版本記錄
版本號 | 時間 |
---|---|
V1.0 | 2019.03.09 星期六 |
前言
quartz
是一個通用的術語,用于描述在iOS
和MAC OS X
中整個媒體層用到的多種技術 包括圖形、動畫、音頻、適配。Quart 2D
是一組二維繪圖和渲染API
,Core Graphic
會使用到這組API
,Quartz Core
專指Core Animation
用到的動畫相關的庫、API
和類。CoreGraphics
是UIKit
下的主要繪圖系統,頻繁的用于繪制自定義視圖。Core Graphics
是高度集成于UIView
和其他UIKit
部分的。Core Graphics
數據結構和函數可以通過前綴CG
來識別。在app中很多時候繪圖等操作我們要利用CoreGraphic
框架,它能繪制字符串、圖形、漸變色等等,是一個很強大的工具。感興趣的可以看我另外幾篇。
1. CoreGraphic框架解析(一)—— 基本概覽
2. CoreGraphic框架解析(二)—— 基本使用
3. CoreGraphic框架解析(三)—— 類波浪線的實現
4. CoreGraphic框架解析(四)—— 基本架構補充
5. CoreGraphic框架解析 (五)—— 基于CoreGraphic的一個簡單繪制示例 (一)
6. CoreGraphic框架解析 (六)—— 基于CoreGraphic的一個簡單繪制示例 (二)
7. CoreGraphic框架解析 (七)—— 基于CoreGraphic的一個簡單繪制示例 (三)
8. CoreGraphic框架解析 (八)—— 基于CoreGraphic的一個簡單繪制示例 (四)
9. CoreGraphic框架解析 (九)—— 一個簡單小游戲 (一)
10. CoreGraphic框架解析 (十)—— 一個簡單小游戲 (二)
11. CoreGraphic框架解析 (十一)—— 一個簡單小游戲 (三)
12. CoreGraphic框架解析 (十二)—— Shadows 和 Gloss (一)
13. CoreGraphic框架解析 (十三)—— Shadows 和 Gloss (二)
14. CoreGraphic框架解析 (十四)—— Arcs 和 Paths (一)
15. CoreGraphic框架解析 (十五)—— Arcs 和 Paths (二)
16. CoreGraphic框架解析 (十六)—— Lines, Rectangles 和 Gradients (一)
17. CoreGraphic框架解析 (十七)—— Lines, Rectangles 和 Gradients (二)
18. CoreGraphic框架解析 (十八) —— 如何制作Glossy效果的按鈕(一)
19. CoreGraphic框架解析 (十九) —— 如何制作Glossy效果的按鈕(二)
20. CoreGraphic框架解析 (二十) —— Curves and Layers(一)
源碼
1. Swift
首先看下代碼組織結構
下面就是源碼了
1. AppDelegate.swift
import UIKit
import TwitterKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
TWTRTwitter.sharedInstance().start(withConsumerKey:"HO7JmJZdqvElOo3ERJR4FQ", consumerSecret:"hheWs2LgY9hJGecKxX074tUJ9hOUkyonm3UKbcXRjE4")
return true
}
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool {
return TWTRTwitter.sharedInstance().application(app, open: url, options: options)
}
}
2. ContainerScrollView.swift
import UIKit
class ContainerScrollView: UIScrollView {
var scrollView: UIScrollView?
func setScrollView(_ scrollView: UIScrollView) {
self.scrollView = scrollView
addSubview(scrollView)
}
}
3. RageLevel.swift
import UIKit
enum RageLevel: Int, CaseIterable {
case happy, somewhatHappy, neutral, somewhatAngry, angry
var image: UIImage {
switch self {
case .happy: return UIImage(named: "happy")!
case .somewhatHappy: return UIImage(named: "somewhat_happy")!
case .neutral: return UIImage(named: "neutral")!
case .somewhatAngry: return UIImage(named: "somewhat_angry")!
case .angry: return UIImage(named: "angry")!
}
}
var tweet: String {
switch self {
case .happy: return "The world is my oyster - raw, wriggling, and danglng from my mouth."
case .somewhatHappy: return "Get down with your bad self!"
case .neutral: return "Hmm ... Not good, not bad. Not happy. Not sad."
case .somewhatAngry: return "Core breach imminent - stand back before I go thermonuclear"
case .angry: return "FFFFFFFUUUUUUUUU!!!!1!!!"
}
}
}
4. SkyView.swift
import UIKit
class SkyView: UIView {
private var rageLevel: RageLevel = .happy
func setRageLevel(_ rageLevel: RageLevel) {
self.rageLevel = rageLevel
setNeedsDisplay()
}
private func degreesToRadians(_ degrees: CGFloat) -> CGFloat {
return CGFloat.pi * degrees/180.0
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
return
}
let colorSpace = CGColorSpaceCreateDeviceRGB()
drawSky(in: rect, rageLevel: rageLevel, context: context, colorSpace: colorSpace)
drawMountains(in: rect, in: context, with: colorSpace)
drawGrass(in: rect, in: context, with: colorSpace)
drawFlowers(in: rect, in: context, with: colorSpace)
}
private func drawSky(in rect: CGRect, rageLevel: RageLevel, context: CGContext, colorSpace: CGColorSpace) {
let baseColor: UIColor
let middleStop: UIColor
let farStop: UIColor
switch rageLevel {
case .happy:
baseColor = UIColor(red: 0 / 255.0, green: 158.0 / 255.0, blue: 183.0 / 255.0, alpha: 1.0)
middleStop = UIColor(red: 0.0 / 255.0, green: 255.0 / 255.0, blue: 252.0 / 255.0, alpha: 1.0)
farStop = UIColor(red: 255.0 / 255.0, green: 255.0 / 255.0, blue: 255.0 / 255.0, alpha: 1.0)
case .somewhatHappy:
baseColor = UIColor(red: 0 / 255.0, green: 158.0 / 255.0, blue: 183.0 / 255.0, alpha: 1.0)
middleStop = UIColor(red: 144.0 / 255.0, green: 152.0 / 255.0, blue: 253.0 / 255.0, alpha: 1.0)
farStop = UIColor(red: 96.0 / 255.0, green: 111.0 / 255.0, blue: 144.0 / 255.0, alpha: 1.0)
case .neutral:
baseColor = UIColor(red: 148.0 / 255.0, green: 158.0 / 255.0, blue: 183.0 / 255.0, alpha: 1.0)
middleStop = UIColor(red: 127.0 / 255.0, green: 138.0 / 255.0, blue: 166.0 / 255.0, alpha: 1.0)
farStop = UIColor(red: 96.0 / 255.0, green: 111.0 / 255.0, blue: 144.0 / 255.0, alpha: 1.0)
case .somewhatAngry:
baseColor = UIColor(red: 255.0 / 255.0, green: 147.0 / 255.0, blue: 167.0 / 255.0, alpha: 1.0)
middleStop = UIColor(red: 127.0 / 255.0, green: 138.0 / 255.0, blue: 166.0 / 255.0, alpha: 1.0)
farStop = UIColor(red: 107.0 / 255.0, green: 107.0 / 255.0, blue: 107.0 / 255.0, alpha: 1.0)
case .angry:
baseColor = UIColor(red: 255.0 / 255.0, green: 0 / 255.0, blue: 0 / 255.0, alpha: 1.0)
middleStop = UIColor(red: 140.0 / 255.0, green: 33.0 / 255.0, blue: 33.0 / 255.0, alpha: 1.0)
farStop = UIColor(red: 0 / 255.0, green: 0 / 255.0, blue: 0 / 255.0, alpha: 1.0)
}
context.saveGState()
defer { context.restoreGState() }
let gradientColors = [baseColor.cgColor, middleStop.cgColor, farStop.cgColor]
let locations: [CGFloat] = [0.0, 0.1, 0.25]
let startPoint = CGPoint(x: rect.size.height/2, y: 0)
let endPoint = CGPoint(x: rect.size.height/2, y: rect.size.width)
if let gradient = CGGradient.init(colorsSpace: colorSpace, colors: gradientColors as CFArray, locations: locations) {
context.drawLinearGradient(gradient, start: startPoint, end: endPoint, options: [])
}
}
private func drawMountains(in rect: CGRect, in context: CGContext, with colorSpace: CGColorSpace?) {
let darkColor = UIColor(red: 1.0 / 255.0, green: 93.0 / 255.0, blue: 67.0 / 255.0, alpha: 1)
let lightColor = UIColor(red: 63.0 / 255.0, green: 109.0 / 255.0, blue: 79.0 / 255.0, alpha: 1)
let rectWidth = rect.size.width
let mountainColors = [darkColor.cgColor, lightColor.cgColor]
let mountainLocations: [CGFloat] = [0.1, 0.2]
guard let mountainGrad = CGGradient.init(colorsSpace: colorSpace, colors: mountainColors as CFArray, locations: mountainLocations) else {
return
}
let mountainStart = CGPoint(x: rect.size.height / 2, y: 100)
let mountainEnd = CGPoint(x: rect.size.height / 2, y: rect.size.width)
context.saveGState()
defer { context.restoreGState() }
let backgroundMountains = CGMutablePath()
backgroundMountains.move(to: CGPoint(x: -5, y: 157), transform: .identity)
backgroundMountains.addQuadCurve(to: CGPoint(x: 77, y: 157), control: CGPoint(x: 30, y: 129), transform: .identity)
backgroundMountains.addCurve(to: CGPoint(x: 303, y: 125), control1: CGPoint(x: 190, y: 210), control2: CGPoint(x: 200, y: 70), transform: .identity)
backgroundMountains.addQuadCurve(to: CGPoint(x: 350, y: 150), control: CGPoint(x: 340, y: 150), transform: .identity)
backgroundMountains.addQuadCurve(to: CGPoint(x: 410, y: 145), control: CGPoint(x: 380, y: 155), transform: .identity)
backgroundMountains.addCurve(to: CGPoint(x: rectWidth, y: 165), control1: CGPoint(x: rectWidth - 90, y: 100), control2: CGPoint(x: rectWidth - 50, y: 190), transform: .identity)
backgroundMountains.addLine(to: CGPoint(x: rectWidth - 10, y: rect.size.width), transform: .identity)
backgroundMountains.addLine(to: CGPoint(x: -5, y: rect.size.width), transform: .identity)
backgroundMountains.closeSubpath()
// Background Mountain Drawing
context.addPath(backgroundMountains)
context.clip()
context.drawLinearGradient(mountainGrad, start: mountainStart, end: mountainEnd, options: [])
context.setLineWidth(4)
// Background Mountain Stroking
context.addPath(backgroundMountains)
context.setStrokeColor(UIColor.black.cgColor)
context.strokePath()
// Foreground Mountains
let foregroundMountains = CGMutablePath()
foregroundMountains.move(to: CGPoint(x: -5, y: 190), transform: .identity)
foregroundMountains.addCurve(to: CGPoint(x: 303, y: 190), control1: CGPoint(x: 160, y: 250), control2: CGPoint(x: 200, y: 140), transform: .identity)
foregroundMountains.addCurve(to: CGPoint(x: rectWidth, y: 210), control1: CGPoint(x: rectWidth - 150, y: 250), control2: CGPoint(x: rectWidth - 50, y: 170), transform: .identity)
foregroundMountains.addLine(to: CGPoint(x: rectWidth, y: 230), transform: .identity)
foregroundMountains.addCurve(to: CGPoint(x: -5, y: 225), control1: CGPoint(x: 300, y: 260), control2: CGPoint(x: 140, y: 215), transform: .identity)
foregroundMountains.closeSubpath()
// Foreground Mountain drawing
context.addPath(foregroundMountains)
context.clip()
context.setFillColor(darkColor.cgColor)
context.fill(CGRect(x: 0, y: 170, width: rectWidth, height: 90))
// Foreground Mountain stroking
context.addPath(foregroundMountains)
context.setStrokeColor(UIColor.black.cgColor)
context.strokePath()
}
private func drawGrass(in rect: CGRect, in context: CGContext, with colorSpace: CGColorSpace?) {
context.saveGState()
defer { context.restoreGState() }
let grassStart = CGPoint(x: rect.size.height / 2, y: 100)
let grassEnd = CGPoint(x: rect.size.height / 2, y: rect.size.width)
let rectWidth = rect.size.width
let grass = CGMutablePath()
grass.move(to: CGPoint(x: rectWidth, y: 230), transform: .identity)
grass.addCurve(to: CGPoint(x: 0, y: 225), control1: CGPoint(x: 300, y: 260), control2: CGPoint(x: 140, y: 215), transform: .identity)
grass.addLine(to: CGPoint(x: 0, y: rect.size.width), transform: .identity)
grass.addLine(to: CGPoint(x: rectWidth, y: rect.size.width), transform: .identity)
context.addPath(grass)
context.clip()
let lightGreen = UIColor(red: 39.0 / 255.0, green: 171.0 / 255.0, blue: 95.0 / 255.0, alpha: 1)
let darkGreen = UIColor(red: 0.0 / 255.0, green: 134.0 / 255.0, blue: 61.0 / 255.0, alpha: 1)
let grassColors = [lightGreen.cgColor, darkGreen.cgColor]
let grassLocations: [CGFloat] = [0.3, 0.4]
if let grassGrad = CGGradient.init(colorsSpace: colorSpace, colors: grassColors as CFArray, locations: grassLocations) {
context.drawLinearGradient(grassGrad, start: grassStart, end: grassEnd, options: [])
}
context.setLineWidth(1)
context.setFillColor(UIColor.white.cgColor)
context.setStrokeColor(UIColor.black.cgColor)
}
private func drawPetal(in rect: CGRect, inDegrees degrees: Int, inContext context: CGContext) {
context.saveGState()
defer { context.restoreGState() }
let flowerPetal = CGMutablePath()
let midX = rect.midX
let midY = rect.midY
let transform = CGAffineTransform(translationX: -midX, y: -midY).concatenating(CGAffineTransform(rotationAngle:
degreesToRadians(CGFloat(degrees)))).concatenating(CGAffineTransform(translationX: midX, y: midY))
flowerPetal.addEllipse(in: rect, transform: transform)
context.addPath(flowerPetal)
context.setStrokeColor(UIColor.black.cgColor)
context.strokePath()
context.setFillColor(UIColor.white.cgColor)
context.addPath(flowerPetal)
context.fillPath()
}
private func drawFlowers(in rect: CGRect, in context: CGContext, with colorSpace: CGColorSpace?) {
context.saveGState()
defer { context.restoreGState() }
let flowerSize = CGSize(width: 300, height: 300)
guard let flowerLayer = CGLayer(context, size: flowerSize, auxiliaryInfo: nil) else {
return
}
guard let flowerContext = flowerLayer.context else {
return
}
// Draw petals of the flower
drawPetal(in: CGRect(x: 125, y: 230, width: 9, height: 14), inDegrees: 0, inContext: flowerContext)
drawPetal(in: CGRect(x: 115, y: 236, width: 10, height: 12), inDegrees: 300, inContext: flowerContext)
drawPetal(in: CGRect(x: 120, y: 246, width: 9, height: 14), inDegrees: 5, inContext: flowerContext)
drawPetal(in: CGRect(x: 128, y: 246, width: 9, height: 14), inDegrees: 350, inContext: flowerContext)
drawPetal(in: CGRect(x: 133, y: 236, width: 11, height: 14), inDegrees: 80, inContext: flowerContext)
let center = CGMutablePath()
let ellipse = CGRect(x: 126, y: 242, width: 6, height: 6)
center.addEllipse(in: ellipse, transform: .identity)
let orangeColor = UIColor(red: 255 / 255.0, green: 174 / 255.0, blue: 49.0 / 255.0, alpha: 1.0)
// Draw flower
flowerContext.addPath(center)
flowerContext.setStrokeColor(UIColor.black.cgColor)
flowerContext.strokePath()
flowerContext.setFillColor(orangeColor.cgColor)
flowerContext.addPath(center)
flowerContext.fillPath()
flowerContext.move(to: CGPoint(x: 135, y: 249))
context.setStrokeColor(UIColor.black.cgColor)
flowerContext.addQuadCurve(to: CGPoint(x: 133, y: 270), control: CGPoint(x: 145, y: 250))
flowerContext.strokePath()
// Draw clones
context.draw(flowerLayer, at: CGPoint(x: 0, y: 0))
context.translateBy(x: 20, y: 10)
context.draw(flowerLayer, at: CGPoint(x: 0, y: 0))
context.translateBy(x: -30, y: 5)
context.draw(flowerLayer, at: CGPoint(x: 0, y: 0))
context.translateBy(x: -20, y: -10)
context.draw(flowerLayer, at: CGPoint(x: 0, y: 0))
}
}
5. ViewController.swift
import UIKit
import TwitterKit
class ViewController: UIViewController, UIScrollViewDelegate {
@IBOutlet weak var skyView: SkyView!
@IBOutlet weak var containerScrollView: ContainerScrollView!
override func viewDidLoad() {
super.viewDidLoad()
let viewWidth = view.frame.size.width
let scrollView = UIScrollView(frame: CGRect(x: viewWidth/4, y: 0, width: viewWidth/2, height: 300))
scrollView.contentSize = CGSize(width: viewWidth * 2.5, height: 200)
scrollView.isPagingEnabled = true
scrollView.clipsToBounds = false
scrollView.delegate = self;
let scrollViewWidth = scrollView.frame.size.width
for rageLevel in RageLevel.allCases {
let imageView = UIImageView.init(image: rageLevel.image)
let currentXOffset = (scrollViewWidth/2 - imageView.frame.size.width/2) + CGFloat(rageLevel.rawValue) * scrollViewWidth
let button = UIButton(frame: CGRect(x: currentXOffset, y: 0, width: imageView.frame.size.width, height: imageView.frame.size.height))
button.tag = rageLevel.rawValue
button.setImage(rageLevel.image, for: .normal)
button.addTarget(self, action: #selector(buttonTapped), for: .touchUpInside)
scrollView.addSubview(button)
}
containerScrollView.setScrollView(scrollView)
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
let pageNum = Int(scrollView.contentOffset.x / scrollView.frame.size.width)
if let rageLevel = RageLevel(rawValue: pageNum) {
skyView.setRageLevel(rageLevel)
}
}
@objc func buttonTapped(sender: UIButton) {
if (TWTRTwitter.sharedInstance().sessionStore.hasLoggedInUsers()) {
showTweetCompose(sender.tag)
} else {
TWTRTwitter.sharedInstance().logIn { [weak self] session, error in
guard let self = self else { return }
if session != nil {
self.showTweetCompose(sender.tag)
} else {
let alert = UIAlertController(title: "Twitter Unavailable", message: "Please turn to your nearest mirror and rage away", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "Okay", style: .default, handler: nil))
self.present(alert, animated: false, completion: nil)
}
}
}
}
private func showTweetCompose(_ index: Int) {
let composer = TWTRComposer()
if let rageLevel = RageLevel(rawValue: index) {
composer.setText(rageLevel.tweet)
composer.setImage(rageLevel.image)
}
composer.show(from: self, completion: nil)
}
}
下面看下實際效果
后記
本篇主要講述了Curves and Layers,感興趣的給個贊或者關注~~~