Android 高級UI 目錄
1.Canvas基本繪制
1.1drawLine 繪制直線
public class MyView extends View {
public MyView(Context context) {
super(context);
}
public MyView(Context context,
@Nullable AttributeSet attrs) {
super(context, attrs);
/**
*Paint最好在結構體中繪制
*這里創建
*/
//Paint paint = new Paint();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//繪制直線
/**
* Paint最好在結構體中繪制
* 避免在onDraw中重復繪制
*/
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.FILL);
paint.setStrokeWidth(5);
canvas.drawLine(0, 0, 300, 300, paint);
}
}
1.2drawLines 繪制虛線
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.FILL);
paint.setStrokeWidth(5);
//canvas.drawLine(0, 0, 300, 300, paint);
float[] pts = {0,0,100,100,200,200,300,300};
canvas.drawLines(pts,paint);
1.3drawPoints 繪制點
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.FILL);
paint.setStrokeWidth(10);
//canvas.drawLine(0, 0, 300, 300, paint);
float[] pts = {0,0,100,100,200,200,300,300};
//canvas.drawLines(pts,paint);
canvas.drawPoints(pts,paint);
1.4drawRect 繪制矩形
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.FILL);
paint.setStrokeWidth(10);
RectF rectF = new RectF(100,100,400,500);
canvas.drawRect(rectF,paint);
1.5drawRoundRect 繪制圓角矩形
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.FILL);
paint.setStrokeWidth(10);
RectF rectF = new RectF(100,100,400,500);
/**
* x-radius , y-radius圓角的半徑
* 半徑30
*/
canvas.drawRoundRect(rectF,30,30,paint);
1.6drawCircle 繪制圓形
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.FILL);
paint.setStrokeWidth(10);
/**
* @param cx 圓心點x坐標
* @param cy 圓心點y坐標
* @param radius 圓點半徑
* @param paint The paint used to draw the circle
*/
canvas.drawCircle(200,200,100,paint);
1.7drawOval繪制橢圓
Paint paint = new Paint();
paint.setColor(Color.RED);
/**
* 設置空心圓
*/
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
RectF rectF = new RectF(100,100,400,500);
canvas.drawRect(rectF,paint);
paint.setColor(Color.GREEN);
/**
* 默認內切圓
*/
canvas.drawOval(rectF,paint);
1.8drawArc繪制弧線
Paint paint = new Paint();
paint.setColor(Color.RED);
/**
* 設置空心圓
*/
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
RectF rectF = new RectF(100, 100, 400, 500);
canvas.drawRect(rectF, paint);
paint.setColor(Color.GREEN);
/**
* @param oval The bounds of oval used to define the shape and size of the arc
* @param startAngle 起始角度,相對X軸正方向
* @param sweepAngle 畫多少角度的弧度
* @param useCenter boolean,false:只有一個純弧線 true:閉合的邊
* @param paint The paint used to draw the arc
*/
canvas.drawArc(rectF,0,90,true,paint);
1.9drawPath 繪制路徑
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
Path path = new Path();
path.moveTo(100, 100);//畫筆落筆的位置
//移動
path.lineTo(200,100);
path.lineTo(200,200);
canvas.drawPath(path, paint);
//圓角矩形路徑
Path path2 = new Path();
path2.moveTo(300, 100);//畫筆落筆的位置
//移動
path2.lineTo(400,100);
path2.lineTo(400,200);
//自動閉合
path2.close();
canvas.drawPath(path2, paint);
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
Path path = new Path();
RectF rectF = new RectF(100, 100, 400, 500);
//圓角矩形路徑
float radius[] ={10,10,10,10,10,10,90,90};
path.addRoundRect(rectF,radius,Direction.CCW);
canvas.drawPath(path,paint);
1.10區域迭代器RegionIterator的使用
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
RectF rectF = new RectF(100, 100, 400, 500);
Region region = new Region(100, 100, 200, 200);
Path path = new Path();
path.addOval(rectF,Direction.CCW);
Region region1 = new Region();
//path的矩形與橢圓取交集的結果
region1.setPath(path,region);
//創建一塊矩形的區域
//結合區域迭代器的使用
RegionIterator iterator = new RegionIterator(region1);
Rect rect = new Rect();
while (iterator.next(rect)) {
canvas.drawRect(rect, paint);
}
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(1);
RectF rectF = new RectF(100, 100, 400, 500);
Region region = new Region(100, 100, 400, 500);
Path path = new Path();
path.addOval(rectF,Direction.CCW);
Region region1 = new Region();
//path的矩形與橢圓取交集的結果
region1.setPath(path,region);
//創建一塊矩形的區域
//結合區域迭代器的使用
RegionIterator iterator = new RegionIterator(region1);
Rect rect = new Rect();
while (iterator.next(rect)) {
canvas.drawRect(rect, paint);
}
注意:灰色是屏幕截圖的原因
2.Canvas變換技巧
2.1translate 平移
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
RectF rectF = new RectF(100, 100, 400, 500);
canvas.drawRect(rectF, paint);
paint.setColor(Color.BLUE);
//將畫布平移
canvas.translate(50, 50);
//當canvas執行drawXXX的時候就會創建一個新的畫布,但是還是會沿用之前設置的平移變換。不可逆的。(save和restore)
canvas.drawRect(rectF, paint);
2.2scale縮放
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
RectF r = new RectF(0,0,400,500);
canvas.drawRect(r,paint);
paint.setColor(Color.BLUE);
/**
* sx,sy:分別對x/y方向的一個縮放系數
* 畫布的縮放會導致里面所有的繪制的東西否會有一個縮放的效果
*/
canvas.scale(1.5f,0.5f);
canvas.drawRect(r,paint);
2.3rotate旋轉
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
RectF rectF = new RectF(200, 200, 400, 500);
canvas.drawRect(rectF, paint);
paint.setColor(Color.BLUE);
/**
* canvas.rotate(45,200, 200);
* 以(200,200)為原點旋轉
*/
canvas.rotate(45, 200, 200);
canvas.drawRect(rectF, paint);
2.4skew斜拉畫布
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
RectF r = new RectF(100,100,400,500);
canvas.drawRect(r,paint);
paint.setColor(Color.BLUE);
//sx,sy傾斜度:X軸方向上傾斜60度,tan60=根號3
canvas.skew(1.73f,0);
canvas.drawRect(r,paint);
2.5clipRect裁剪
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(15);
RectF r = new RectF(200,200,400,500);
canvas.drawRect(r,paint);
paint.setColor(Color.BLUE);
canvas.clipRect(new Rect(250,250,300,400));
canvas.drawColor(Color.GREEN);