count
        let _queue: dispatch_queue_t = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
        let _timer: dispatch_source_t = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, _queue)
        timer = _timer
        // 每秒執(zhí)行
        dispatch_source_set_timer(_timer, dispatch_walltime(nil, 0), 1 * NSEC_PER_SEC, 0)
        
        printLog("----_timer-----")
        dispatch_source_set_event_handler(_timer) { () -> Void in
            
            if _timeout <= 0 {
                // 倒計(jì)時(shí)結(jié)束
                dispatch_source_cancel(_timer)
                dispatch_async(dispatch_get_main_queue(), { [unowned self] () -> Void in
                    // 如需更新UI 代碼請(qǐng)寫在這里
                    })
            } else {
                
                print("cell:\(weeklyMission.mission)---\(_timeout)")
                _timeout -= 1
                let hours = _timeout / 3600
                let hoursSec = hours * 3600
                let minutes = (_timeout - hoursSec) / 60
                let seconds = _timeout - hoursSec - minutes * 60
                
                dispatch_async(dispatch_get_main_queue(), {  [unowned self] in
                    let timeText = "\(String(format: "%.2d",hours)):\(String(format: "%.2d",minutes)):\(String(format: "%.2d",seconds))"
                    // 如需更新UI 代碼請(qǐng)寫在這里
                    })
            }
        }
        dispatch_resume(_timer)
    }

3、NSOperation實(shí)現(xiàn)倒計(jì)時(shí)
以上兩種實(shí)現(xiàn)的計(jì)時(shí),有個(gè)很明顯的缺點(diǎn)就是,不可控!他們二者開(kāi)啟一個(gè)計(jì)時(shí)器之后,沒(méi)法方便的控制他停止,繼續(xù);但是NSOperation不同,他有cancel方法,我們可以拿到對(duì)應(yīng)的operation,然后操作他,可控性好。
主要代碼如下:

//
//  TimeCountDownManager.swift
//  leapParent
//
//  Created by romance on 16/9/19.
//  Copyright ? 2016年 Firstleap. All rights reserved.
//

import UIKit

/// 計(jì)時(shí)中回調(diào)
typealias TimeCountingDownTaskBlock = (timeInterval: NSTimeInterval) -> Void
// 計(jì)時(shí)結(jié)束后回調(diào)
typealias TimeFinishedBlock = (timeInterval: NSTimeInterval) -> Void
private var shareInstance = TimeCountDownManager()

final class TimeCountDownManager: NSObject {
    // 單利
    class var sharedInstance : TimeCountDownManager {
        return shareInstance
    }
    
    var pool: NSOperationQueue
    
    override init() {
        pool = NSOperationQueue()
        super.init()
    }
    
    /**
     *  開(kāi)始倒計(jì)時(shí),如果倒計(jì)時(shí)管理器里具有相同的key,則直接開(kāi)始回調(diào)。
     *
     *  @param Key         任務(wù)key,用于標(biāo)示唯一性
     *  @param timeInterval 倒計(jì)時(shí)總時(shí)間,
     *  @param countingDown 倒計(jì)時(shí)時(shí),會(huì)多次回調(diào),提供當(dāng)前秒數(shù)
     *  @param finished     倒計(jì)時(shí)結(jié)束時(shí)調(diào)用,提供當(dāng)前秒數(shù),值恒為 0
     */
    func scheduledCountDownWith(key: String, timeInteval: NSTimeInterval, countingDown:TimeCountingDownTaskBlock?,finished:TimeCountingDownTaskBlock?) {

        var task: TimeCountDownTask?
        if coundownTaskExistWith(key, task: &task) {
            task?.countingDownBlcok = countingDown
            task?.finishedBlcok = finished
            if countingDown != nil {
                countingDown!(timeInterval: (task?.leftTimeInterval) ?? 60)
            }
        } else {
            task = TimeCountDownTask()
            task?.leftTimeInterval = timeInteval
            task?.countingDownBlcok = countingDown
            task?.finishedBlcok = finished
            task?.name = key
            
            pool.addOperation(task!)
        }
    }
    
    /**
     *  查詢倒計(jì)時(shí)任務(wù)是否存在
     *
     *  @param akey 任務(wù)key
     *  @param task 任務(wù)
     *  @return YES - 存在, NO - 不存在
     */
    func coundownTaskExistWith(key: String,inout task: TimeCountDownTask? ) -> Bool {
        var taskExits = false
        
        for (_, obj)  in pool.operations.enumerate() {
            let temptask = obj as! TimeCountDownTask
            if temptask.name == key {
                task = temptask
                taskExits = true
//                print("coundownTaskExistWith#####\(temptask.leftTimeInterval)")
                break
            }
        }
        return taskExits
    }
    
    /**
     *  取消所有倒計(jì)時(shí)任務(wù)
     */
    func cancelAllTask() {
        pool.cancelAllOperations()
    }
    
    /**
     *  掛起所有倒計(jì)時(shí)任務(wù)
     */
    private func suspendAllTask() {
        pool.suspended = true
    }
}


final class TimeCountDownTask: NSOperation {
    var leftTimeInterval: NSTimeInterval = 0
    var countingDownBlcok: TimeCountingDownTaskBlock?
    var finishedBlcok: TimeFinishedBlock?
    
    override func main() {
        
        if self.cancelled {
            return
        }        
        while leftTimeInterval > 0 {
            print("leftTimeInterval----\(leftTimeInterval)")

            if self.cancelled {
                return
            }
            leftTimeInterval -= 1
            dispatch_async(dispatch_get_main_queue(), {
                if self.countingDownBlcok != nil {
                    self.countingDownBlcok!(timeInterval: self.leftTimeInterval)
                }
            })
            NSThread.sleepForTimeInterval(1)
        }
        
        dispatch_async(dispatch_get_main_queue()) {
            if self.cancelled {
                return
            }
            if self.finishedBlcok != nil {
                self.finishedBlcok!(timeInterval: 0)
            }
        }
    }
}

稍微解析下以上代碼,TimeCountDownManager是定時(shí)器管理類,是個(gè)單利,可以管理app中所有需要倒計(jì)時(shí)的task,TimeCountDownTask是具體的用來(lái)處理倒計(jì)時(shí)的NSOperation子類,大家還可以在我的基礎(chǔ)上進(jìn)行完善,比如cancel具體taskIdentifier的task,suspended具體的task,等等!

整個(gè)demo代碼的GitHub地址,希望對(duì)大家有用,喜歡的希望大家點(diǎn)贊,評(píng)論,轉(zhuǎn)發(fā),關(guān)注我啊!讓文章下面的??點(diǎn)亮哦!

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