【漢化】YEP.67 – Party Limit Gauge

YEP.67 – Party Limit Gauge


Introduction


This plugin requires YEP_SkillCore. Make sure this plugin is located under YEP_SkillCore in the plugin list.

這個插件需要YEP_SkillCore。確保它放在YEP_SkillCore下面

This plugin enables a Party Limit Gauge for both the player party and the enemy party. These gauges will fill up or decrease depending on what actions take place. The amounts they raise can be adjusted within the plugin’s parameters to your liking. Once a party has enough of the Party Limit Gauge, members from that party can use it as a skill resource to unleash powerful actions in battle!

這個插件開啟了隊伍限制槽,適用于玩家和敵方。這些槽將會根據行動增加和減少。你可以用插件參數更改增長數值。只要隊伍充滿槽,隊伍成員就可以使用更加強大的戰斗行動


Instructions – Limit Gain


There are various ways for the Party Limit Gauge to raise. The settings are adjusted in the plugin parameters but here will be a detailed explanation of what each parameter does:

這里有很多增加隊伍限制槽的方式,你可以用插件參數調整,這里有一個詳細的參數說明

Reset Gauge
– If set to true, then the Party Limit Gauge will empty out at the start of each battle. If set to false, the Party Limit Gauge will carry to each battle for the player party. The enemy party will always empty out.

如果設置為true,隊伍限制槽將會在戰斗后重置為空。如果是false,隊伍限制槽將會保留。敵方限制槽將總是為空。

Battle Start
– This determines how much of the Party Limit Gauge will be gained when a new battle has been started.

開始戰斗時增加數值

Take HP Damage
– This is how much the Party Limit Gauge will increase when an ally takes HP damage dealt by the opposing team.

遭受傷害時增加數值

Deal HP Damage
– This is how much the Party Limit Gauge will increase when an ally deals HP damage to the opposing team.

造成傷害時增加數值

Heal HP Damage
– This is how much the Party Limit Gauge will increase whenever an ally receives HP healing through actions. Healing done through trait effects will not apply here.

治療血量時增加數值。通過特性影響治療不在此范圍

Take MP Damage
– This is how much the Party Limit Gauge will increase when an ally takes MP damage dealt by the opposing team.

遭受魔法損失時增加數值

Deal MP Damage
– This is how much the Party Limit Gauge will increase when an ally deals MP damage to the opposing team.

造成魔法損失時增加數值

Heal MP Damage
– This is how much the Party Limit Gauge will increase whenever an ally receives MP healing through actions. Healing done through trait effects will not apply here.

治療魔法時增加數值。通過特性影響治療不在此范圍

Gain State
– This is how much the Party Limit Gauge will increase whenever an ally receives a non-death state from the opposing team.

獲得狀態時增加數值

Deal State
– This is how much the Party Limit Gauge will increase whenever an ally inflicts a non-death state to the opposing team.

給對方施加狀態增加數值

Killed Ally
– This is how much the Party Limit Gauge will increase whenever an ally dies in battle.

友軍死亡增加數值

Killed Foe
– This is how much the Party Limit Gauge will increase whenever a foe dies in battle.

敵軍死亡增加數值

Win Battle
– This is how much the Party Limit Gauge will increase for the player’s party when the player wins a battle.

戰斗勝利增加數值

Flee Battle
– This is how much the Party Limit Gauge will increase for the player’s party when the player escapes a battle.

戰斗逃跑增加數值

Lose Battle
– This is how much the Party Limit Gauge will increase for the player’s party when the player loses a battle.

戰斗失敗增加數值


Notetags


You can use these notetags to adjust the Party Limit Gauge aspects.

你可以使用下面的標簽來調整

Skill Notetags:

<Party Limit Cost: x>

Adds a Party Limit Gauge cost to this skill. This skill will require x increments of the Party Limit Gauge to be able to use it.

消耗隊伍限制槽數值

<Party Limit Cost: x%>

Adds a party Limit Gauge cost to this skill equal to x% of the total max gauge size of the battler’s party max limit gauge size. The cost is always rounded upward.

消耗隊伍限制槽數值百分比,這個數值是向上取值

Skill and Item Notetags:

<Ally Party Limit Gauge: +x>
<Ally Party Limit Gauge: -x>

Using this skill will cause the user’s party limit gauge to increase or decrease by x. This is the point value cost and not the increment value.

使用技能隊伍限制槽增加或減少x

<Foe Party Limit Gauge: +x>
<Foe Party Limit Gauge: -x>
Using this skill will cause the foe’s party limit gauge to increase or decrease by x. This is the point value cost and not the increment value.

使用技能敵軍限制槽增加或減少x

Actor and Enemy Notetag:

<Party Limit: x>

Increases the Party Limit Gauge by x when this party member is present in battle (dead or alive). If this notetag isn’t used, the value will default to the settings in the plugin parameters.

當角色在戰斗隊伍時,增加隊伍限制槽x,如果沒有使用這個標簽,則采用插件默認設置

Actor, Class, Enemy, Weapon, Armor, and State Notetags:

<Party Limit: +x>
<Party Limit: -x>

Increases or decreases the Party Limit Gauge by x if the related unit has is that actor, class, enemy, or has the weapon or armor equipped, or is affected by that state.

如果角色裝備有特點武器,裝備或者處于特點狀態,則增加或者減少隊伍限制槽

<Party Limit Cost: x%>

Sets the party limit costs paid by this actor to x%. The modifications are are multiplicative. The final cost is always rounded upward.

隊伍限制槽通過這個角色花費x%


Happy RPG Making!

最后編輯于
?著作權歸作者所有,轉載或內容合作請聯系作者
平臺聲明:文章內容(如有圖片或視頻亦包括在內)由作者上傳并發布,文章內容僅代表作者本人觀點,簡書系信息發布平臺,僅提供信息存儲服務。

推薦閱讀更多精彩內容