iOS開發- 相機獲取到的圖片自動旋轉90度解決辦法

如果把通過相機獲取到的圖片,直接進行操作, 比如裁剪, 縮放, 則原圖片會向右旋轉90度。

//如果該圖片大于2M,會自動旋轉90度;否則不旋轉

UIImage* originalImg=[dict objectForKey:UIImagePickerControllerOriginalImage];

這種說法沒試過,不知道準不準確。

用相機拍攝出來的照片含有EXIF信息,UIImage的imageOrientation屬性指的就是EXIF中的orientation信息。

如果我們忽略orientation信息,而直接對照片進行像素處理或者drawInRect等操作,得到的結果是翻轉或者旋轉90之后的樣子。這是因為我們執行像素處理或者drawInRect等操作之后,imageOrientaion信息被刪除了,imageOrientaion被重設為0,造成照片內容和imageOrientaion不匹配。

所以,在對照片進行處理之前,先將照片旋轉到正確的方向,并且返回的imageOrientaion為0。

下面這個方法就是一個UIImage category中的方法,用它可以達到以上目的。

- (UIImage *)fixOrientation:(UIImage *)aImage {

// No-op if the orientation is already correct

if (aImage.imageOrientation == UIImageOrientationUp)

return aImage;

// We need to calculate the proper transformation to make the image upright.

// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.

CGAffineTransform transform = CGAffineTransformIdentity;

switch (aImage.imageOrientation) {

case UIImageOrientationDown:

case UIImageOrientationDownMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);

transform = CGAffineTransformRotate(transform, M_PI);

break;

case UIImageOrientationLeft:

case UIImageOrientationLeftMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

transform = CGAffineTransformRotate(transform, M_PI_2);

break;

case UIImageOrientationRight:

case UIImageOrientationRightMirrored:

transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);

transform = CGAffineTransformRotate(transform, -M_PI_2);

break;

default:

break;

}

switch (aImage.imageOrientation) {

case UIImageOrientationUpMirrored:

case UIImageOrientationDownMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

transform = CGAffineTransformScale(transform, -1, 1);

break;

case UIImageOrientationLeftMirrored:

case UIImageOrientationRightMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);

transform = CGAffineTransformScale(transform, -1, 1);

break;

default:

break;

}

// Now we draw the underlying CGImage into a new context, applying the transform

// calculated above.

CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,

CGImageGetBitsPerComponent(aImage.CGImage), 0,

CGImageGetColorSpace(aImage.CGImage),

CGImageGetBitmapInfo(aImage.CGImage));

CGContextConcatCTM(ctx, transform);

switch (aImage.imageOrientation) {

case UIImageOrientationLeft:

case UIImageOrientationLeftMirrored:

case UIImageOrientationRight:

case UIImageOrientationRightMirrored:

// Grr...

CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);

break;

default:

CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);

break;

}

// And now we just create a new UIImage from the drawing context

CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

UIImage *img = [UIImage imageWithCGImage:cgimg];

CGContextRelease(ctx);

CGImageRelease(cgimg);

return img;

}

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