前幾天在朋友圈看到了一個圓形的循環的加載效果,于是嘗試著實現了一下,照例先放個GitHub傳送門:https://github.com/SuperKotlin/CircleProgressBar
先來看一下效果圖(fuck!在真機上是很流暢的,切成gif有點掉幀?。?。
看到這樣的一個效果,該如何去實現呢?
總體思路
1.自定義屬性:圓弧的顏色和寬度,一開始加載進度的位置;
2.畫出需要的效果:設置不同的角度,使用畫筆paint在canvas上繪制圓??;
好的,接下來我們就按照這個思路一步一步的擼:
1.自定義我們需要的屬性:
在values文件夾下新建文件attrs.xml
<declare-styleable name="CircleProgressView">
<!--畫筆寬度-->
<attr name="progress_paint_width" format="dimension" />
<!--畫筆顏色-->
<attr name="progress_paint_color" format="color" />
<!--加載進度的開始位置-->
<attr name="progress_location" format="enum">
<enum name="left" value="1" />
<enum name="top" value="2" />
<enum name="right" value="3" />
<enum name="bottom" value="4" />
</attr>
</declare-styleable>
然后在自定義View中獲取并設置這些屬性:
首先,來聲明我們的屬性類型:
private Paint mPaintCurrent;//圓弧畫筆
private float mPaintWidth;//畫筆寬度
private int mPaintColor = Color.RED;//畫筆顏色
private int location;//從哪個位置開始
private float startAngle;//開始角度
獲取自定義屬性值:
//獲取屬性值
TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.CircleProgressView);
location = array.getInt(R.styleable.CircleProgressView_progress_location, 2);
mPaintWidth = array.getDimension(R.styleable.CircleProgressView_progress_paint_width, dip2px(context, 4));//默認4dp
mPaintColor = array.getColor(R.styleable.CircleProgressView_progress_paint_color, mPaintColor);
array.recycle();
初始化和賦值:
//畫筆->進度圓弧
mPaintCurrent = new Paint();
mPaintCurrent.setAntiAlias(true);
mPaintCurrent.setStrokeWidth(mPaintWidth);
mPaintCurrent.setStyle(Paint.Style.STROKE);
mPaintCurrent.setColor(mPaintColor);
mPaintCurrent.setStrokeCap(Paint.Cap.ROUND);
if (location == 1) {
startAngle = -180;
} else if (location == 2) {//默認從上側開始
startAngle = -90;
} else if (location == 3) {
startAngle = 0;
} else if (location == 4) {
startAngle = 90;
}
2.畫出需要的效果:設置不同的角度,使用畫筆paint在canvas上繪制圓弧:
注意:繪制操作是在onDraw(Canvas canvas)方法中。
我們使用cancas的drawArc()方法來繪制圓弧,不清楚這個方法怎么使用以及里面的參數是什么意思的請看:自定義View_手把手教你擼出一個圓形加載進度條里面有詳細介紹!
首先來分析一下繪制這個圓弧的過程,我們分為兩步,分別如圖:
整個的效果可以拆分為這兩個,第一個是從0°繪制到360°的位置,剛好是一個完整的圓形。第二個是從一個完整的圓形360°慢慢的減少到0°。至于如何讓他循環不停地完成這兩個過程,我們寫個定時器不停地調用invalidate()就OK了。
第一個過程:我們只需要使drawArc方法中的sweepAngle(掃過的角度)從0增大到360就OK了,可以理解為按照順時針方向一點一點的畫出圓弧;
第二個過程:可以理解為按照順時針方向一點一點的擦除圓弧,那么它的sweepAngle(掃過的角度)從360減小到0就OK了?錯?。。。驗槲覀兪琼槙r針擦除,所以應該加個負號,即從-360減小到-0就OK了。
OK,分析結束開始擼代碼:我們定義一個變量sweepAngle=0,只需要在定時器里判斷:
sweepAngle++;
if (sweepAngle== 360) {
sweepAngle= -360;
}
invalidate();
然后繪制:
canvas.drawArc(rectF, startAngle, sweepAngle, false, mPaintCurrent);
到此算是完成了整個效果,但是你會發現繪制的很慢,因為定時器就算每隔1毫秒繪制一次那么1毫秒也就僅僅繪制了1°而已,所以我們來設置一個比例參數mCurrent=0。
sweepAngle++;
if (sweepAngle== 100) {
sweepAngle= -100;
}
invalidate();
然后繪制:
float sweepAngle = 360 * mCurrent / 100;
canvas.drawArc(rectF, startAngle, sweepAngle, false, mPaintCurrent);
下面我把全部代碼貼上來:
attrs.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="CircleProgressBar">
<!--畫筆寬度-->
<attr name="progress_paint_width" format="dimension" />
<!--畫筆顏色-->
<attr name="progress_paint_color" format="color" />
<!--加載進度的開始位置-->
<attr name="progress_location" format="enum">
<enum name="left" value="1" />
<enum name="top" value="2" />
<enum name="right" value="3" />
<enum name="bottom" value="4" />
</attr>
</declare-styleable>
</resources>
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="vertical">
<com.example.zhuyong.circleprogressbar.CircleProgressBar
android:id="@+id/circle_view"
android:layout_width="150dp"
android:layout_height="150dp"
app:progress_location="top"
app:progress_paint_color="#FF4081"
app:progress_paint_width="4dp" />
</LinearLayout>
CircleProgressView.java
package com.example.zhuyong.circleprogressbar;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Handler;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View;
/**
* Created by zhuyong on 2017/7/2.
*/
public class CircleProgressBar extends View {
private int mCurrent = 0;//當前進度
private Paint mPaintCurrent;
private float mPaintWidth;//畫筆寬度
private int mPaintColor = Color.RED;//畫筆顏色
private int location;//從哪個位置開始
private float startAngle;//開始角度
private int TIME = 10;//默認每隔10ms重繪一次
Handler handler = new Handler();
Runnable runnable = new Runnable() {
@Override
public void run() {
try {
handler.postDelayed(this, TIME);
mCurrent++;
if (mCurrent == 100) {
mCurrent = -100;
}
invalidate();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
public CircleProgressBar(Context context) {
this(context, null);
}
public CircleProgressBar(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public CircleProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
//獲取屬性值
TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar);
location = array.getInt(R.styleable.CircleProgressBar_progress_location, 2);
mPaintWidth = array.getDimension(R.styleable.CircleProgressBar_progress_paint_width, dip2px(context, 4));//默認4dp
mPaintColor = array.getColor(R.styleable.CircleProgressBar_progress_paint_color, mPaintColor);
array.recycle();
initPaint();
}
private void initPaint() {
//畫筆->進度圓弧
mPaintCurrent = new Paint();
mPaintCurrent.setAntiAlias(true);
mPaintCurrent.setStrokeWidth(mPaintWidth);
mPaintCurrent.setStyle(Paint.Style.STROKE);
mPaintCurrent.setColor(mPaintColor);
mPaintCurrent.setStrokeCap(Paint.Cap.ROUND);
if (location == 1) {
startAngle = -180;
} else if (location == 2) {//默認從上側開始
startAngle = -90;
} else if (location == 3) {
startAngle = 0;
} else if (location == 4) {
startAngle = 90;
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
int size = width > height ? height : width;
setMeasuredDimension(size, size);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//繪制當前進度
RectF rectF = new RectF(mPaintWidth / 2, mPaintWidth / 2, getWidth() - mPaintWidth / 2, getHeight() - mPaintWidth / 2);
float sweepAngle = 360 * mCurrent / 100;
canvas.drawArc(rectF, startAngle, sweepAngle, false, mPaintCurrent);
}
/**
* 開始
*/
public void start() {
handler.postDelayed(runnable, TIME); //每隔TIMEms執行
}
/**
* 根據手機的分辨率從 dp 的單位 轉成為 px(像素)
*/
public static int dip2px(Context context, float dpValue) {
final float scale = context.getResources().getDisplayMetrics().density;
return (int) (dpValue * scale + 0.5f);
}
}
MainActivity.java
package com.example.zhuyong.circleprogressbar;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
public class MainActivity extends AppCompatActivity {
private CircleProgressBar mCircleProgressView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mCircleProgressView = (CircleProgressBar) findViewById(R.id.circle_view);
mCircleProgressView.start();
}
}
GitHub傳送門:源碼