Battle City
Time Limit: 1000MS Memory Limit: 65536K
Total Submissions: 8431 Accepted: 2821
Description
Many of us had played the game "Battle city" in our childhood, and some people (like me) even often play it on computer now.
What we are discussing is a simple edition of this game. Given a map that consists of empty spaces, rivers, steel walls and brick walls only. Your task is to get a bonus as soon as possible suppose that no enemies will disturb you (See the following picture).
Your tank can't move through rivers or walls, but it can destroy brick walls by shooting. A brick wall will be turned into empty spaces when you hit it, however, if your shot hit a steel wall, there will be no damage to the wall. In each of your turns, you can choose to move to a neighboring (4 directions, not 8) empty space, or shoot in one of the four directions without a move. The shot will go ahead in that direction, until it go out of the map or hit a wall. If the shot hits a brick wall, the wall will disappear (i.e., in this turn). Well, given the description of a map, the positions of your tank and the target, how many turns will you take at least to arrive there?
Input
The input consists of several test cases. The first line of each test case contains two integers M and N (2 <= M, N <= 300). Each of the following M lines contains N uppercase letters, each of which is one of 'Y' (you), 'T' (target), 'S' (steel wall), 'B' (brick wall), 'R' (river) and 'E' (empty space). Both 'Y' and 'T' appear only once. A test case of M = N = 0 indicates the end of input, and should not be processed.
Output
For each test case, please output the turns you take at least in a separate line. If you can't arrive at the target, output "-1" instead.
Sample Input
3 4
YBEB
EERE
SSTE
0 0
Sample Output
8
Source
POJ Monthly,魯小石
題意:
坦克大戰(zhàn),給一個(gè)m*n的地圖,其中Y為自己,T為目標(biāo),S、R為不可跨過(guò)的墻、河流,B為可以擊破的墻,E為空。每次操作可以選擇4個(gè)方向移動(dòng)一個(gè)或開(kāi)炮打破一面B墻,找出最少的操作數(shù)。
思路:
BFS遍歷求解,對(duì)于B墻,其相當(dāng)于走兩步處理,使用優(yōu)先隊(duì)列保證找到的第一個(gè)解為最優(yōu)。
#include<cstdio>
#include<queue>
#include<cstring>
using namespace std;
const int maxn = 300;
struct Node {
int x, y;
int count;
Node(int xx, int yy, int c = 0) :x(xx), y(yy), count(c) {};
bool operator<(const Node& right) const {
return this->count > right.count;
}
};
int m, n;
char buf[maxn + 5][maxn + 5];
int pass[maxn + 5][maxn + 5];
int nowx, nowy;
int tarx, tary;
int ud[] = { 0, 0, 1, -1 };
int lr[] = { 1, -1, 0, 0 };
bool check(int x, int y) {
if (x >= 0 && x < m && y >= 0 && y < n && pass[x][y] == 0) {
if (buf[x][y] != 'S' && buf[x][y] != 'R')
return true;
}
return false;
}
int bfs() {
priority_queue<Node> step;
pass[nowx][nowy] = 1;
step.push(Node(nowx, nowy));
while (!step.empty()) {
Node now = step.top();
step.pop();
if (now.x == tarx && now.y == tary)
return now.count;
else {
for (int i = 0; i < 4; ++i) {
int nx = now.x + ud[i];
int ny = now.y + lr[i];
if (nx >= 0 && nx < m && ny >= 0 && ny < n && pass[nx][ny] == 0) {
if (buf[nx][ny] == 'S' || buf[nx][ny] == 'R')
continue;
pass[nx][ny] = 1;
step.push(Node(nx, ny, (buf[nx][ny] == 'B' ? now.count + 2 : now.count + 1)));
}
}
}
}
return -1;
}
int main() {
while (scanf("%d%d", &m, &n) != EOF && m && n) {
memset(pass, 0, sizeof(pass));
for (int i = 0; i < m; ++i) {
scanf("%s", buf + i);
for (int j = 0; j < n; ++j) {
if (buf[i][j] == 'Y') {
nowx = i;
nowy = j;
}
if (buf[i][j] == 'T') {
tarx = i;
tary = j;
}
}
}
printf("%d\n", bfs());
}
return 0;
}