Swift 自定義底部按鈕

1.有的小伙伴希望自己在控制器的底部添加bottomBarButton,不知道如何下手,希望我下面這些代碼能幫到你們.

2.這個(gè)是我自己封裝的一個(gè)類:

import UIKit

class BottombarView: UIView {

//MARK:-自定義構(gòu)造函數(shù)

init(frame: CGRect, btnCount: Int, titles:[String], target:AnyObject?,actions:[Selector],colors:[UIColor]){

super.init(frame: frame)

self.translatesAutoresizingMaskIntoConstraints = false

self.backgroundColor = .clearColor()

// blur

let effetView = UIVisualEffectView(effect: UIBlurEffect(style: .Light))

effetView.translatesAutoresizingMaskIntoConstraints = false

self.addSubview(effetView)

NSLayoutConstraint(item: effetView, attribute: .Top, relatedBy: .Equal, toItem: self, attribute: .Top, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: effetView, attribute: .Bottom, relatedBy: .Equal, toItem: self, attribute: .Bottom, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: effetView, attribute: .Leading, relatedBy: .Equal, toItem: self, attribute: .Leading, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: effetView, attribute: .Trailing, relatedBy: .Equal, toItem: self, attribute: .Trailing, multiplier: 1, constant: 0).active = true

// line

let line = UIView()

line.translatesAutoresizingMaskIntoConstraints = false

line.backgroundColor = kLineColor

self.addSubview(line)

NSLayoutConstraint(item: line, attribute: .Top, relatedBy: .Equal, toItem: self, attribute: .Top, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: line, attribute: .Leading, relatedBy: .Equal, toItem: self, attribute: .Leading, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: line, attribute: .Trailing, relatedBy: .Equal, toItem: self, attribute: .Trailing, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: line, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 1).active = true

addBottomBtn(btnCount, titles: titles, target: target, actions: actions, colors: colors)

}

private func addBottomBtn(btnCount: Int, titles:[String], target:AnyObject?,actions:[Selector],colors:[UIColor]) {

switch btnCount {

case 1:

let btn1 = UIButton()

btn1.translatesAutoresizingMaskIntoConstraints = false

btn1.setTitle(NSLocalizedString(titles[0], comment: ""), forState: .Normal)

btn1.setTitleColor(.whiteColor(), forState: .Normal)

btn1.titleLabel?.font = kFontL

btn1.backgroundColor = colors[0]

btn1.layer.cornerRadius = 35/2

btn1.layer.masksToBounds = true

btn1.addTarget(target, action:actions[0], forControlEvents: .TouchUpInside)

self.addSubview(btn1)

NSLayoutConstraint(item: btn1, attribute: .CenterY, relatedBy: .Equal, toItem: self, attribute: .CenterY, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: btn1, attribute: .Leading, relatedBy: .Equal, toItem: self, attribute: .Leading, multiplier: 1, constant: 20).active = true

NSLayoutConstraint(item: btn1, attribute: .Trailing, relatedBy: .Equal, toItem: self, attribute: .Trailing, multiplier: 1, constant: -20).active = true

NSLayoutConstraint(item: btn1, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 35).active = true

case 2:

// buttons

let btn1 = UIButton()

btn1.translatesAutoresizingMaskIntoConstraints = false

btn1.setTitle(NSLocalizedString(titles[0] , comment: ""), forState: .Normal)

btn1.titleLabel?.font = kFontL

if colors[0] == UIColor(hexString: "#a0a0a0") {

btn1.setTitleColor(kTextColor2, forState: .Normal)

btn1.layer.borderColor = colors[0].CGColor

btn1.layer.borderWidth = 1

} else {

btn1.setTitleColor(.whiteColor(), forState: .Normal)

btn1.backgroundColor = colors[0]

}

btn1.layer.cornerRadius = 35/2

btn1.layer.masksToBounds = true

btn1.addTarget(target, action: actions[0], forControlEvents: .TouchUpInside)

btn1.tag = 1

self.addSubview(btn1)

let btn2 = UIButton()

btn2.translatesAutoresizingMaskIntoConstraints = false

btn2.setTitle(NSLocalizedString(titles[1], comment: ""), forState: .Normal)

btn2.setTitleColor(.whiteColor(), forState: .Normal)

btn2.titleLabel?.font = kFontL

btn2.backgroundColor = colors[1]

btn2.layer.cornerRadius = 35/2

btn2.layer.masksToBounds = true

btn2.addTarget(target, action: actions[1], forControlEvents: .TouchUpInside)

btn2.tag = 2

self.addSubview(btn2)

NSLayoutConstraint(item: btn1, attribute: .Leading, relatedBy: .Equal, toItem: self, attribute: .Leading, multiplier: 1, constant: 20).active = true

NSLayoutConstraint(item: btn1, attribute: .CenterY, relatedBy: .Equal, toItem: self, attribute: .CenterY, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: btn1, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 35).active = true

NSLayoutConstraint(item: btn2, attribute: .Leading, relatedBy: .Equal, toItem: btn1, attribute: .Trailing, multiplier: 1, constant: 20).active = true

NSLayoutConstraint(item: btn2, attribute: .Trailing, relatedBy: .Equal, toItem: self, attribute: .Trailing, multiplier: 1, constant: -20).active = true

NSLayoutConstraint(item: btn2, attribute: .CenterY, relatedBy: .Equal, toItem: self, attribute: .CenterY, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: btn2, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 35).active = true

NSLayoutConstraint(item: btn2, attribute: .Width, relatedBy: .Equal, toItem: btn1, attribute: .Width, multiplier: 1, constant: 0).active = true

case 3:

let btn1 = UIButton()

btn1.translatesAutoresizingMaskIntoConstraints = false

btn1.setTitle(NSLocalizedString(titles[0], comment: ""), forState: .Normal)

btn1.titleLabel?.font = kFontL

if colors[0] == UIColor(hexString: "#a0a0a0") {

btn1.setTitleColor(kTextColor2, forState: .Normal)

btn1.layer.borderColor = colors[0].CGColor

btn1.layer.borderWidth = 1

} else {

btn1.setTitleColor(.whiteColor(), forState: .Normal)

btn1.backgroundColor = colors[0]

}

btn1.layer.cornerRadius = 35/2

btn1.layer.masksToBounds = true

btn1.addTarget(target, action:actions[0], forControlEvents: .TouchUpInside)

self.addSubview(btn1)

let btn2 = UIButton()

btn2.translatesAutoresizingMaskIntoConstraints = false

btn2.setTitle(NSLocalizedString(titles[1], comment: ""), forState: .Normal)

btn2.titleLabel?.font = kFontL

if colors[1] == UIColor(hexString: "#a0a0a0") {

btn2.setTitleColor(kTextColor2, forState: .Normal)

btn2.layer.borderColor = colors[1].CGColor

btn2.layer.borderWidth = 1

} else {

btn2.setTitleColor(.whiteColor(), forState: .Normal)

btn2.backgroundColor = colors[1]

}

btn2.layer.cornerRadius = 35/2

btn2.layer.masksToBounds = true

btn2.addTarget(target, action:actions[1], forControlEvents: .TouchUpInside)

self.addSubview(btn2)

let btn3 = UIButton()

btn3.translatesAutoresizingMaskIntoConstraints = false

btn3.setTitle(NSLocalizedString(titles[2], comment: ""), forState: .Normal)

btn3.setTitleColor(.whiteColor(), forState: .Normal)

btn3.titleLabel?.font = kFontL

btn3.backgroundColor = colors[2]

btn3.layer.cornerRadius = 35/2

btn3.layer.masksToBounds = true

btn3.addTarget(target, action:actions[2], forControlEvents: .TouchUpInside)

self.addSubview(btn3)

NSLayoutConstraint(item: btn1, attribute: .Leading, relatedBy: .Equal, toItem: self, attribute: .Leading, multiplier: 1, constant: 15).active = true

NSLayoutConstraint(item: btn1, attribute: .CenterY, relatedBy: .Equal, toItem: self, attribute: .CenterY, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: btn1, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 35).active = true

NSLayoutConstraint(item: btn2, attribute: .Leading, relatedBy: .Equal, toItem: btn1, attribute: .Trailing, multiplier: 1, constant: 15).active = true

NSLayoutConstraint(item: btn2, attribute: .CenterY, relatedBy: .Equal, toItem: self, attribute: .CenterY, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: btn2, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 35).active = true

NSLayoutConstraint(item: btn2, attribute: .Width, relatedBy: .Equal, toItem: btn1, attribute: .Width, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: btn3, attribute: .Leading, relatedBy: .Equal, toItem: btn2, attribute: .Trailing, multiplier: 1, constant: 15).active = true

NSLayoutConstraint(item: btn3, attribute: .Trailing, relatedBy: .Equal, toItem: self, attribute: .Trailing, multiplier: 1, constant: -15).active = true

NSLayoutConstraint(item: btn3, attribute: .CenterY, relatedBy: .Equal, toItem: self, attribute: .CenterY, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: btn3, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 35).active = true

NSLayoutConstraint(item: btn3, attribute: .Width, relatedBy: .Equal, toItem: btn1, attribute: .Width, multiplier: 1, constant: 0).active = true

default:

return

}

}

required init?(coder aDecoder: NSCoder) {

fatalError("init(coder:) has not been implemented")

}

}

3.看一堆代碼真心煩,直接復(fù)制到自己創(chuàng)建的View中,在控制器中使用如下:


//希望添加3個(gè)按鈕

private lazy var bottomBar: UIView = {

let action1 = #selector(btn1Click(_:))

let action2 = #selector(btn2Click(_:))

let action3 = #selector(btn3Click(_:))

let view = BottombarView(frame: CGRect.zero, btnCount: 3, titles: ["按鈕1","按鈕2","按鈕3"], target: self, actions: [action1, action2, action3], colors: [kTextColor3, kTextColor3, kPurpleColor])

return view

}()

//希望添加2個(gè)按鈕

private lazy var bottomBar: UIView = {

let action1 = #selector(btn1Click(_:))

let action2 = #selector(btn2Click(_:))

let view = BottombarView(frame: CGRect.zero, btnCount: 2, titles: ["按鈕1","按鈕2"], target: self, actions: [action1, action2], colors: [kTextColor3, kPurpleColor])

return view

}()

//希望添加1個(gè)按鈕

private lazy var bottomBar: UIView = {

let action1 = #selector(btn1Click(_:))

let view = BottombarView(frame: CGRect.zero,btnCount: 1, titles: ["按鈕1"], target: self, actions: [action1], colors: [kPurpleColor])

return view

}()

注:colors是按鈕的背景色,kTextColor3顏色是我特殊處理了,你可以根據(jù)自己需求更改顏色代碼

override func viewDidLoad() {

super.viewDidLoad()

// tableview

self.tableView.tableFooterView = UIView(frame: CGRect(x: 0, y: 0, width: self.tableView.frame.width, height: 50))

// bar

view.addSubview(bottomBar)

NSLayoutConstraint(item: bottomBar, attribute: .Bottom, relatedBy: .Equal, toItem: view, attribute: .Bottom, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: bottomBar, attribute: .Leading, relatedBy: .Equal, toItem: view, attribute: .Leading, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: bottomBar, attribute: .Trailing, relatedBy: .Equal, toItem: view, attribute: .Trailing, multiplier: 1, constant: 0).active = true

NSLayoutConstraint(item: bottomBar, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 50).active = true

}

注:如果你寫在tableView上需要加下面代碼

self.tableView.tableFooterView = UIView(frame: CGRect(x: 0, y: 0, width: self.tableView.frame.width, height: 50))

最后:希望能幫到一些小伙伴們更快捷的開發(fā)項(xiàng)目.

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